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61. Dust 514 update 1.7 Vehicle Flaws - in Feedback/Requests [original thread]
I actually run a fairly strong gunlogi that has a small armor rep as well under the shielding. I run enhanced shield extender, complex booster, basic hardener with a railgun and a enhanced powergrid upgrade. Its a solid tank honestly. Ill look mor...
- by Ivy Zalinto - at 2013.12.11 06:01:00
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62. vehicles are OP - in Feedback/Requests [original thread]
Text Grant wrote: AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge ...
- by Ivy Zalinto - at 2013.12.11 02:34:00
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63. HAVs are waayyy to fast. From an infantrymans POV - in Feedback/Requests [original thread]
Magpie Raven wrote: Tanks are too fast. I know its great that they are more maneuverable. And its good that they have the option to get away if they get in a bad situation. When a tank can keep up with an LAV then there are problems. When a tan...
- by Ivy Zalinto - at 2013.12.11 01:24:00
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64. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
PEW JACKSON wrote: Jack Galen wrote: Having been a DS pilot since the day DUST came out, I can safely say that this has been the only update so far in which I can even sustain (let alone profit from) my roles as a transport/CRU/reconnaissanc...
- by Ivy Zalinto - at 2013.12.11 00:32:00
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65. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Gelan Corbaine wrote: Ivy Zalinto wrote: This is what happens when people play for the single person and not for the team. Since when has Eve ever been about a single player. Its about how your actions influence the lives or actions of a fe...
- by Ivy Zalinto - at 2013.12.11 00:03:00
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66. Small Railgun Turrets Aim Cursor - in Feedback/Requests [original thread]
Gabriella Grey wrote: YES SMALL RAIL TURRETS ARE ACTUALLY WORTH USING! The only issue I have with them is that the small circular cursor makes it quite hard to figure out where I am aiming. I think this was probably always an issue but ...
- by Ivy Zalinto - at 2013.12.10 23:57:00
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67. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Gelan Corbaine wrote: And how are the AVer supposed to pay for their gear if they can't kill anything ? Remember .. more that 2 AVers ......only one gets paid . And we fight at a disadvantage vs well everything now. How is this in anyway viable...
- by Ivy Zalinto - at 2013.12.10 23:33:00
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68. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Yeah its a tank...armored antieverything vehicle. Your attacking it without armor...therefore you should and do die. Attack in mass or hide. Either way, gg unless your smart about it
- by Ivy Zalinto - at 2013.12.10 23:01:00
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69. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Snail Super wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles. My last match I ...
- by Ivy Zalinto - at 2013.12.10 22:44:00
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70. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
PEW JACKSON wrote: Try with 3x complex dmg modded Proto swarms...... Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shield. Then it activates a hardener and sits through my second clip.... ...
- by Ivy Zalinto - at 2013.12.10 22:30:00
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71. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles. My last match I unloaded the following on a Gunlogi in this ...
- by Ivy Zalinto - at 2013.12.10 22:25:00
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72. Remove Damage Mods!!! CCP FIX THIS PLEASE!!!! - in Feedback/Requests [original thread]
I dont run a single damage mod on my scout and can kill most suits out there with my scrambler pistols battery...
- by Ivy Zalinto - at 2013.12.10 03:42:00
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73. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Where i love this idea, it would be a bad thing and people would shout nerf again from the hills. My scan range is like...31 or something like that now that I have range amp maxed on my scout. And my precision will detect quite a bit unless your h...
- by Ivy Zalinto - at 2013.12.06 01:15:00
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74. Color Coded Contacts - in Feedback/Requests [original thread]
It would actually be nice to be able to set the colors yourself. The key code seems fine but being able to set the colors would really help actually.
- by Ivy Zalinto - at 2013.12.06 00:31:00
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75. Balancing Cloaking devices - in Feedback/Requests [original thread]
The problem with cloaking and invisibility things in every game theyve been introduced into is that the players train to spot them over time. Once people learn how to spot a cloaked player and do this automaticly, it drops the effectiveness of the...
- by Ivy Zalinto - at 2013.12.04 18:19:00
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76. Plasma Cannon - CCP ??!!!?? - in Feedback/Requests [original thread]
It could use a slight splash radius increase but other than that I agree. Weapon is fine. Its not meant to be av, it just hits hard enough to be viable against light armor.
- by Ivy Zalinto - at 2013.12.04 18:09:00
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77. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Didnt there use to be a lock warning with dropships? I could have sworn their used to be. But yes if rendering is fixed to the proper ranges, I can see my railfuns being feasable again. I mean, its supposed to be emulating a 120 mm cannon shell ...
- by Ivy Zalinto - at 2013.12.03 05:44:00
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78. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Ivy Zalinto wrote: This has received alot of likes including one of my own now. This is a very good idea, they just need to make sure its visible and not freakin headlight colored x.x The idea would be for the intensit...
- by Ivy Zalinto - at 2013.12.03 04:51:00
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79. Charged Melee Weapons - in Feedback/Requests [original thread]
Id like to see a minmatar based maul out on the field. Just a big ass spikey hammer.
- by Ivy Zalinto - at 2013.12.02 22:56:00
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80. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
kickin six wrote: Players stand out in the open firing away or drive their tank in position to see us even when they know we're an FG. Why? Greed, just having fun, don't know any better. Who knows but it happens. I look at the FG as an equaliz...
- by Ivy Zalinto - at 2013.12.02 22:25:00
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