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21. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
CCP Nothin wrote: We have quite a few additional WP rewards in plans along with iteration work on the existing rewards, e.g. rewarding interruption of hacks, adding more rewards for dropship pilots, increasing the granularity of assist rewards ...
- by IceShifter Childhaspawn - at 2014.05.05 15:36:00
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22. [Request] Arming Timer on Remote Explosives. - in Feedback/Requests [original thread]
TheEnd762 wrote: No. It's already hard enough to stick more than one to an HAV and blow it before the driver can drive away and either mow you down with their turret or run you over. I can conceed that point. However, an arming timer would n...
- by IceShifter Childhaspawn - at 2014.05.05 13:06:00
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23. [Request] Arming Timer on Remote Explosives. - in Feedback/Requests [original thread]
In their current iteration, RE are being used as hand grenades. The near instant arming time and the miniscule blast radius leave them as a de-facto, safe CQ weapon. The default toss radius is overcome by sprinting or jumping, allowing them to b...
- by IceShifter Childhaspawn - at 2014.05.05 04:29:00
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24. CCP Rouge - in Feedback/Requests [original thread]
Secondarius Maximus wrote: how i can get my biomassed char back? Submit a ticket stating as much. Should get it back.
- by IceShifter Childhaspawn - at 2014.05.03 22:21:00
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25. Explain please - in Feedback/Requests [original thread]
Theyve know about this since October. The decided to tell us about it during fanfest. They showed us everything we wanted then said is for the PC. Further statements about the PS3 not recieving updates only tweaks. General silence from the CPM unt...
- by IceShifter Childhaspawn - at 2014.05.03 22:00:00
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26. [Feedback] Feedback threads - in Feedback/Requests [original thread]
Honest question/ point. What are we supposed to be giving feedback on? The Fanfest guys keep asking for feedback but they are asking for feedback on what? The prototype of legion looks awesome [not a pc gamer so I dont know how it compares on the ...
- by IceShifter Childhaspawn - at 2014.05.03 14:51:00
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27. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
Can I sign Twice? Totally NOT a bump.
- by IceShifter Childhaspawn - at 2014.05.03 03:45:00
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28. [Request] Names - in Feedback/Requests [original thread]
I was watching it live, so I can be counted among the first to hear the news that DUST will never be relevant to EVE. That being said, I hoped in earnest that we would hear something about DUST sharing in what I saw on the DEVs gaming PCs. Yes I...
- by IceShifter Childhaspawn - at 2014.05.03 02:25:00
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29. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
/signed
- by IceShifter Childhaspawn - at 2014.05.02 15:58:00
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30. Bind sensitivity settings to the dropsuit fit - in Feedback/Requests [original thread]
Before I can aim with a forge or Hmg, I have to manually reset the sensitivity settings (hereafter referred to as SenS) from the last time I used my LR or my Charge. Any way to bind specific SenS to the suit fit? I do not code, I have no idea how ...
- by IceShifter Childhaspawn - at 2014.04.19 17:05:00
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31. Folders for modules and for dropsuit fittings - in Feedback/Requests [original thread]
I was actually in a squad with CCP Logibro when we floated this idea. HE seemed to be very taken aback that it hadn't been already implemented. That was in 1.5 though. Trying to keep the idea alive.
- by IceShifter Childhaspawn - at 2014.04.02 10:52:00
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32. Folders for modules and for dropsuit fittings - in Feedback/Requests [original thread]
I cant be the only one who has to scroll down for 20 seconds every time I want to swap weapons in the fittings menu. How about a folder or tree type of menu to replace the grandpas workbench we have now? Along these same lines 2 or 3 customizable ...
- by IceShifter Childhaspawn - at 2014.04.02 01:35:00
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33. Smart Deploy - in Feedback/Requests [original thread]
Change the smart deploy mechanic such that the spawn location is player chosen. Keep the 'middle of the blues as long as no reds are within 50m' part, but replace the random spawn with an area 50m in radius, within which spawns may occur. Allow th...
- by IceShifter Childhaspawn - at 2014.04.01 04:23:00
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34. Make 0 SP items an Aur feature - BUT - in Feedback/Requests [original thread]
Then free suits or suits with a price tag which is 514 or the like. Only limited/ account bound/ some other way to avoid free suit spam. Im more interested in making the code for this something that is useful.
- by IceShifter Childhaspawn - at 2014.03.27 12:15:00
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35. Make 0 SP items an Aur feature - BUT - in Feedback/Requests [original thread]
Limit them to 20 per item/ per account (non-tradable, if that is ever a thing) I like the idea of a preview of where SP could potentially take you, and there is nothing more rage worthy than to skill into a suit only to discover it doesn't fit yo...
- by IceShifter Childhaspawn - at 2014.03.27 00:29:00
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36. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
I don't mind the cloak not dropping when shot. You can still see the shield impact effect so any rapid fire weapon sprayed in a circle could alert you to the scouts presence. The EMP from a flux should affect it, but we have hardened circuitry now...
- by IceShifter Childhaspawn - at 2014.03.25 22:18:00
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37. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I am in favor of a respec. An SP refund was supposed to be given any time the skill tree was altered and only to those skills being altered. Once CCP changes the suits themselves -they will have changed the game and the entire skill tree by prox...
- by IceShifter Childhaspawn - at 2014.03.12 00:17:00
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38. [Feedback] Re-Thinking heavies - in Feedback/Requests [original thread]
Exactly. There wasn't much point to it at all. So why was it done AT all?
- by IceShifter Childhaspawn - at 2013.12.18 15:52:00
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39. [Feedback] Re-Thinking heavies - in Feedback/Requests [original thread]
Okay, that was helpful.
- by IceShifter Childhaspawn - at 2013.12.18 04:21:00
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40. [Feedback] Re-Thinking heavies - in Feedback/Requests [original thread]
I had the thought that CCP might be reclassifying the heavy role specifically to aV. The reasons: The buffs to armor (Which would be required to fight a HAV/ DS/ Logi LAV)
The nerf-to-uselessness of the primary heavy anti personnel weapon -...
- by IceShifter Childhaspawn - at 2013.12.18 04:14:00
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