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501. Dust is profitable, so now what? - in General Discussions [original thread]
The article fails to answer when we started being profitable; unfortunately I don't think I am allowed to say when and for how long we been there just that it is and has been for some time there and we're slowly working our way through things and ...
- by Iron Wolf Saber - at 2015.03.21 12:16:00
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502. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
As mentioned before correcting the names of the caldari vehicles in question.
- by Iron Wolf Saber - at 2015.03.21 11:57:00
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503. Dust 514 or Legion? - in General Discussions [original thread]
Cypher Nil wrote: Iron Wolf Saber wrote: You don't even know what kind of game legion is going to be? How can you say that? CCP introduced it as the replacement for dust 514 last year. It shares content and gameplay with dust but also inc...
- by Iron Wolf Saber - at 2015.03.20 20:54:00
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504. Collected learnings from Collected Learnings - A summary? - in General Discussions [original thread]
I approve of this service.
- by Iron Wolf Saber - at 2015.03.20 20:51:00
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505. Dear Rattati - The reason people dont use experamental weapons - in General Discussions [original thread]
We need simple trading ><
- by Iron Wolf Saber - at 2015.03.20 07:43:00
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506. Zelda: What faction would our three protagonist be in? - in General Discussions [original thread]
Zelda would be SOE
- by Iron Wolf Saber - at 2015.03.20 04:03:00
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507. Dust 514 or Legion? - in General Discussions [original thread]
You don't even know what kind of game legion is going to be?
- by Iron Wolf Saber - at 2015.03.20 01:44:00
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508. DUST Lore being rewritten/written out? - in General Discussions [original thread]
We yanked out the implants; and this is likely what caused the issues of the immortal soldiers going insane as the two consciousnesses fought for dominance. Also they're not after any regular ole bodies; they're after high quality immortal clone...
- by Iron Wolf Saber - at 2015.03.19 19:56:00
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509. Make your own CCP project thread - in General Discussions [original thread]
Project Tailwind Game premise is to gudie a dropshipf rom crashing into various obstacles while fighting heavy gravity.
- by Iron Wolf Saber - at 2015.03.19 19:08:00
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510. Make your own CCP project thread - in General Discussions [original thread]
Project Old Man Star Doomed gate building ship in a remote and hostile system. complete the star gate before you run out of supplies!
- by Iron Wolf Saber - at 2015.03.19 15:13:00
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511. Make your own CCP project thread - in General Discussions [original thread]
Project Starbase Build up your tower and build automated defenses to take on ever increasing number of enemy drones!
- by Iron Wolf Saber - at 2015.03.19 15:04:00
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512. Make your own CCP project thread - in General Discussions [original thread]
Project Pocket Collect a variety of Fedo to battle other Fedomaster Fedos. May the most apex predator win!
- by Iron Wolf Saber - at 2015.03.19 14:51:00
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513. Make your own CCP project thread - in General Discussions [original thread]
Project Trinity Match 3 eve target icons to target and destroy that ship from the overview.
- by Iron Wolf Saber - at 2015.03.19 14:42:00
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514. Taking Over again, one forum post at a time.... - in General Discussions [original thread]
RolyatDerTeufel wrote: OMG I will need to play just for increased jump. lol That and my speed tank suit... what about Cloaks? anything done to them since? hmm we been breaking them the wrong way; nobody complains about them too much anym...
- by Iron Wolf Saber - at 2015.03.19 08:41:00
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515. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
Range stat though is a massively heavy stat; as they can easily provide immunity which outweighs every other defensive measure feasible.
- by Iron Wolf Saber - at 2015.03.18 19:10:00
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516. Yeh, yanno - I don't like the new tanks. - in General Discussions [original thread]
pretty sure militia modules are harder to fit than std the op's point remains though.
- by Iron Wolf Saber - at 2015.03.18 05:26:00
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517. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
I would like to state you should also heavily weigh the weapon mods merits vs the fitter's own tank; which should go in high and hwich should go in lows and which game style ultimately fits either role better. For example a faster reload would l...
- by Iron Wolf Saber - at 2015.03.18 02:32:00
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518. Sniper Rifle Range - in General Discussions [original thread]
Thumb Green wrote: logan turnbull wrote: I'm sorry but how much more range nerfing do you think is needed right now the sniper rifle in dust is no better than a civil war musket do the math on ranges. Snipers are suppose to sit back call out...
- by Iron Wolf Saber - at 2015.03.18 02:25:00
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519. In depth chart explaining why Scrambler is OP - in General Discussions [original thread]
Such cartography. I didn't know you where a master at 3d topographical pie charts. Marvelously crafted it should prove useful in obtaining a measure to scale back the assault scrambler rifles OP ness
- by Iron Wolf Saber - at 2015.03.18 02:21:00
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520. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Avallo Kantor wrote: CCP Rattati wrote: Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice HP" is pretty cool. Why not throw some ideas out...
- by Iron Wolf Saber - at 2015.03.17 18:24:00
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