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401. If 1.8 Is Perfect... - in General Discussions [original thread]
More players
- by IceShifter Childhaspawn - at 2014.02.22 12:42:00
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402. Making DUST514 matter to EvE pilots: Boarding - in General Discussions [original thread]
The idea is being discussed as a 'Wouldn't it be cool if..." by EVE pilots. Boarding Vessel would be a high slot module for Capital ships in EVE that acts like a probe deployed from a probe launcher, if it hits a capital ship whose shields are u...
- by IceShifter Childhaspawn - at 2014.01.29 12:22:00
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403. Dust Math Help - Rounding - in General Discussions [original thread]
Only on the menu displayed values. The values the game uses for calculations is carried out to many decimal places.
- by IceShifter Childhaspawn - at 2014.01.25 04:56:00
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404. Sticky:Biomass Outpost Feedback - in Outposts [original thread]
@H:2 Outside outpost. Facing toward the wall. There is a Joint connecting two dissimilar walls. This area has a quicksand hole in it. Cant get out, slow motion, jumping doesn't work. ~1400EVE Today. Last map i played, Pretty sure it was a skim j...
- by IceShifter Childhaspawn - at 2014.01.02 16:47:00
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405. So fw deploy times? - in General Discussions [original thread]
I WISH i could get 57 seconds, mine usually take 13 minutes. I queue up before I do the dishes. So when I am finished it doesn't seem so long.
- by IceShifter Childhaspawn - at 2013.12.25 21:17:00
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406. FW is just fun - in General Discussions [original thread]
Having played FW almost exclusively since deployment, I can say that the thing that makes the difference is the FF. When everyone cares where their bullets land this game is MUCH more balanced. Im in favor of FF in every game mode all the time.
- by IceShifter Childhaspawn - at 2013.12.21 16:52:00
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407. NOT AGAIN - in General Discussions [original thread]
Well, its an infantry game. Just happens to have DS/ LAV/ and HAV as support units.
- by IceShifter Childhaspawn - at 2013.12.19 14:58:00
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408. [Feedback] Re-Thinking heavies - in Feedback/Requests [original thread]
Exactly. There wasn't much point to it at all. So why was it done AT all?
- by IceShifter Childhaspawn - at 2013.12.18 15:52:00
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409. [Feedback] Re-Thinking heavies - in Feedback/Requests [original thread]
Okay, that was helpful.
- by IceShifter Childhaspawn - at 2013.12.18 04:21:00
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410. [Feedback] Re-Thinking heavies - in Feedback/Requests [original thread]
I had the thought that CCP might be reclassifying the heavy role specifically to aV. The reasons: The buffs to armor (Which would be required to fight a HAV/ DS/ Logi LAV)
The nerf-to-uselessness of the primary heavy anti personnel weapon -...
- by IceShifter Childhaspawn - at 2013.12.18 04:14:00
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411. AV infantry and mobility. - in General Discussions [original thread]
I could agree with the mobility bit if the mechanics would allow some sort of benefit to being more mobile. aV grenades are too slow to throw, require a team effort, and require the tank not noticing your approach. Being more mobile would aide on...
- by IceShifter Childhaspawn - at 2013.12.15 17:07:00
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412. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
The problem definitely lies in the speed of a tank. They have far too much agility for the amount of HP they are given. Why are so many tanks on the field? The have several thousand HP, and NO drawback. Their weapons track like infantry weapons, t...
- by IceShifter Childhaspawn - at 2013.12.13 22:28:00
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413. 1.7 - Revenge of the Tankers - in General Discussions [original thread]
There is something wrong with tanks that can climb mountains, fly across the map (literally), and are invincible.
- by IceShifter Childhaspawn - at 2013.12.13 21:52:00
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414. [Request] Self destruction capability RE/ Prox - in Technical Support/Bugs [original thread]
Got banned for clearing my own Proximity mines in a FW match. Okay, I can accept that. So I need an alternative way to defuse weapons I leave laying around when I can't monitor them. I propose a user triggered effect by which a Mercs own RE or ...
- by IceShifter Childhaspawn - at 2013.12.12 23:33:00
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415. CCP good job on 1.7 but... - in General Discussions [original thread]
Or at least make a statement to the effect of -'We really do believe that TTK is completely fine.' Force the Devs and GMs to play this game ON EACH SERVER -DURING PRIME TIME -AT THE PROTO LEVEL for 3 hour stretches. Don't allow them to use their...
- by IceShifter Childhaspawn - at 2013.12.12 04:31:00
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416. The problem with AV - in General Discussions [original thread]
AV is useless. Tankers are the new FOTM.
- by IceShifter Childhaspawn - at 2013.12.12 04:25:00
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417. I don't think it ever really hit me; just how bad things were. - in General Discussions [original thread]
Yeah the HMG sucks a little bit less than the plasma cannon.
- by IceShifter Childhaspawn - at 2013.12.12 04:20:00
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418. Ok I have some things I want to share - in General Discussions [original thread]
I was actually thinking the same thing about tanks yesterday. Now that they are unkillable and more annoying than absolutely lethal, EVERYONE is driving them and the battles are failing because no one is on the ground. I figured you could spend t...
- by IceShifter Childhaspawn - at 2013.12.12 04:16:00
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419. Please tell me I'm imagining things - in General Discussions [original thread]
I know what you are talking about, its a slow effect they put in to help the spread fire weapons. Its so slight most people don't even realize it occurs.
- by IceShifter Childhaspawn - at 2013.12.11 02:42:00
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420. CCP made deaths funny! - in General Discussions [original thread]
Okay so its not exactly rag doll, but OMG these deaths are hilarious! Just saw a caldari suit throw up his arms, spin 180 and face plant. I know he was a blueberry, and I feel bad that he lost a suit, but I Lol'd hard.
- by IceShifter Childhaspawn - at 2013.12.10 23:12:00
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