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1. EMP nades - in General Discussions [original thread]
Flux grenades use EMPs to destroy equipment. That is how EMPs work. You're thinking of signal jamming.
- by Inyanga - at 2014.03.26 20:13:00
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2. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Master Jaraiya wrote: I can't I just.... There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to sup...
- by Inyanga - at 2013.10.01 17:04:00
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3. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Master Jaraiya wrote: Cyrius Li-Moody wrote: Master Jaraiya wrote: Cyrius Li-Moody wrote: Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone d...
- by Inyanga - at 2013.10.01 08:05:00
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4. CEOPryex... Thankyou (Vehicles well be interested, especially DSs) - in General Discussions [original thread]
My opinion, as it has been for a long time, is: leave forges alone, Nerf AV 'nades, nerf Vehicle pricing(they're too damn expensive), buff vehicle mods (incoming). Introducing new vehicles and their variants takes time, and CCP is working on them ...
- by Inyanga - at 2013.10.01 07:40:00
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5. (Idea) heavy weapons long term plan - in General Discussions [original thread]
Also, CCP is working to get the other weapons/drop suits out (although, they might try to pre-nerf them). Many of us agree that we should wait for these before calling for a nerf. Plus, if you understand rail tech, you would know the Forge should ...
- by Inyanga - at 2013.10.01 07:15:00
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6. Forge Guns are Broken - in General Discussions [original thread]
Master Jaraiya wrote: After you fire all 4 rounds, you must reload, slowing your ability to continue harassing infantry and vehicles. Yet, that can be sped up, and the reload isn't that bad. With an overheat, people won't complain about FG ta...
- by Inyanga - at 2013.09.20 04:23:00
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7. Forge Guns are Broken - in General Discussions [original thread]
KING CHECKMATE wrote: Inyanga wrote: Master Jaraiya wrote: The Range of the FG is 300m Tops. What you are suggesting would only encourage Tower FG sniping because once you fire, you would be completely vulnerable just as if you Overh...
- by Inyanga - at 2013.09.20 04:19:00
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8. Forge Guns are Broken - in General Discussions [original thread]
Master Jaraiya wrote: The Range of the FG is 300m Tops. What you are suggesting would only encourage Tower FG sniping because once you fire, you would be completely vulnerable just as if you Overheated a weapon , or are reloading. This wo...
- by Inyanga - at 2013.09.20 02:58:00
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9. Forge Guns are Broken - in General Discussions [original thread]
Funkmaster Whale wrote: Master Jaraiya wrote: Funkmaster Whale wrote: Yeah clearly I'm able to go 60-0 (two games in a row) because my mouse just aims for me while the keyboard automates my movements and decides which situations I put mys...
- by Inyanga - at 2013.09.19 21:44:00
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10. Forge Guns are Broken - in General Discussions [original thread]
Stop arguing on a level beneath the both of you. I do support shrinking the splash radius somewhat, as it can be a little too forgiving at times, but the damage and range should stay. Anything beyond that, and you ruin the gun. Please, we are ad...
- by Inyanga - at 2013.09.19 21:36:00
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11. Forge Guns are Broken - in General Discussions [original thread]
Funkmaster Whale wrote: Inyanga wrote: Any skill or credibility you had with your argument flew out the window. I move for a lock to this thread. A troll thread, obviously cheating, and no one who truly Forges ever gets those scores, unless ...
- by Inyanga - at 2013.09.19 21:29:00
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12. Forge Guns are Broken - in General Discussions [original thread]
Any skill or credibility you had with your argument flew out the window. I move for a lock to this thread. A troll thread, obviously cheating, and no one who truly Forges ever gets those scores, unless it's an Academy Domination, and the cranberri...
- by Inyanga - at 2013.09.19 15:24:00
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13. Give Gallente a 4th EQ slot on the standard and Advanced level - in General Discussions [original thread]
I understand that you feel your suit is gimped, but 4 EQ slots for ADV? A little much. I think what you want is either an increase to the existing racial bonus, or a rework of the racial bonus that feels more appropriate, IE: 25% efficacy for all ...
- by Inyanga - at 2013.09.19 04:05:00
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14. The AR-514 Life Cycle - in General Discussions [original thread]
Banning Hammer wrote: Shotty GoBang wrote: Banning Hammer wrote: You realize that is a damage fallout linked to the range, right ? People can hit you from long range, but the weapons hardly do any damage. I think what you "been" noticing...
- by Inyanga - at 2013.09.14 16:11:00
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15. The one good thing AA brought to us: - in General Discussions [original thread]
Their mantra from 1.1-1.3 was "Adapt or GTFO." Let's see how it works out for 'em!
- by Inyanga - at 2013.09.14 08:03:00
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16. CCP Wolrman... Can we get blueprints or a preview - in General Discussions [original thread]
And, yet, the AR still out DPS's it. It came in pre-nerfed. Eyewitnesses claim "more useless than the Plasma Cannon!" Forum goers call for a buff, but AR guys say "meh, it does what it's supposed to in it's niche..." Cue the QQ!
- by Inyanga - at 2013.09.14 07:59:00
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17. The AR-514 Life Cycle - in General Discussions [original thread]
Mary Sedillo wrote: Not at all. Aim assist threw your aim off and without it, good luck hitting anything. Source: My experience with the proliferation of Mass Drivers and Grenade users. Not to my experience. My exile with zero skill points d...
- by Inyanga - at 2013.09.14 04:58:00
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18. I WONDER WHAT WOULD HAPPEN IF THEY NERFED THE AR LIKE THE FLAYLOCK ? - in General Discussions [original thread]
The thing that needed fixing with the Flaylock wasn't the damage, ammo, and blast radius. It was just the fire rate and reload speed. It applied damage too fast, but it needed to do the damage it did. If they Nerfed the AR by damage, ammo, and (in...
- by Inyanga - at 2013.09.13 03:26:00
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19. Idea for making the LLV's better - in General Discussions [original thread]
How's about my answer to the problem? https://forums.dust514.com/default.aspx?g=posts&m=1248240#post1248240
- by Inyanga - at 2013.09.03 02:55:00
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20. Soooo... about the melee glitch everyone is talking about - in General Discussions [original thread]
I personally think it should be left in. It eats a bunch of stamina, can't be exploited, and if you were cornered in a similar situation, wouldn't you do the Dead Space flail? It just makes sense to keep it. What they should add is a stomp version...
- by Inyanga - at 2013.09.03 02:03:00
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