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541. we need grouping - in General Discussions [original thread]
We need grouping + matchmaking. I have a ton of people that want to play but I can't train them without a group to talk in. Grouping is being worked on but I just want to hammer home how important it will be to finding true balance once everythi...
- by Ignatius Crumwald - at 2012.07.21 08:44:00
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542. Super Jump?! - in General Discussions [original thread]
when you walk past certain structures, most noticeably cargo pods, you can get tossed up in the air.
- by Ignatius Crumwald - at 2012.07.21 04:49:00
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543. Infuriating Loop of N00b0sity, or, "My Knee Jerk Reactions" - in General Discussions [original thread]
ISK has little to do with kills. I've been in matches where I go 10-2 and earn 500k and others where I'll go 40-5 and earn 200k.
- by Ignatius Crumwald - at 2012.07.21 03:59:00
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544. cavity thunker grenade is just as bad as remote explosives if not worse - in General Discussions [original thread]
It is kind of funny when a friendly crosses out in front of someone when they throw one and it blows right in their face.
- by Ignatius Crumwald - at 2012.07.20 10:12:00
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545. GM Unicorn... i got A question..... ???? - in General Discussions [original thread]
Kill this thread with fire
- by Ignatius Crumwald - at 2012.07.19 06:04:00
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546. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
I would rather have a ride in the candy van.
- by Ignatius Crumwald - at 2012.07.18 05:05:00
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547. To people not worried too much about tanks... - in General Discussions [original thread]
gangsta nachos wrote: Tank scrub thread lmfao Had to edit and say get good And hope I get a game mode without tanks so you can get on the fps level So I take it you're running around in a standard dropsuit?
- by Ignatius Crumwald - at 2012.07.18 03:23:00
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548. Which tank is superior? - in General Discussions [original thread]
gangsta nachos wrote: Ignatius Crumwald wrote: gangsta nachos wrote: When it comes to mercs all of them I beg to differ. Guess it depends on if you carry a swarm or forge gun into every game didnt mean to speak for e everyone just mys...
- by Ignatius Crumwald - at 2012.07.18 03:14:00
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549. Which tank is superior? - in General Discussions [original thread]
gangsta nachos wrote: When it comes to mercs all of them I beg to differ.
- by Ignatius Crumwald - at 2012.07.18 03:08:00
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550. Signs that you are playing way too much Dust 514. - in General Discussions [original thread]
You get up to get a sandwich and die of a DVT as your emaciated children scurry about the floor around you mewing a make-shift language they learned from your now feral cats.
- by Ignatius Crumwald - at 2012.07.17 07:57:00
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551. Swarm Launchers - in General Discussions [original thread]
Dewie Cheecham wrote: Longshot Ravenwood wrote: Swarm Launchers are Light weapons. Any suit can use them. Hopefully they'll change that to heavy. There is no way a light weapon should do that much damage. They're meant to be a light su...
- by Ignatius Crumwald - at 2012.07.17 05:24:00
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552. Your Dust Merc and His Music Video - in General Discussions [original thread]
This
- by Ignatius Crumwald - at 2012.07.17 04:34:00
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553. please add pink drop suits for drivers/pilots - in General Discussions [original thread]
This thread is dildos.
- by Ignatius Crumwald - at 2012.07.17 04:24:00
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554. Cost as a balancing factor. - in General Discussions [original thread]
William HBonney wrote: ISK will eventually....within a month or two not be a stepping stone....a million isk tank that doesn't die will still be fielded because the risk is so low. CCP needs to increase the options for AV, ie mines, better mech...
- by Ignatius Crumwald - at 2012.07.17 02:37:00
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555. Cost as a balancing factor. - in General Discussions [original thread]
Bones1182 wrote: Ignatius Crumwald wrote: I think cost should be a part of balance but not the deciding factor - because like the OP said, it will fail. That said, I'm sure much of this is connected to the OP tank QQ. Let's not go nerfing th...
- by Ignatius Crumwald - at 2012.07.17 02:28:00
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556. Cost as a balancing factor. - in General Discussions [original thread]
I think cost should be a part of balance but not the deciding factor - because like the OP said, it will fail. That said, I'm sure much of this is connected to the OP tank QQ. Let's not go nerfing them till we see everything in action. AV grenades...
- by Ignatius Crumwald - at 2012.07.17 01:48:00
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557. Tanks are not Over Powered - in Feedback/Requests [original thread]
The nerf crowd is a bunch of sissies. Don't nerf jack **** till all the pieces are in place and we can see what's what.. The homing AV grenades alone are going to make a huge difference.
- by Ignatius Crumwald - at 2012.07.16 21:37:00
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558. Friendly Reminder from Your Resident Grammar Kitten - in General Discussions [original thread]
I would like to add... The word isn't "turrent", it's "turret" - and besides they're called installations. Thank you.
- by Ignatius Crumwald - at 2012.07.16 21:07:00
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559. CCP some bad reviews - in Feedback/Requests [original thread]
I like grapichs, but when I really think back on it, it's not grapichs that keep me playing a game for years on end. Especially since those games usually start to look pretty dated after a few years *cough*Source engine*cough*
- by Ignatius Crumwald - at 2012.07.16 20:51:00
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560. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
Oh, are we doing testimonials? I have never used remote explosives. Anyway, I won't until they're working in the manner I think they should be. 1) You should be able to only carry and set 2-3 at a time, and should have a 3-5 second arming time...
- by Ignatius Crumwald - at 2012.07.16 20:35:00
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