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4381. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Please make the priority for the spawns to be near your allies less than the priority to spawn away from the enemy. We have HUGE maps, this shouldn't be a problem. Basically, if there are three or more enemies within a certain radius of a spawn, ...
- by I-Shayz-I - at 2013.04.12 20:33:00
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4382. [Feedback] Gameplay Improvements Part 3: Precision Strikes - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Also what makes you think that the bubble shield will stop an OB? if it does i want a larger one for my tank so i dont have to worry anymore First of all, unless you're sniping on a hill with a railgun, you have a g...
- by I-Shayz-I - at 2013.04.12 20:22:00
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4383. [Feedback] Gameplay Improvements Part 1: Objective Spawning - in Feedback/Requests [original thread]
Yay for tactical gameplay
- by I-Shayz-I - at 2013.04.12 20:16:00
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4384. Nerf militia items - in Feedback/Requests [original thread]
No matter what the level of swarm launcher, all missiles do the same damage. The higher tier ones just shoot more missiles. Not only that, but swarms do more damage against armor than shields. Also, the guy could have been using complex damage mo...
- by I-Shayz-I - at 2013.04.12 20:14:00
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4385. Proposal : kill / death ratio reset for 100 first death - in Feedback/Requests [original thread]
If a player is really worried about their K/D ratio they can create a new account after they get more used to the game. This game isn't about that, especially when players can just sit in a tank and get massive k/d without ever shooting a rifle.
- by I-Shayz-I - at 2013.04.12 20:08:00
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4386. The clouds move too fast - in Feedback/Requests [original thread]
Also, there's like a hurricane going on too, and it moves across the ground faster than it spins. This is very unlikely, I think the clouds shouldn't move at all really.
- by I-Shayz-I - at 2013.04.12 20:05:00
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4387. question about those waiting for an answer for the aur refund - in General Discussions [original thread]
Are people really that dumb? How can there be a "debate" on this? CCP mentioned in a podcast about a confirmed respec. NOTHING ELSE. Also, as an answer to your question, I already know I'm not getting any aurum back because I spent that aurum TO...
- by I-Shayz-I - at 2013.04.12 19:24:00
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4388. A few fun on-chance death mechanics - in Feedback/Requests [original thread]
In Resistance 2 co-op, there was an ability for the medics to have the chance to revive themselves. It was charged up by getting points in battle. There should be "abilities" like this in game for each of the different dropsuits that can be level...
- by I-Shayz-I - at 2013.04.12 09:30:00
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4389. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Pokey Dravon wrote: EDIT: Not to mention if it WAS self armor repair rate, Amarr Logistics would have double bonus to self repair rate which would be a bit much. You know how underpowered armor repairers are right now? So much that armor ta...
- by I-Shayz-I - at 2013.04.12 09:19:00
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4390. [Feedback] Gameplay Improvements Part 4: Ambush - in Feedback/Requests [original thread]
+1 First of all, we will eventually be able to spend isk on our own installations. This will enable players to call in supply depots, CRUs, and turrets wherever we want on the battlefield in order to create our own maps and strategies. Even then,...
- by I-Shayz-I - at 2013.04.12 08:45:00
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4391. [Feedback] Gameplay Improvements Part 3: Precision Strikes - in Feedback/Requests [original thread]
Okay, maybe I won't bump this one. We have BUBBLE SHIELDS coming in the next build to help protect players from precision strikes. Honestly, I think that there should be more things to do other than just rain down on your opponents. For instance...
- by I-Shayz-I - at 2013.04.12 08:35:00
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4392. [Feedback] Gameplay Improvements Part 1: Objective Spawning - in Feedback/Requests [original thread]
+1 Bumping all of these
- by I-Shayz-I - at 2013.04.12 08:28:00
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4393. [Feedback] Gameplay Improvements Part 2: CRUs - in Feedback/Requests [original thread]
+1
- by I-Shayz-I - at 2013.04.12 08:28:00
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4394. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
It's not the fault of the player, it's the fault of the game preogression. In CoD or any other game with decent multiplayer, everyone can die equally the same. This however is trying to be an MMO where you get more health and better gear for play...
- by I-Shayz-I - at 2013.04.11 22:42:00
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4395. Keeping Track Of Matches During Human Endurance Event - in Feedback/Requests [original thread]
Just make sure that you play 5 matches per day, at least 5 times per week, and you should have the 100 matches.
- by I-Shayz-I - at 2013.04.11 22:27:00
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4396. [Feedback] Not enough difference in kind (video) - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=TlBR1z-ue-I Just watch the video and you'll understand what I'm talking about.
- by I-Shayz-I - at 2013.04.11 22:24:00
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4397. [Feedback] Spawn system is creating a "wave" effect. Causes opposite t... - in Feedback/Requests [original thread]
So if you haven't been playing ambush or ambush OMS lately, groups of players have been easily able to dominate a match because of how the spawn system works, and group mentality. Obviously a group of enemies will be better than a spread out team...
- by I-Shayz-I - at 2013.04.10 20:34:00
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4398. Experiment now before the respec! - in Rookie Training Grounds [original thread]
Ever wanted to try a weapon or module or equipment, but unsure if it would be worth going into? Now is your chance! Because your sp will be moved into unallocated with the new build, make mistakes now! It only costs 200k sp to skill into the type...
- by I-Shayz-I - at 2013.04.08 22:16:00
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4399. Why is the problem with the AR not obvious to everyone? - in General Discussions [original thread]
BASSMEANT wrote: wait so you're complaining about the AR in lieu of the "sniper rifle"? Um....no? I was comparing it to the pinpoint accuracy of the sniper.
- by I-Shayz-I - at 2013.04.08 21:40:00
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4400. Why is the problem with the AR not obvious to everyone? - in General Discussions [original thread]
Konohamaru Sarutobi wrote: Sniper rifle = spamming + newbie + without ISK risk + 2/3/4 shots to kill any proto suit + shooting from so far away + can be used by any suit so if you want you can be a lovely inmortal heavy sniper + spamming (again...
- by I-Shayz-I - at 2013.04.08 21:31:00
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