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Sgt Kirk
SyNergy Gaming EoN.
3054
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Posted - 2013.11.27 09:22:00 -
[1] - Quote
I think it'd be an interesting dynamic to the game if we had a module that could increase the time for an enemy to hack or has a chance to randomly restart enemy hacks/rehacks.
Whoever is the first one to capture the objective gets the effect applied to the node.
Just saying, more Ewar type things could do this game a lot of good. |
Heavenly Daughter
the Aurum Grinder and Company
172
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Posted - 2013.11.27 09:26:00 -
[2] - Quote
Sgt Kirk wrote:I think it'd be an interesting dynamic to the game if we had a module that could increase the time for an enemy to hack or has a chance to randomly restart enemy hacks/rehacks.
Whoever is the first one to capture the objective gets the effect applied to the node.
Just saying, more Ewar type things could do this game a lot of good.
Nice idea, a module that applies an anti hack on hacking it.
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/.)\ Nade | Scan Attempt Prevented |
\__/ 514 | Longest Shot 588 Mtrs |
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Sgt Kirk
SyNergy Gaming EoN.
3055
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Posted - 2013.11.27 09:41:00 -
[3] - Quote
Thanks Heavenly, I just find it hilarious to imagine securing the area of all enemies near the node only to have it be near impossible for an enemy to hack it because the firewall was put in place by a person with max firewall skill and a complex module while the other person has no skills in codebreaking.
Hahahah, oh the lols.
We seriously do need more eWarfare in this game though. |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
144
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Posted - 2013.11.27 17:19:00 -
[4] - Quote
Ohhh, a challenge to my Min Logi I see.... |
Talos Vagheitan
Ancient Exiles. Renegade Alliance
250
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Posted - 2013.11.29 02:26:00 -
[5] - Quote
Sgt Kirk wrote:I think it'd be an interesting dynamic to the game if we had a module that could increase the time for an enemy to hack or has a chance to randomly restart enemy hacks/rehacks.
Whoever is the first one to capture the objective gets the effect applied to the node.
Just saying, more Ewar type things could do this game a lot of good.
Love the E-war module ideas.
What if you could plant a virus on an M-Com, so that when an enemy counter-hacks, the virus infects their dropsuit and messes up shield regeneration temporarily, or screws up the radar?
Who cares what some sniper has to say
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Ivy Zalinto
Bobbit's Hangmen
41
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Posted - 2013.11.29 04:17:00 -
[6] - Quote
I would actually love something like this, but it should be applied after you hack through an equipment that is based on your tac pad.
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
396
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Posted - 2013.11.29 04:56:00 -
[7] - Quote
I love the idea of electronic warefare in this game. Just to expand on that idea a bit more how about this idea. A fake nanohive!
This fake nanohive would look like it is a friendly nanohive (to the other team) But it would be a trap! This nanohive would not replenish any ammo but rather it would upload a virus. This virus would do mostly annoying things and there would be a lot of room to change things up depending on level. Some idea's would be: nullify shield regen for a short period Create radar ghosts slow down or make the dropsuit studder. |
Sgt Kirk
SyNergy Gaming EoN.
3073
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Posted - 2013.11.29 05:49:00 -
[8] - Quote
Great ideas, I especially like the one that creates radar ghost. Projectiles that slow down movement (stamina or speed, both even) would be awesome and fit directly into lore. |
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