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1201. Logistic Support = Kill Assist - in Feedback/Requests [original thread]
RaveNight Dust II wrote: However, in Eve-Online, if you are logistics (Repairing ships during battle), you also now get credit for combat during the fight, should the person(s) you are repairing kill someone. Obviously you have not played...
- by IgniteableAura - at 2012.12.19 17:34:00
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1202. Snipers and Mass Drivers - in General Discussions [original thread]
Oh yea, I hate that peaks map with a passion J I never really used the AR in the past. I just recently picked it up and its quite comfortable to me. Used to BF3 and its recoil. So I understand the big changes. People can't see who they are shooti...
- by IgniteableAura - at 2012.12.19 17:16:00
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1203. Kitten iron sights....where are the other sights? camera or otherwise - in General Discussions [original thread]
Rigs will likely be implemented shortly for guns. Give it some time and try another weapon in the mean time. Im not having any issues with Iron sights. You just have to learn how to shoot with them. The idea is to not see your target instead of s...
- by IgniteableAura - at 2012.12.19 17:09:00
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1204. A challenge to all the UVT complainers out there. - in General Discussions [original thread]
I totally understand the reasons for changing for UVT....it just needs to have isk variant. Secondly. I think the issue is they got us hooked on a sweet feature and are now charging for it. Never the less 10au is not bad for 30 days. They could...
- by IgniteableAura - at 2012.12.19 16:48:00
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1205. Snipers and Mass Drivers - in General Discussions [original thread]
I think the problem is people don't know how to aim with iron sights.... I have no problem with the new AR. You actually have to adjust for recoil and fire in bursts instead of just "holding down the trigger" Lets take the example above, it took...
- by IgniteableAura - at 2012.12.19 16:42:00
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1206. 0 sensitivity too fast. Anyone else... - in General Discussions [original thread]
I feel 100 is snail paced and 0 is still not fast enough. It doesn't whip around like I would like. The turret sensitivity is a little too high. Its actually higher in turrets than on the ground. I think the problem with that is you cant strafe t...
- by IgniteableAura - at 2012.12.19 16:20:00
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1207. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Whats the difference between missing your shots due to random bullet spread (which is a terrible idea) and your shots not doing any damage. Its obvious if you look at the skill tree that falloff increases your effective range. It may be annoying ...
- by IgniteableAura - at 2012.12.13 15:25:00
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1208. [Request] Grid System - in Feedback/Requests [original thread]
What interesting is the "paper" maps already have grids on them. https://forums.dust514.com/default.aspx?g=posts&t=42725&find=unread
- by IgniteableAura - at 2012.12.13 15:09:00
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1209. Planetary Interaction Ideas - in Feedback/Requests [original thread]
I would see it extending even into the ideas of capture points that provide additional buffs in battle as well. Things like supply depots that provide 10% buff to ammo capacity. Or factory that improves infantry weapon damage by 5%. An Engineering...
- by IgniteableAura - at 2012.12.13 15:01:00
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1210. Official Codex feedback thread - in Feedback/Requests [original thread]
Seeing hit markers when u run into a teammate. Collision detection Floaty controls and on lavs and havs, allow us to change the default controls to something more convenient. Something like R2 for acceleration and L2 for brake. Allow us to cust...
- by IgniteableAura - at 2012.11.18 16:46:00
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1211. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
I feel its better if CCP fixes it RIGHT, rather than using the easy way out. The original OP is a great short term solution, but doesnt fix the problem. Awarding points for amount repaired is the most effective way of awarding the logibros. Cycle...
- by IgniteableAura - at 2012.11.18 16:33:00
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