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361. Tank busting: The unforeseen scout role. - in General Discussions [original thread]
Everything Dies wrote: Had my first tank/RE kill yesterday in a medium suit with a basic dampener. What a rush! Left node C after a quick outfit swap (shotty scout to somewhat-sneaky medium RR build) and heard a tank approaching. Spotted the ta...
- by Ivy Zalinto - at 2013.12.18 17:16:00
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362. Tank busting: The unforeseen scout role. - in General Discussions [original thread]
Cyrius Li-Moody wrote: Scouts are turning into the recons of dust. C4ing tanks left and right. :D gg last night. Had you in my team. Cant remember if we won or not but I was going full out attrition against all foes I saw.
- by Ivy Zalinto - at 2013.12.18 17:02:00
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363. Tank busting: The unforeseen scout role. - in General Discussions [original thread]
Disturbingly Bored wrote: I've been seeing several encouraging Scout posts lately. Between this and the surprisingly effective Scout/Combat Rifle combo, I'll have to get my Dragonfly out and give it another go. Looks like 1.7 is turning out to...
- by Ivy Zalinto - at 2013.12.18 17:01:00
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364. [Clarification] Fixed aggressive friendly fire damage tracking. - in General Discussions [original thread]
CCP Nullarbor wrote: Iskandar Zul Karnain wrote: Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions ...
- by Ivy Zalinto - at 2013.12.18 16:59:00
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365. Tank busting: The unforeseen scout role. - in General Discussions [original thread]
Ive noticed lately that tankers often fit active scanners now, and my squadmate whom I was using as a test subject was constantly getting scanned was easy proof of this. Not to mention the big flashy scanner animation on the tanks now. Just about ...
- by Ivy Zalinto - at 2013.12.18 16:54:00
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366. hmgs got a buff, eh? - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: so pretty much just don't engage heavies head on now? shouldn't be much of a problem, considering most of the time they stand completely still. and with this new buff, they'll REALLY think they're invincible wall...
- by Ivy Zalinto - at 2013.12.18 16:43:00
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367. HOLY ****! MY FIRST CALDARI WIN! WHOOOO - in General Discussions [original thread]
I keep losing my standings blowing up enemy tanks...its become annoying to legitimately have a tank dead to rights and getting banned because your re's kill each other. I claimed 5 last night in less matches then got banned and lost all my standin...
- by Ivy Zalinto - at 2013.12.18 16:34:00
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368. Swarms making them a viable AV weapon whilest still requiring teamwork to destro... - in Feedback/Requests [original thread]
Terarrim wrote: Ivy Zalinto wrote: Terarrim wrote: No one has any feedback on suggestion of adding "crowd control" as an option of making AV more viable? Make swarm launchers cluster fire with wild dispersal, remove the lock and add a b...
- by Ivy Zalinto - at 2013.12.15 17:53:00
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369. Scouts future lookin' good :) - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Ivy Zalinto wrote: ALPHA DECRIPTER wrote: I think its a good thing that were being buffed finally but at the same time...I kinda like playing as the tough suits. Especially the ones that are seen as laughable. I...
- by Ivy Zalinto - at 2013.12.15 07:35:00
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370. Scouts future lookin' good :) - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I think its a good thing that were being buffed finally but at the same time...I kinda like playing as the tough suits. Especially the ones that are seen as laughable. Ive been creative, dirty, and outright nasty to o...
- by Ivy Zalinto - at 2013.12.15 06:07:00
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371. scrambler pistol. scrambling your noodles - in Rookie Training Grounds [original thread]
Klo is solid pistol, tt-3 is pretty much a flat upgrade of it. My main weapon's are scrambler pistols and I carry around the tt-3 on 90% of my fits. The klo is my choice when i dont have the fitting room for it. If you need instruction or tips on ...
- by Ivy Zalinto - at 2013.12.15 04:31:00
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372. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
I actually really like the idea of capaciters in dust but they have to be done cautiously and with the addition of slots and cant be cpu/pg fitting heavy if any fitting space at all really. With the way the vehicles are currently I have to put com...
- by Ivy Zalinto - at 2013.12.15 00:28:00
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373. How do Amarr, Caldari see? - in General Discussions [original thread]
I think the eyes are aesthetic on our suits. Its a tactical uplink and camera I believe.
- by Ivy Zalinto - at 2013.12.14 23:49:00
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374. remotes are the new AV crutch - in General Discussions [original thread]
Honestly quit whining about remote charges...Im a tanker and a scout...tanks have a huge advantage over infantry with charges. Either their jihading you or you arent paying attention to your surroundings enough. Most of the time when i get up agai...
- by Ivy Zalinto - at 2013.12.14 23:48:00
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375. Hijacking vehicles - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: spike2000 wrote: grizzles mcgrayberry just stole my tank. CCP needs to make it so that whoever called in the tank should be the only one allowed to drive it. Im tired of random people hopping in my tank when im calling an ...
- by Ivy Zalinto - at 2013.12.14 23:43:00
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376. [Suggestion] Vex module - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: How would this affect cloaked scouts? This seems like it would be rather bad for that particular community if it could be equipped in a simple low slot. Hell I forgo armor all the time with my scout honestly, just have d...
- by Ivy Zalinto - at 2013.12.14 23:32:00
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377. Swarms making them a viable AV weapon whilest still requiring teamwork to destro... - in Feedback/Requests [original thread]
Terarrim wrote: No one has any feedback on suggestion of adding "crowd control" as an option of making AV more viable? Make swarm launchers cluster fire with wild dispersal, remove the lock and add a bit of damage to the missles. This would m...
- by Ivy Zalinto - at 2013.12.14 23:28:00
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378. [Suggestion] Animus Charge - in Feedback/Requests [original thread]
-eye starts twitching, then face and left arm. Starts muttering incoherently while having cod4 flashbacks about how any time you killed a player you stayed the hell away from their body. THE MARTYRDOM, IT KNOWS!
- by Ivy Zalinto - at 2013.12.14 23:23:00
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379. loving new tanks :) - in General Discussions [original thread]
Im actually quite happy with the new tanks, though I do wish the militia tanks didnt even exist. Mainly because anyone and their ******** fifth cousin can fit a miltia tank. They roll out a militia and just faceroll infantry. They dont generally b...
- by Ivy Zalinto - at 2013.12.14 23:16:00
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380. How to fix tanks... - in General Discussions [original thread]
Jason Pearson wrote: As a Tanker I'm not. Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardene...
- by Ivy Zalinto - at 2013.12.14 23:01:00
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