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Vyzion Eyri
WarRavens
2574
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Posted - 2015.03.20 04:13:00 -
[1] - Quote
Actual video: https://www.youtube.com/watch?v=x_RgGJpoUeg (filmed by Soraya Xel)
It's a 40 minute video, yes, but it's surprisingly easy to watch through; do it! However, as the title of the video suggests, they are suggested learnings. New stuff we haven't heard of isn't really mentioned, it's a summary of where CCP have gone since Hotfix Alpha, when they more or less decided they had to give up the vision of the DUST they had to unshackle themselves, I guess, and give themselves a bit more freedom to move on.
Presentation section
1. Discussion about the introduction of hotfixes, starting of course with Alpha, and growing to Echo.
Rattati talks about how CCP tried to shake up the 'stagnating meta' of FOTMs, and 'introducing new content by fixing existing content'. Essentially, balancing weapons to bring other weapons into use which were previously too underpowered to be viable.
He moves on to the usage of Google docs to share numbers and all that with the community, an initiative for getting player feedback on the hotfixes, before they were even deployed.
Then progressed to the return of releases, summarising the content that hit with Uprising 1.9 and 1.10. New maps, daily missions, and the most recent Warlords, called a 'foundation for future work'. (5 out of 14 empty Warbarge slots)
2. The present and the community
The slide summarises this portion of the talk pretty well. Rattati goes over the ways CCP have been trying to reach out to us in terms of DUST development, including:
- CPM (Trello, Skype) - Trello development roadmap - Trello (community crowdsourced) - Big board of things (once again, Trello) - And he gives a big (loving?) shoutout to our wonderful forums, hearty chuckles ensue.
2. The game currently
Describes where DUST 514 is at right now:
- Overall much more balanced, 'every single weapon' is being used, at least showing up on the killfeed if not popular. Hotfixes played a big part in this.
- Teambuilder logic developed with Mu. He clarifies that this isn't part of matchmaking logic, however he comes back to this in question time.
3. NPE
This part is very interesting, gave it its own section. Rattati talks about their research into why new players are leaving, it's not as in-depth as I would've liked. (starts at 10:40) Worth watching through. Hell, I'd say if you're up to date with most of the forum threads and hotfixes, you could start the video here.
4. Roadmap for future (!!!)
-Performance improvements. Rattati explains they've 'already done everything they can do' on the code base, and are looking for smarter ways to improve frame rate. He mentions things like deleting old e-mails, clearing chats, removing profile avatars from the client.
-New Content. One aspect of that is a NEW GAMEMODE. "Acquisition", from MAG. Dynamic battlefield, moving objective that jumps between ~25 different positions as the game progresses.
-Matchmaking. New matchmaking code using the classic elo differentiation to separate players based on skill. Divides playerbase into two, hopefully giving newbies another 'academy' to join.
-Player trading. Send items to corporation (?), was a bit unclear, but trading is definitely coming. All items will EVENTUALLY be trade-able, however it will probably be introduced with ISK items trade-able first, then certain Aurum items as time goes on. From what he says, ISK can be on one side of a trade transaction: it doesn't have to be item for item.
-User experience/feedback. A bit more on NPE I guess, messages for newbies and keeping them informed as to what happens after they win a battle, what they can do with their ISK/SP, etc.
-PC revisited. Lots of this is already mentioned in the thread here. New UI for districts, dotlan view. Also mention of a new currency earned through PC, which can be used to purchase things from a new store.
Question time
Rattati puts up three questions for us to consider:
1. How can we strengthen the EVE lore connection, without enforcing 1 to 1 relationships. (which essentially means having connections to NEW EDEN as in the universe, without having people whining about the game not being 'gritty' enough)
2. Making PC lucrative but not exploitable, TO ALL.
3. Progression that is rewarding yet fair.
Good points to base discussion around, but the attendees more or less ignore them for now. I presume forum threads will address these points soon.
Question 1 (starts at 21:50): New player struggling with learning controls, as there isn't an environment to do so after the academy. No where to learn how to move.
Answer 1: Rattati mentions (no promises) a 32-player non-PvP mode where you shoot simplistic AI drones, perhaps for little or no WP/ISK reward. Experimenting with it currently, however, again, don't get your hopes up.
Question 2: Couldn't quite hear, something about dropships. I think it was a follow-up from question 1 about having somewhere to practice flying assault dropships rather than have to take them into games filled with Wiyrkomi-wielding maniacs.
Answer 2: Rattati agrees somewhere to practice flying them would be nice, doesn't elaborate?
Question 3: A question on redlining and what is being done to fix it, the lore behind dying randomly, and the issue with people hiding in the redline with no penalties.
Answer 3: Rattati brings up an idea to do with portals, most likely one-sided, where you enter somewhere inside your redline and appear somewhere between the objective and your redline. This would mean you could 'hop' over people camping your redline. He draws a diagram and explains it around 27:45. He calls it more or less a 'gimmick', though, but also that it would be trialed.
> Quis custodiet ipsos custodes?
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Vyzion Eyri
WarRavens
2574
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Posted - 2015.03.20 04:13:00 -
[2] - Quote
Question 4: How much of the playerbase would be 'casual'?
Answer 4: Those who stay will stay. Rattati reckons the playerbase consists of '50/50 of new players, and players who won't leave'.
This question developed into a discussion about how to keep players in DUST, a little chat about early progression for casual players, as well as getting EVE players more interested with links to lore.
Turns into talks about PC raiding, once again found in that "PC Revisited" thread in Feedback.
Question 5: Is it possible to turn PC raids into contracts for money? (Not sure if that was the question, or whether it was just a question of having NPC missions to run for ISK in general)
Answer 5: Interesting idea, however player contracts haven't really been implemented in-game, could be NPC contracts.
Question 6: What kind of economical links could there be with EVE, is there a chance of that happening?
Answer 6: Lots of features were held back by the dream of DUST, and the vision of it 'paralyzing' development because they had an image of what they wanted DUST to be. The links with EVE were one such part of the dream.
However, it'd be interesting if materials could be found on planets could be extracted by mercs, and sold to capsuleers. Overly complex links, though, are probably not going to happen.
Question 7: Similar to LP stores in EVE (for those who don't play EVE, it's pretty similar to DUST except it's spaceship gear), could there be a "Mercenary LP store" which links EVE-DUST.
Answer 7: Linking economies is pretty darn difficult, the right way hasn't occurred yet.
-
And that's the end. Not succinct but hey, you'll read through this in less than 40 minutes.
> Quis custodiet ipsos custodes?
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LUGMOS
Corrosive Synergy
2874
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Posted - 2015.03.20 04:27:00 -
[3] - Quote
Thank You!
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Kira Lannister
Ancient Exiles.
2690
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Posted - 2015.03.20 04:30:00 -
[4] - Quote
Thanks, for the tldr of the video!
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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JJ'S
Krusual Covert Operators Minmatar Republic
37
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Posted - 2015.03.20 04:34:00 -
[5] - Quote
awesome effort, Much appreciated. |
Vyzion Eyri
WarRavens
2584
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Posted - 2015.03.20 11:06:00 -
[6] - Quote
Information is power!
> Quis custodiet ipsos custodes?
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CCP Rattati
C C P C C P Alliance
18985
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Posted - 2015.03.20 11:07:00 -
[7] - Quote
Thanks, I can't watch myself for an hour...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Haerr
Nos Nothi
2564
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Posted - 2015.03.20 11:08:00 -
[8] - Quote
Thank fuck Vyzion Eyri for a tl;dr! |
Kain Spero
Negative-Feedback.
4796
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Posted - 2015.03.20 11:19:00 -
[9] - Quote
Good summary. Really appreciated!
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Wilhelm Klingspor
DUST University Ivy League
806
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Posted - 2015.03.20 11:22:00 -
[10] - Quote
watched it yesterday but this write up is awesome. Thanks!
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Sequal's Back
Dead Man's Game RUST415
472
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Posted - 2015.03.20 12:04:00 -
[11] - Quote
Thanks ! :)
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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Mobius Wyvern
Sky-FIRE
5843
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Posted - 2015.03.20 12:06:00 -
[12] - Quote
CCP Rattati wrote:Thanks, I can't watch myself for an hour... What do you mean by that? I actually think you did quite a good job.
Think the love-hate pendulum is swinging more toward the former right now, and I hope the next time you guys actually announce something major that they have you doing it and not some jerkoff from Marketing.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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postapo wastelander
Corrosive Synergy
1114
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Posted - 2015.03.20 12:11:00 -
[13] - Quote
CCP Rattati wrote:Thanks, I can't watch myself for an hour...
Wait a sec acquisition? We will hunt a vehicle?
"Sebiestor Hetzer"
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Vyzion Eyri
WarRavens
2599
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Posted - 2015.03.20 12:55:00 -
[14] - Quote
postapo wastelander wrote:CCP Rattati wrote:Thanks, I can't watch myself for an hour... Wait a sec acquisition? We will hunt a vehicle?
From what was said, it's most likely a null cannon that disappears and reappears at another location. Or perhaps the null cannons are all already on the map, and there is a current one which deactivates as another activates.
My dropship senses are tingling.
> Quis custodiet ipsos custodes?
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Jebus McKing
Nos Nothi
1773
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Posted - 2015.03.20 13:23:00 -
[15] - Quote
At ~11:35 he states that the main issue why people don't stick is because they don't have the feeling they are progressing.
"My first three battles give me nothing."
Are people really THAT dependent on instant gratification?!
postapo wastelander wrote:CCP Rattati wrote:Thanks, I can't watch myself for an hour... Wait a sec acquisition? We will hunt a vehicle? I don't think so.
The way I understand it is that the new gamemode will be kinda like domination but the console switches locations every X minutes / when one team takes it.
Jebus hates scans.GÇÇGÇÇGÇÇ | GÇÇGÇÇGÇÇREs are fine.
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Mad Syringe
ReDust Inc.
556
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Posted - 2015.03.20 13:32:00 -
[16] - Quote
Problem with those questions is always they have a lot of room for speculation...
My impression from creating and playing new characters recently was, that in academy there where several peeps that didn't even move while I shot them, probably in a menu or figuring the EQ wheel or whatever. Now these are put into the matches with the big boys after 5 matches? It can't work, since the wall you hit after academy is just to high to even have desire to climb it.
Dust needs seperation by lifetime SP IN A SEPERATE GAMEMODE. Meaning, they will be able to join the pubs after academy, but they should also have a seperate gamemode that is restricted by lifetime SP. This gamemode could improve to higher SP ranks over time, so that you always meet people of similar SP levels in the battles. The only problem is that you would have no choice in actual gamemode, since the numbers would dictate a random gamemode for everybody... |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1458
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Posted - 2015.03.20 13:57:00 -
[17] - Quote
Vyzion Eyri wrote: 4. Roadmap for future (!!!)
-Performance improvements. Rattati explains they've 'already done everything they can do' on the code base, and are looking for smarter ways to improve frame rate. He mentions things like deleting old e-mails, clearing chats, removing profile avatars from the client.
facepalm.jpg #7664567898
Please support fair play!
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
2987
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Posted - 2015.03.20 14:05:00 -
[18] - Quote
John Psi wrote:Vyzion Eyri wrote: 4. Roadmap for future (!!!)
-Performance improvements. Rattati explains they've 'already done everything they can do' on the code base, and are looking for smarter ways to improve frame rate. He mentions things like deleting old e-mails, clearing chats, removing profile avatars from the client.
facepalm.jpg #7664567898
I know it's way too off topic: but maybe the problems lies in the sockets themselves. I tested this personally many times, and it "worked" each time with certain combination of map/sockets.
For example, if you "visit" the research facility when playing domination with A on the bridge, and you have the lava mood, the game will hiccup.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Mad Syringe
ReDust Inc.
557
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Posted - 2015.03.20 14:34:00 -
[19] - Quote
For me the only unbearable lag is on the Research- (Lag-) Facility Socket. It's pretty obvious that this socket has a serious issue. I never had any comparable lag on any other socket exept in PC, but that's a completely different Issue, since it has EVE connection, and usually two teams in the same chatrooms.
So in pubs it's mainly the lag facility, that needs to be looked at. |
Takahiro Kashuken
Red Star.
4340
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Posted - 2015.03.20 14:41:00 -
[20] - Quote
Jebus McKing wrote:At ~11:35 he states that the main issue why people don't stick is because they don't have the feeling they are progressing. "My first three battles give me nothing."Are people really THAT dependent on instant gratification?!
Yes.
We are in the age of COD, where you need flashing things and large numbers to routinely pop up in front of your face every 5 seconds or the little special snowflakes who are playing won't feel as special even if they are losing because remember timmy everyone is a winner.
Unfortunately this is now in the vast majority of games and doesn't look like it will go away either, not even an option to turn all that crap off.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
478
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Posted - 2015.03.20 19:42:00 -
[21] - Quote
Thanks for the summary, nice to read it and hear it. (Sticks to the brain a bit more doing both)
Look, I had an idea for AI being used for PC a long time ago and it is lore friendly.
Ratatti talked about contracts could be used for raiding.
You can go many ways with that.
-x amount of AI contracts available in the Corporate Warbarge accessible with CP points giving special rewards. (PVE)
-Raiding contracts open up on Districts that have not been attacked in X amount of time. (PVP)
-Factions put up contracts on low activity districts that infest them with Drone AI that have to be cleared using only X meta level gear. (PVE)
-Personal Warbarge (clear all your missions to unlock a special contract (PvE)
-Corporate Warbarge (clear all your missions to unlock a Factional Contract) (PvE)
Ect ect...
I am sure there is a lot we could do with this in terms of drawing smaller groups into District fights.
Link to my original idea: https://forums.dust514.com/default.aspx?g=posts&m=1912645#post1912645
http://caughtyouflinching.ytmnd.com/
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
484
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Posted - 2015.03.20 19:46:00 -
[22] - Quote
Vyzion Eyri wrote:Actual video: https://www.youtube.com/watch?v=x_RgGJpoUeg (filmed by Soraya Xel) It's a 40 minute video, yes, but it's surprisingly easy to watch through; do it! However, as the title of the video suggests, they are learnings. New stuff we haven't heard of isn't really mentioned, but the roadmap does have some interesting tidbits. Question time Rattati puts up three questions for us to consider: PowerPoint slide wrote:1. How can we strengthen the EVE lore connection, without enforcing 1 to 1 relationships. (which essentially means having connections to NEW EDEN as in the universe, without having people whining about the game not being 'gritty' enough)
2. Making PC lucrative but not exploitable, TO ALL.
3. Progression that is rewarding yet fair. Good points to base discussion around, but the attendees more or less ignore them for now. I presume forum threads will address these points soon.
Let me first say, Vyzion Eyril, a big salute to you for posting this. Threads can always be derailed or badly typed. But the REAL people sitting in a space saying what they mean with mouth/hands/face are still light years ahead of any other communication.
In just that presentation alone, I learned things I can respect about Rattati: He is NOT steeped in EVE ganeplay and mechanics, he has recognized that much of what was holding back Dust's progress was a ambitious roadmap too inflexibly committed to linking to EVE in a very strict specific way; and that he seems determined to keep Dust the way it is now, a tough to climb, very easy for anyone to get killed style of fps play. (Incidentally, I see all three impressions as GOOD news, and I'm happy to have learned these about him).
It IS a shame though, that his audience just didn't seem even in the same universe of mindset with he and his staff, because THEIR concerns wouldn't even allow them to contribute ideas or even discuss HIS three questions. Gee, audienceGǪwhat the heck happened?
One idea that could address Question-1 (Lore) is simply to return the Lore-based, fantasy-based "names" to all our modules and items. I suspect the names like "Voltaic Energized", "Jovian Powerplants", "Axetropic Ward" and "Carapace" were taken out of the game as part of that rigid 'we MUST make Dust stuff perfectly mirror EVE stuff" ambitionGǪ But Rattati did reveal in his mention about trying to add Lore-based colors to weapon discharge in Dust's rendering, it's not always physically possible. Changing the "names" back to the flavor we used to have, and adding that flavor at ever opportunity in the game IS possible, while giving Dust some New Eden identity of its own.
One idea that may address Question-3 (Progesssion reward) is to rearange (not remove and reintroduce anything) the kinds of rewards that are given out to the kind of player most likely to be unlocking them at her particular level in the game:
--Example, Daily Missions should give out only the armour/shield/suit modules that will increase the survivability of New players, and the equipment that entices them to interact with fellow blues----not weapons or explosives to make them think a fancier gun will asist in their progression (in Dust, we know that the fancier gun doesn't guarantee longevity or proegression at all).
--Example, eliminate strongboxes and barge-components from Daily Missions or Pub Skirmishes, and place them only in the more in-depth match modes (FW or PC). Since salvage and goodies are more the interest of players interested in a longer-stay in Dust, give them the pleasure of "progressing up" into such matches, while the Pub matches continue to offer the "defensive" and "teamplay" goodies that New and Casual players need for their increased protection and really value.
Takahiro's observation is an important factor in addressing these questions. The CoD-expectaions of ever new player should be viewed as an obstacle that we have to partly satisfy (so as not to turn away new players), but also have to partly "educate" them out of (in order to stay true to Dust as a game that's intentionally trying to be different from that classic fps type).
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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One Eyed King
Nos Nothi
8689
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Posted - 2015.03.20 20:19:00 -
[23] - Quote
Frame (not Rattati) needs to be less wordy in the video. He really does drone on.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
170
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Posted - 2015.03.20 20:36:00 -
[24] - Quote
Thanks bro!
Amarr Victor
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Iron Wolf Saber
Den of Swords
18955
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Posted - 2015.03.20 20:51:00 -
[25] - Quote
I approve of this service.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2571
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Posted - 2015.03.21 02:37:00 -
[26] - Quote
Great job on the summary OP, it rocks to have a text reference for the video.
PSN: RationalSpark
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Thumb Green
The Valyrian Mercenary Army
2178
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Posted - 2015.03.21 03:12:00 -
[27] - Quote
Takahiro Kashuken wrote:We are in the age of COD, where you need flashing things and large numbers to routinely pop up in front of your face every 5 seconds or the little special snowflakes who are playing won't feel as special even if they are losing because remember timmy everyone is a winner. Who would have guessed that we were living in the Age of COD for at least a decade before the first one even came out.
Take your stinking paws off me, you damned dirty hipster!
Rated [TV-MA]
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Stupid Blueberry
The Darkhunter Society
1053
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Posted - 2015.03.21 04:29:00 -
[28] - Quote
Rattati the shy Bishonen
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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Starlight Burner
ROGUE RELICS
172
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Posted - 2015.03.21 09:45:00 -
[29] - Quote
Wonderful post!
Thank you!
Thank god for CCP Rattati!
Rogue Relics is my home away from home.
Thank you CCP for getting DUST 514 back on track!
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Greiv Rabbah
M.T.A.C Assault Operations Command
282
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Posted - 2015.03.21 17:47:00 -
[30] - Quote
CELESTA AUNGM wrote:It IS a shame though, that his audience just didn't seem even in the same universe of mindset with he and his staff, because THEIR concerns wouldn't even allow them to contribute ideas or even discuss HIS three questions. Gee, audienceGǪwhat the heck happened? A poor quote happened. The questions didn't get ignored, rattata addressed them and then asked if anybody had any other questions to follow up with(when none were presented, he even said that they were done and about to leave if nobody asked about anything). So, players asked about things. Meanwhile the forums were ablaze, largely with the lore/evelink conversation.
Sebiestor scout, MTAC pilot, Merc w/ a face
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