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81. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
This has received alot of likes including one of my own now. This is a very good idea, they just need to make sure its visible and not freakin headlight colored x.x
- by Ivy Zalinto - at 2013.12.02 22:22:00
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82. [Suggestion] Scout Skill - Shroud - in Feedback/Requests [original thread]
This is actually a decent idea, but Id settle for a +10 savior bonus to my warpoints from saving a player at any time from fire. I do that quite often with my pistol...
- by Ivy Zalinto - at 2013.12.02 22:21:00
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83. BPOs and the future - in Feedback/Requests [original thread]
Talos Alomar wrote: All CCP needs to do is to stop selling them. I don't think they have to take any further steps. As more people start playing, or people run more expensive gear that there isn't a BPO of, people will be consuming goods that...
- by Ivy Zalinto - at 2013.12.02 22:18:00
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84. [Suggestion] Add more Barrel Climb - in Feedback/Requests [original thread]
Uses pistols and plasma cannons. Recoil is irrelevant and have to deal with it every shot. Fix the strafing before you add recoil to manage as well for you guys or I will die even less in my already gimped scout. M/kb players can already stepdance...
- by Ivy Zalinto - at 2013.12.01 07:48:00
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85. (request/suggestion) Ghost Ring iron sights on fully automatic assault rifles - in Feedback/Requests [original thread]
Personally I feel the ar's are too easy to use as is. Their irons are clear as day. But I like the ghost ring as well >.>
- by Ivy Zalinto - at 2013.12.01 07:43:00
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86. [Request] Module: Targeting Computer - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I believe they have already said that they are fixing hit detection on small blaster turrets in 1.7 but we will have to wait and see how that plays out. They may still need some sort of tweeking to make up for the ammo lim...
- by Ivy Zalinto - at 2013.11.30 08:30:00
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87. [Request] Module: Targeting Computer - in Feedback/Requests [original thread]
Ok so, primary issue with Lav's that I see actually being an issue. Their solely used for troop transportation. Whereas if you think about the armored humvee they are troop transport but those 50cal turrets are nothing to laugh at. They can blow a...
- by Ivy Zalinto - at 2013.11.30 05:31:00
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88. Fully Charged SCR Should Overheat Over Time or Fire Automatically At Max Charge - in Feedback/Requests [original thread]
Delanus Turgias wrote: Just a note, in Halo Reach, the Armor Lock ability that made you invincible but immobile could be charged forever. It was incredibly OP, though. Pretty sure armor lock had a max duration?
- by Ivy Zalinto - at 2013.11.30 05:16:00
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89. Fully Charged SCR Should Overheat Over Time or Fire Automatically At Max Charge - in Feedback/Requests [original thread]
Suggestion for rifle mechanic: Overcharging the weapon depleates 10% of weapons max ammo OR weapon when charged for more than 1 full second after charge hits max causes instant overheat and discharge of the weapon.
- by Ivy Zalinto - at 2013.11.30 05:12:00
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90. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
Cosgar wrote: Ivy Zalinto wrote: My viziam pistol has solved brick tanking issues when their in range quite a few times. Gotta love that crit damage. Shhh, you'll get it nerfed. Honestly pistol seems like the most balanced weapon around...
- by Ivy Zalinto - at 2013.11.30 04:36:00
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91. Semi-Auto weapons and ROF - in Feedback/Requests [original thread]
Kharga Lum wrote: 931.76 dmg/sec from the Imperial Scrambler Rifle without damage mods and without the % bonus from the specialization. 1,071.5 dmg/sec with spec 5. With damage mods...I'm trying not to think about that. Semi-Auto weapons sho...
- by Ivy Zalinto - at 2013.11.29 20:30:00
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92. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
My viziam pistol has solved brick tanking issues when their in range quite a few times. Gotta love that crit damage.
- by Ivy Zalinto - at 2013.11.29 18:07:00
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93. |request| EWAR equipment type: Remote hacking tactical computer - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Cool idea. For balance, the range would still have to be fairly close, and would have to be slower than if you were hacking the actual terminal. Agreed, though possibly a boost for speed based on the skill level used ...
- by Ivy Zalinto - at 2013.11.29 16:08:00
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94. [request] DROPSHIP FORGE GUN resistance - in Feedback/Requests [original thread]
Your getting hit with the equivalent of the magnetic accelerated cannon. May not think that the round should do much to the dropship but in all honesty it should tear right through the ship and render controls inoperable plus a whole load of other...
- by Ivy Zalinto - at 2013.11.29 16:01:00
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95. |request| EWAR equipment type: Remote hacking tactical computer - in Feedback/Requests [original thread]
|Bump|
- by Ivy Zalinto - at 2013.11.29 15:54:00
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96. Crazy scanner idea... Crazy enough to work. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: The handheld scanners as they are now could use a nerf. I propose reducing the time that enemies stay lit up, or increasing the cooldown time of scanners, or a combination. Also, I would like to see an active scan module...
- by Ivy Zalinto - at 2013.11.29 04:28:00
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97. |request| EWAR equipment type: Remote hacking tactical computer - in Feedback/Requests [original thread]
Ok so some more ewar ideas are always nice right guys. Heres the idea. The wireless hacking pad or whatever you want to call it is a deployable module that sticks to the front of the command uplink one would normally hack. For visual purposes sa...
- by Ivy Zalinto - at 2013.11.29 04:24:00
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98. [Request] Firewall module. - in Feedback/Requests [original thread]
I would actually love something like this, but it should be applied after you hack through an equipment that is based on your tac pad.
- by Ivy Zalinto - at 2013.11.29 04:17:00
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99. updating EMP strike - in Feedback/Requests [original thread]
Alam Storm wrote: as we all know the EMP strike really isnt worth the ammo to use it so i come up with a list of things to make it more userable in battles 1. takes down all shields on enemy players and vechiles and stops the shields from rech...
- by Ivy Zalinto - at 2013.11.23 03:12:00
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100. [REQUEST] Scout only module - in Feedback/Requests [original thread]
Magpie Raven wrote: I am very opposed to any module that is only available to one frame type. Everything should be available to everyone but some things should be more effective One can only hope the cloaking wont be as effective across the b...
- by Ivy Zalinto - at 2013.11.23 02:36:00
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