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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2491
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Posted - 2013.12.18 15:20:00 -
[1] - Quote
Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs?
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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CCP Nullarbor
C C P C C P Alliance
3401
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Posted - 2013.12.18 15:41:00 -
[2] - Quote
Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs?
It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of:
- Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this.
We also fixed vehicle collision which was also causing way too much damage. Hope that helps.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
253
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Posted - 2013.12.18 15:45:00 -
[3] - Quote
CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of: - Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this. We also fixed vehicle collision which was also causing way too much damage. Hope that helps.
So basically you are saying that you did something similar to what I asked about here:
https://forums.dust514.com/default.aspx?g=posts&t=128524&find=unread
;) |
Maximus Stryker
Villore Sec Ops Gallente Federation
727
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Posted - 2013.12.18 15:47:00 -
[4] - Quote
CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of: - Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this. We also fixed vehicle collision which was also causing way too much damage. Hope that helps. so can we place proxy mine next to each other? Previously, once one was set off, it would blow up neighboring mines and count towards your damage and thus kick you.
Can I now lay 5 proxy mines next to each other for a tank trap?
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2491
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Posted - 2013.12.18 15:48:00 -
[5] - Quote
Thanks for the reply Nullarbor!
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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Aisha Ctarl
Scions of Athra
2283
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Posted - 2013.12.18 15:50:00 -
[6] - Quote
Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick?
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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CCP Nullarbor
C C P C C P Alliance
3401
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Posted - 2013.12.18 15:52:00 -
[7] - Quote
Maximus Stryker wrote:CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of: - Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this. We also fixed vehicle collision which was also causing way too much damage. Hope that helps. so can we place proxy mine next to each other? Previously, once one was set off, it would blow up neighboring mines and count towards your damage and thus kick you. Can I now lay 5 proxy mines next to each other for a tank trap?
We no longer track damage to any equipment including remote explosives and proxy mines.
CCP Nullarbor // Exotic Dancer // Team True Grit
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CCP Nullarbor
C C P C C P Alliance
3401
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Posted - 2013.12.18 15:52:00 -
[8] - Quote
Aisha Ctarl wrote:Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick?
No installations are included in the damage tracking, only players and vehicles.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Shadow Archeus
OSG Planetary Operations Covert Intervention
177
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Posted - 2013.12.18 15:52:00 -
[9] - Quote
Aisha Ctarl wrote:Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? I wonder this myself |
Llast 326
An Arkhos
890
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Posted - 2013.12.18 15:53:00 -
[10] - Quote
This also means that we can destroy friendly equipment to eliminate lag spam at supply depotsGǪ.
KRRROOOOOOM
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7518
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Posted - 2013.12.18 15:55:00 -
[11] - Quote
CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of: - Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this. We also fixed vehicle collision which was also causing way too much damage. Hope that helps. Any plans to deal with the second exception?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2491
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Posted - 2013.12.18 15:55:00 -
[12] - Quote
CCP Nullarbor wrote: We no longer track damage to any equipment including remote explosives and proxy mines.
And so begins the era of anti-equipment awoxing.
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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CrotchGrab 360
632
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Posted - 2013.12.18 16:03:00 -
[13] - Quote
CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this.
...............................................................................................................................
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Brush Master
HavoK Core RISE of LEGION
996
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Posted - 2013.12.18 16:27:00 -
[14] - Quote
CCP Nullarbor wrote:Aisha Ctarl wrote:Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? No installations are included in the damage tracking, only players and vehicles.
I hope to see you improve the damage calculations, damaging your own vehicle should really not count, it's not a friendly, you own it.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Maximus Stryker
Villore Sec Ops Gallente Federation
727
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Posted - 2013.12.18 16:36:00 -
[15] - Quote
CCP Nullarbor wrote:Maximus Stryker wrote:CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of: - Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this. We also fixed vehicle collision which was also causing way too much damage. Hope that helps. so can we place proxy mine next to each other? Previously, once one was set off, it would blow up neighboring mines and count towards your damage and thus kick you. Can I now lay 5 proxy mines next to each other for a tank trap? We no longer track damage to any equipment including remote explosives and proxy mines. thank you
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Jack McReady
DUST University Ivy League
967
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Posted - 2013.12.18 16:40:00 -
[16] - Quote
what about damage done to null cannons (which are immune) with RE traps or grenades? this got me kicked once too. |
XEROO COOL
Hellstorm Inc League of Infamy
213
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Posted - 2013.12.18 16:42:00 -
[17] - Quote
Iskandar Zul Karnain wrote:CCP Nullarbor wrote: We no longer track damage to any equipment including remote explosives and proxy mines.
And so begins the era of anti-equipment awoxing. Such a negative nancy
Everyone has a plan until you punch em in the face!
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Chunky Munkey
Amarr Templars Amarr Empire
2703
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Posted - 2013.12.18 16:51:00 -
[18] - Quote
Cheers Null. Much appreciated.
No.
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Ivy Zalinto
Lo-Tech Solutions Ltd
172
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Posted - 2013.12.18 16:59:00 -
[19] - Quote
CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of: - Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this. We also fixed vehicle collision which was also causing way too much damage. Hope that helps. Was this fixed overnight or something? Cause I got banned last night for having 3 re's on the ground and detonating them under an enemy tank. I killed 3 tanks that game using re's planted on them but the one time I laid a trap for one it just banned me. But there was only one friendly on the area with me and he was inside the building where I told him to go to keep the tanks attention with small arms fire.
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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CCP Nullarbor
C C P C C P Alliance
3410
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Posted - 2013.12.18 17:25:00 -
[20] - Quote
Brush Master wrote:CCP Nullarbor wrote:Aisha Ctarl wrote:Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? No installations are included in the damage tracking, only players and vehicles. I hope to see you improve the damage calculations, damaging your own vehicle should really not count, it's not a friendly, you own it.
Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Soldner VonKuechle
SAM-MIK
284
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Posted - 2013.12.18 17:46:00 -
[21] - Quote
CCP Nullarbor wrote:Brush Master wrote:CCP Nullarbor wrote:Aisha Ctarl wrote:Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? No installations are included in the damage tracking, only players and vehicles. I hope to see you improve the damage calculations, damaging your own vehicle should really not count, it's not a friendly, you own it. Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked.
What we 're really asking is can you suicide jeep in FW and not get kicked now?
Something witty here.
How DOES one get a cat into a dropsuit?
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Brush Master
HavoK Core RISE of LEGION
1000
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Posted - 2013.12.18 17:48:00 -
[22] - Quote
CCP Nullarbor wrote:Brush Master wrote:CCP Nullarbor wrote:Aisha Ctarl wrote:Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? No installations are included in the damage tracking, only players and vehicles. I hope to see you improve the damage calculations, damaging your own vehicle should really not count, it's not a friendly, you own it. Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked.
way to go, kudos for listening =)
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Thin Decays
Black Phoenix Mercenaries
0
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Posted - 2013.12.18 17:51:00 -
[23] - Quote
CCP Nullarbor wrote:Iskandar Zul Karnain wrote:Could one of the wonderful Devs please explain exactly what has been adjusted in regards to FF? Is it safe to use REs? It is safe to use RE's in faction warfare with a couple of exceptions which you should be aware of: - Remote explosives will still do damage to friendly vehicles and dropsuits so if you damage friendlies it will be tracked. We did however fix the damage tracking calculations which were going haywire and recording far too much damage. - Friendlies can still detonate *your* remote explosives by shooting them and killing themselves. They can then punish you for it. We have not changed this. We also fixed vehicle collision which was also causing way too much damage. Hope that helps.
Can we have an after match view of the damage we dealt to friendlies like we have damage dealt and damage received. help us be more carefully next match...
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Silas Swakhammer
GamersForChrist Orion Empire
304
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Posted - 2013.12.18 17:54:00 -
[24] - Quote
CCP Nullarbor wrote:Brush Master wrote:CCP Nullarbor wrote:Aisha Ctarl wrote:Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? No installations are included in the damage tracking, only players and vehicles. I hope to see you improve the damage calculations, damaging your own vehicle should really not count, it's not a friendly, you own it. Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked. ah yisss
Pineapples on pizza.
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pseudosnipre
402
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Posted - 2013.12.18 18:04:00 -
[25] - Quote
Silas Swakhammer wrote:CCP Nullarbor wrote:Brush Master wrote:CCP Nullarbor wrote:Aisha Ctarl wrote:Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? No installations are included in the damage tracking, only players and vehicles. I hope to see you improve the damage calculations, damaging your own vehicle should really not count, it's not a friendly, you own it. Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked. ah yisss so hijacking a friendly LAV, taking it to top speed and bailing before it takes out a squad of blues or a friendly tank...gets the owner kicked, yes?
sneaking around blowing up equipment doesn't count toward total, yes?
do flux nades still count toward FF totals?
Today is the sort of day where the sun only comes up to humiliate you.
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CCP Nullarbor
C C P C C P Alliance
3411
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Posted - 2013.12.18 18:06:00 -
[26] - Quote
pseudosnipre wrote:so hijacking a friendly LAV, taking it to top speed and bailing before it takes out a squad of blues or a friendly tank...gets the owner kicked, yes?
No.
pseudosnipre wrote:sneaking around blowing up equipment doesn't count toward total, yes?
Correct.
pseudosnipre wrote:do flux nades still count toward FF totals?
Yes, any damage done to friendly dropsuits or vehicles where the instigator of the damage was a friendly counts.
CCP Nullarbor // Exotic Dancer // Team True Grit
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pseudosnipre
402
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Posted - 2013.12.18 18:12:00 -
[27] - Quote
CCP Nullarbor wrote:pseudosnipre wrote:so hijacking a friendly LAV, taking it to top speed and bailing before it takes out a squad of blues or a friendly tank...gets the owner kicked, yes? No. To clarify:
1. Last driver gets FF added? or 2. Nobody gets FF added?
Either way, thank you for the thoughtful improvements!
Today is the sort of day where the sun only comes up to humiliate you.
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Luna Angelo
We Who Walk Alone
456
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Posted - 2013.12.18 18:23:00 -
[28] - Quote
pseudosnipre wrote:CCP Nullarbor wrote:pseudosnipre wrote:so hijacking a friendly LAV, taking it to top speed and bailing before it takes out a squad of blues or a friendly tank...gets the owner kicked, yes? No. To clarify: 1. Last driver gets FF added? or 2. Nobody gets FF added? Either way, thank you for the thoughtful improvements! Nullarbor just said that if a blueberry steals your car, it's still yours. So... owner gets FF disabled, at least for the vehicles he calls in.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Seeth Mensch
2Shitz 1Giggle
79
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Posted - 2013.12.18 23:20:00 -
[29] - Quote
I have watched squadmates get kicked for no apparent reason now, and read over a lot of complaints. Just as an idea, maybe some sort of decay timer on the damage-ti-kick could be implemented? Really go nuts and make it random so people don't work out exact numbers to abuse, but it just seems like there's a lot of shrieking about it. Just an idea.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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crazy space 1
GunFall Mobilization Covert Intervention
2115
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Posted - 2013.12.18 23:29:00 -
[30] - Quote
CCP Nullarbor wrote:Brush Master wrote:CCP Nullarbor wrote:Aisha Ctarl wrote:Does damage to a friendly Null Cannon still count?
For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? No installations are included in the damage tracking, only players and vehicles. I hope to see you improve the damage calculations, damaging your own vehicle should really not count, it's not a friendly, you own it. Actually that is another exception I forgot to mention, if you grenade your own dropsuit or shoot your own vehicle that will NOT count towards the damage threshold. The ownership of vehicles does not change if a different driver gets in, so if someone on your own team steals your car and shoots it then that is tracked.
So if I blow up my own car with REs.... that's.... ok... right?
If someone on my team shoots the REs on my car and it blows up does it count any damage? |
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