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161. Please bring back logi LAVs ;_; - in General Discussions [original thread]
If it was slow it would need to have higher base HP than a standard LAV. Besides the aV such a sight would inspire, one heavy could melt it. I would think that an invuln setup with a higher base shields 2 seats and standard speed could give the LL...
- by IceShifter Childhaspawn - at 2015.07.23 18:47:00
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162. Market Forces - My ill thought ramblings on Player Trading - in General Discussions [original thread]
Can it be said that the market stagnation is motivated by a lack of interest, a satisfaction of demand, or a lack of trust? I noticed the same price movements. I didnt notice market saturation ( not a trader so wasnt looking -to be fair.) The 'Q...
- by IceShifter Childhaspawn - at 2015.07.22 16:56:00
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163. Officer gear isk value on npc market - in General Discussions [original thread]
They player market will always value items in a free market way (which will establish a real and unbiased price.) The NPC market is always undervalued as a way to set an artificial lower limit to price and prevent altogether speculative devaluatio...
- by IceShifter Childhaspawn - at 2015.07.21 22:02:00
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164. AFK is out of control - in General Discussions [original thread]
Operative 1174 Uuali wrote: Yes, because as long as you lump casual fun players in with the tryhards it's bound to fail. Some ppl don't play a game to measure d*cks. Therein lies the largest problem with DUST. It's the same people who desire ...
- by IceShifter Childhaspawn - at 2015.07.21 21:48:00
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165. OMG - in General Discussions [original thread]
The calculations of skill bonuses and and the percentages of modules are not rounded. What we see on our loadout screens or on the hud is a rounded figure.
- by IceShifter Childhaspawn - at 2015.07.20 17:37:00
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166. Raiding mechanic's - in General Discussions [original thread]
Add a warchest mechanic that the attackers have to at least risk something of value to attack. Think of it like a pool of isk where the clones for the raid must be supplied from. Not enough isk then not enough suits. Lose the match lose the warch...
- by IceShifter Childhaspawn - at 2015.07.20 15:43:00
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167. Militia vehicle module BPOS - in General Discussions [original thread]
Im not a tanker but I still have then for my Lav BPOs. What is the advantage?
- by IceShifter Childhaspawn - at 2015.07.20 15:36:00
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168. Is it time for FF in pubs? - in General Discussions [original thread]
People quit when they do not feel they have a chance to win. This is a morale issue. Team killing will just make people quit DUST all together. It takes ONE decent squad to destroy the morale of the entire opposition. Quitting happens every time...
- by IceShifter Childhaspawn - at 2015.07.19 16:48:00
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169. What is the Max Range on thale sniper - in General Discussions [original thread]
GB9 Breach Ar ^For illustration Has a hard stop absolute range at 250m. The hit scan wont even register beyond that point. The effective is 66m, where full damage is still applied. From muzzle to 66m= Full damage
66m- 250m damageapproa...
- by IceShifter Childhaspawn - at 2015.07.19 04:40:00
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170. Damage profile of kinetic swarms? - in General Discussions [original thread]
Interesting, They didnt specify what type of missile it was, they just gave it a damage profile. If its kinetic, it is like the RPG and intended to impact the vehicle and burn up whomever is inside. If its explosive, it is like a RAM and intended ...
- by IceShifter Childhaspawn - at 2015.07.19 04:23:00
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171. You got paid what?!? - in General Discussions [original thread]
Maybe we rep because we don't have a gun game. Maybe we rep because we WANT our squad to have ammo, links that aren't 15 second timers, or a proto scanner to keep them aware. Maybe Im thankful I get that payout when I die 10 times in a suit carryi...
- by IceShifter Childhaspawn - at 2015.07.17 21:40:00
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172. SKINs and BPCs - in General Discussions [original thread]
Celus Ivara wrote: CCP Rattati wrote: My aim is to remove all visual progression from the dropsuits themselves and instead unlock those same SKIN's with Dropsuit Skills, purchased for ISK I dunno, it seems like a fun carrot if certain SKIN...
- by IceShifter Childhaspawn - at 2015.07.17 16:28:00
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173. Trade channels? - in General Discussions [original thread]
All the good ones are inv only.
- by IceShifter Childhaspawn - at 2015.07.16 00:52:00
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174. I really dislike that there are players I can't hit - in General Discussions [original thread]
Saw that with a gk.0 suit that was moving so fast he was lagging everyone out whenever you got near him. Figured it was a glitch with the server trying to keep up with stacked kincats.
- by IceShifter Childhaspawn - at 2015.07.14 18:48:00
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175. 1 weapon - in General Discussions [original thread]
The jumpfits of today mixed with the swarms of codex The nightmares return.
- by IceShifter Childhaspawn - at 2015.07.13 22:20:00
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176. ragequitting and stomping is destroying this game - in General Discussions [original thread]
Stomping is a problem but it is a symptom of the lack of vision. In short we hack and win for isk payouts but why? If the goal is to gain higher and higher degrees of effectiveness, then stomping is attainment of the desired goal. If the goal ...
- by IceShifter Childhaspawn - at 2015.07.13 22:17:00
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177. why were team scans necessary? - in General Discussions [original thread]
The quitting is just a symptom. Its not the weapons nor the scans, its just that the quitters feel they have zero chance. Its the totality of the battlefield. If a single soldier sees an enemy which is organized, equipped, bloodthirsty and loud...
- by IceShifter Childhaspawn - at 2015.07.13 16:26:00
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178. does nobody play scrim anymore? - in General Discussions [original thread]
Awesome uplinks Awesome reppers Awesome scanners Awesome hives Specialist weapons Cheap proto suits Why are you NOT playing FW?
- by IceShifter Childhaspawn - at 2015.07.12 13:06:00
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179. Progression Tab. - in General Discussions [original thread]
What about moving it below the vehicle tab instead of above the dropsuit tab. Ill admit my own stupidity in spamming buttons to get to the menus to restock, but the Progression interface is like loading ITunes everything lags and locks until its l...
- by IceShifter Childhaspawn - at 2015.07.11 16:02:00
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180. This was brought up a long time ago - in General Discussions [original thread]
The old definition or explanation of what an isk represents indicated that a single isk is sufficient to live out an entire lifetime in wealth on a planet. So its more of a relative value regardless of quantity.
- by IceShifter Childhaspawn - at 2015.07.11 13:38:00
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