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41. How to solve the murder taxi problem - in General Discussions [original thread]
oh you're trying to solve me ey
- by ImpureMort - at 2013.07.15 15:04:00
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42. Infantry RAGGGGGEEE - in General Discussions [original thread]
demonkiller 12 wrote: You infantrymen need to calm down, you spend the whole game chasing me only to die 10+ times and occasionally take my tank, then you send ridiculous rage mail, just cool it, ok? I may have lost a tank but i just went 20+/...
- by ImpureMort - at 2013.07.15 15:01:00
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43. Infantry RAGGGGGEEE - in General Discussions [original thread]
Gogo O'Dell wrote: Xero The Mishima wrote: SoTa ReGnUM PoP wrote: demonkiller 12 wrote: You infantrymen need to calm down, you spend the whole game chasing me only to die 10+ times and occasionally take my tank, then you send ridiculou...
- by ImpureMort - at 2013.07.15 15:01:00
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44. Dust Down? - in General Discussions [original thread]
seriously...so either a unplanned DT, or an unannounced DT :( whats going on ccp?
- by ImpureMort - at 2013.07.12 12:08:00
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45. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
+1 for vehicle lock
- by ImpureMort - at 2013.07.11 14:57:00
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46. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
hmm one thing i might like to add english snake if you take a charybdis and jack its shields up to 3500 it does move slower and heavier, and it is much harder to flip. i mean you wouldn't think so would you? shields having no weight, but then this...
- by ImpureMort - at 2013.07.11 14:55:00
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47. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
Seymor Krelborn wrote: I'm sick and tired of stupid blueberries stealing my LAV! thankfully my SAGA is free (if you don't count the real 100$ I spent on the elite pack) but I think im starting to understand why there are so many useless tank pi...
- by ImpureMort - at 2013.07.10 19:08:00
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48. Reserved - in General Discussions [original thread]
Medic 1879 wrote: Just been messing around on my HAV alt, using a Madrugar with 1k shields 10% resists on them and 6.3k ish armour. Drove through a compound got 4 kills 3 assists, kept moving for fear of AV nades didn't take a hit though. Got o...
- by ImpureMort - at 2013.07.10 11:28:00
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49. Reserved - in General Discussions [original thread]
Takahiro Kashuken wrote: Takahiro Kashuken wrote: Where is CCP Blam? ccp blam rarely comments on threads takahiro I agree that rewarding av users around 33% of the isk cost of whatever vehicle reward is a good adjustment..i mean av us...
- by ImpureMort - at 2013.07.05 11:49:00
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50. FREEZING!!!!!!!!!!! - in Technical Support/Bugs [original thread]
THE-C-O-B-R-A wrote: THE-C-O-B-R-A wrote: I am so pissed off right now, we as a corp cant even get into a match together, I am freezing someone is spinning this is so BAD!!! I froze 12 times today, and played maybe 6 games, if I get in someo...
- by ImpureMort - at 2013.07.02 16:14:00
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51. Announcement:New minimum time played restriction for the DUST 514 Forums - in Announcement and Events [original thread]
Luke Vetri wrote: Nice change, but why not make it 10 hours, that would be much more useful i disagree i think they should make it 7 months and knock all these new scrub berries off the entire forum so we can actually get a serious feedback...
- by ImpureMort - at 2013.07.02 11:01:00
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52. With EZ-mode swarms, why have forge guns? - in General Discussions [original thread]
wyka swarms fully specced ...330 dmg per missile * 6=1980 *.15(max prof skill) = 297 so 2277 per shot. less than forge although more effective vs armor which are the better vehicles.
- by ImpureMort - at 2013.07.01 01:33:00
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53. Flalock pistol is a noob tube - in General Discussions [original thread]
semperfi1999 wrote: xprotoman23 wrote: First and foremost it doesn't really consume much PG in comparison to other side arms. Secondly you don't have to be accurate with it Third it's too good of a side arm Fourth it makes speccing int...
- by ImpureMort - at 2013.06.26 17:41:00
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54. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Spkr4theDead wrote: CCP, are you guys and gals aware of this problem? i am lemme guess u got clone died...i had the server some how clone died 3500 hp shield charybdis..with passive 45% resistances was ne shotted by a mlt scrambler rifle bam ...
- by ImpureMort - at 2013.06.26 17:39:00
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55. AR is OP, only the delusional will deny it - in General Discussions [original thread]
Iron Wolf Saber wrote: How about it is not overpowered but... it is where it belongs? could you please stop crying about the items in dust that are fine
- by ImpureMort - at 2013.06.26 17:36:00
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56. Sniper range patch 1.2 - in General Discussions [original thread]
Roufato Kavlimou wrote: Ok with the new patch we will have FINALLY the max range and falloff of every weapon.I like it but I think it will affect most snipers in a bad way. 1 sniper using kaalakiota sniper rifle with 3 complex damage mods,havin...
- by ImpureMort - at 2013.06.26 17:15:00
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57. (Request) Vehicle's owner lock - in Feedback/Requests [original thread]
careful talking about serious issues can get u banned
- by ImpureMort - at 2013.06.25 16:43:00
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58. [Idea] "Viewed By CCP" - in Feedback/Requests [original thread]
+1
- by ImpureMort - at 2013.06.25 14:41:00
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59. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
ZDub 303 wrote: Aikuchi Tomaru wrote: I strongly disagree. We have about 7000 players at max online at the same time. Making 3 different modes would split these 7000 players not only between 5 modes, but between 15 modes. This means you woul...
- by ImpureMort - at 2013.06.25 14:16:00
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60. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
843 nerfnut96 wrote: Well, to start with i would have a single player training mode (much like MAG) that runs down how to hack, drive, shoot basic small arms, through 'nades, etc. And them once they finish that they could play the academy game ...
- by ImpureMort - at 2013.06.25 14:14:00
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