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281. The Forgotten AV - in General Discussions [original thread]
A note on deployabe installations: I see people trying to use rails like forgeguns from the top of hills. Buff the hell out of the ones that are on the field but i dont think deployable ones are the best idea...then again, if the player has to sel...
- by Ivy Zalinto - at 2013.12.31 06:42:00
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282. [REQUEST] Dev Graphics Option - in Feedback/Requests [original thread]
Artificer Ghost wrote: I run DUST at a fine framerate. Barely any lag. The only serious framerate drop I experienced was in a PC match, where the objective was to intentionally lag out the match, to test the causes of PC lag. True story. Sadly,...
- by Ivy Zalinto - at 2013.12.31 06:38:00
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283. Request: Battle bus - in Feedback/Requests [original thread]
Seriously a good idea...but if they do it and there are badly done invisible walls for my plasma cannon to hit...God i hate that XD
- by Ivy Zalinto - at 2013.12.31 06:36:00
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284. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
Our Deepest Regret wrote: People are blindly calling for a nerf on tanks in general, when in fact, it is this very specific sort of tank (blasters) that is causing all the trouble. The blaster turret is problematic. It is entirely too eff...
- by Ivy Zalinto - at 2013.12.31 06:33:00
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285. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Seems like a bad idea to me. The assault dropships have passenger seats as well and can fit a proto turret that seems to be rather effective. Combine that with the tankers lack of vertical aim and dropships tendencies to hover right above them. We...
- by Ivy Zalinto - at 2013.12.31 06:29:00
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286. Breach Remote Explosives - in Feedback/Requests [original thread]
Idk...My gunlogi runs a complex shield extender on the thing and i think thats almost its entire hp pool. For one explosive it seems a bit excessive. I like the idea but it seems like they would become the exclusive av weapon if they had 3.5+ per ...
- by Ivy Zalinto - at 2013.12.31 06:25:00
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287. cash for respes tokens - in Feedback/Requests [original thread]
How about the cost of a properly fitted titan for a respec ^^ That would shut people up. Itd be available but lets face it...who would spend that much when there will be a possible respec on actual launch.
- by Ivy Zalinto - at 2013.12.31 06:21:00
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288. Breach Remote Explosives - in Feedback/Requests [original thread]
Maybe 2k or 2.5 k damage...not 4-8k. I can almost always get one re on the tank and I have incredibly bad luck in fps games...3 k damage would be like having 2 re's on the tank per and you could still carry three. That insures that if you sink all...
- by Ivy Zalinto - at 2013.12.31 06:11:00
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289. why tanks are cheap. - in General Discussions [original thread]
My tanks are still 465k a piece. Not exactly cheap and easy to run once a game if Im under fire all the time. I play carefully with my tanks and keep them alive. Just cause infantry are chasing me like a pack of wild dogs doesnt mean they should g...
- by Ivy Zalinto - at 2013.12.30 22:54:00
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290. Hey missile gunnlogisGǪ - in General Discussions [original thread]
Outrange them, use your turret points for squad mates that can supplement your damage and shield them from harm when necessary. Let one pop out, fire, hop back in, other does the same and repeat. There are a number of ways. Primary issue with the ...
- by Ivy Zalinto - at 2013.12.30 22:47:00
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291. What do you mean tanks are balanced? - in General Discussions [original thread]
Just thought of something that was taught to me in collage. People dont know the difference between fair and equal. Fair is the person that is using armor needs to be taken down using group tactics regardless of if they only have one seat in the...
- by Ivy Zalinto - at 2013.12.30 22:38:00
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292. Galante Scout And Armor - in Rookie Training Grounds [original thread]
Yeah definitely max your cores...however I want to just point to a small module that can really help if you get good at maneuvering. I always run a basic reactive plate for the regen and the small armor boost. That 1 hp a second may not seem like ...
- by Ivy Zalinto - at 2013.12.30 22:21:00
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293. Good fits for scouts? - in Rookie Training Grounds [original thread]
My general fit is a tty assault scrambler pistol enhanced profile dampener Basic reactive plates Basic sidearm damage mod. re's flux grenades On a valor bpo. Its basic teir but I build around stealth with some survivability and my weapon is set f...
- by Ivy Zalinto - at 2013.12.30 22:18:00
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294. [Request] Regarding Plasmacannon - in Feedback/Requests [original thread]
Regardless of who makes it, its what appears to be a take on an rpg. I wouldnt change a thing except maybe a little more projectile speed with increased drop so it has about the same range but more of a hit likelihood
- by Ivy Zalinto - at 2013.12.30 21:40:00
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295. [Request] Bring Back the Scout Type-II - in Feedback/Requests [original thread]
But I only use sidearms....Wait! I can equip sidearm in light weapon slots! Go for it <3
- by Ivy Zalinto - at 2013.12.30 21:36:00
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296. Let's compromise: BPOs - in General Discussions [original thread]
I save exactly 3 k per death due to my valor. Its very little and even though it adds up, Id save maybe 30k a match on a bad game. Thats why i generally just ignore the bpo threads about balancing issues. Not to mention once free trade starts up b...
- by Ivy Zalinto - at 2013.12.30 07:55:00
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297. What do you think of Heavies + LAVs? - in General Discussions [original thread]
Logi Bro wrote: Before somebody says that I'm just butthurt about how powerful the HMG is now, I'm not. This is more about the combination of heavy suits with an LAV driving around, jumping out, and eating people. Here's the problem: the heavy...
- by Ivy Zalinto - at 2013.12.30 00:50:00
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298. anyone who hasnt started to put AV nades on all their suits cant complain - in General Discussions [original thread]
I always carry flux grenades. Nothing like dropping a persons health down to my level and watch them try and run while im still advancing @above corp mate. Agreed. Though I still carry re's cause people tend to not really use my uplinks. Even th...
- by Ivy Zalinto - at 2013.12.30 00:24:00
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299. Rail tanks are a bit to powerful - in General Discussions [original thread]
Honestly rails do have to lead you dropships a fair bit...and as always said, they are antivehicle weapons.
- by Ivy Zalinto - at 2013.12.29 21:52:00
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300. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
What were the persons shield levels when you detonated? I generally toss a flux under them before detonation and it almost always guarantees a kill. Just gotta make sure the shields are out so it goes straight to armor.
- by Ivy Zalinto - at 2013.12.29 15:47:00
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