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861. Grenade throwing speed needs tweaked - in Feedback/Requests [original thread]
Aiming up into the air works better, but tossing it straight forward should have some more effort.
- by I-Shayz-I - at 2012.12.23 09:26:00
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862. There should be a Militia tournament - in Feedback/Requests [original thread]
Even though this might be slightly balanced, if someone has proficiency level 5 in Assault rifles, it would be very similar to using proto weapons with that proficiency. That's the only flaw I see with this idea. Dropsuits would apply to this as...
- by I-Shayz-I - at 2012.12.22 16:26:00
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863. CCP, you should calibrate your NerfHammer - in Feedback/Requests [original thread]
I already stated this in another post, but the basic mass driver vs the proto one isn't a very big difference, with only about 40 damage increase. However, if I have proficiency level 3, that gives me a good 10% boost to damage, not to mention th...
- by I-Shayz-I - at 2012.12.22 16:19:00
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864. [request/feedback] new iron sight for assult rifles, current is too fat - in Feedback/Requests [original thread]
It's funny. The gun itself looks super skinny, but when you aim down the scope it gets huge.
- by I-Shayz-I - at 2012.12.20 07:37:00
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865. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Without the extra isk, we can't exactly try out the best fittings in battle all the time. I would love to throw an expensive suit out there and see how it runs at least a couple times during a match, but I know that if I die in my 150k suit twice...
- by I-Shayz-I - at 2012.12.20 07:36:00
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866. Absolutely loving Dust right now. Sincerely, a satisfied Logibro <3 - in Feedback/Requests [original thread]
Any other Logibros happy about the new build?
- by I-Shayz-I - at 2012.12.20 07:33:00
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867. [Feedback] Advanced and prototype weapons are not worth it. - in Feedback/Requests [original thread]
The high tier mass driver is only slightly better than the basic one (say only about 215 splash damage vs 185) but now add on the 10% bonus I have in proficiency, plus the 10% light weapon damage modifier, and the splash damage goes from 215 to 25...
- by I-Shayz-I - at 2012.12.20 07:30:00
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868. [Feedback] Mass Driver - in Feedback/Requests [original thread]
The assault mass driver should keep the impact recoil, and the regular ones should have a lot less. The biggest difference I've noticed with the mass driver is that it tears through shields now, which makes it incredibly effective. In the last bu...
- by I-Shayz-I - at 2012.12.20 07:20:00
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869. Vehicular Cloaking!!! - in Feedback/Requests [original thread]
Cloaking should be fitted to the weapon slots so that you could either choose to be offensive and have turrets, or defensive and use cloak. If the ship gets hit, cloak goes down. If someone jumps out, cloak goes down. As long as you can't shoot a...
- by I-Shayz-I - at 2012.12.20 07:04:00
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870. [Feedback] Mass Driver - in Feedback/Requests [original thread]
I am a level 5 mass driver user with level 2 proficiency and I can completely agree that the Mass driver is WAY overpowered. Level 5 gives me +25% blast radius. With the advanced assault driver, that means a blast radius of 8.5m. On the other ha...
- by I-Shayz-I - at 2012.12.19 22:48:00
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871. [Request] Vehicle Remote Repair WP Gain - in Feedback/Requests [original thread]
The problem is that you can damage a vehicle, repair it, then damage it some more, which was the reason they removed wp for repairing in the last update. I'm sure that even with the limits they have now, repairing vehicles could still be a way to...
- by I-Shayz-I - at 2012.12.19 22:44:00
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872. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Pro: I FINALLY GET REWARDED FOR BEING A MEDIC :D Con: My mass driver is WAY too unfair to the other team.
- by I-Shayz-I - at 2012.12.19 20:39:00
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873. Iron Sights - an alternative - in Feedback/Requests [original thread]
The iron sights are good for this game right now as they are keeping players from killing people halfway across the map simply by aligning the little red dot onto the other player and firing. Recoil has also been increased to further prevent this...
- by I-Shayz-I - at 2012.12.19 20:30:00
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874. Absolutely loving Dust right now. Sincerely, a satisfied Logibro <3 - in Feedback/Requests [original thread]
Just went 2-3 with my Medic fitting and topped the round with over 1200 sp. Not to mention, it's even easier to get wp when you're repairing or reviving someone next to a "defend" objective +72 wp for each revive (60 normally) +42 for each guardi...
- by I-Shayz-I - at 2012.12.19 20:19:00
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875. Flux grenades - in Feedback/Requests [original thread]
Getting through enemy shields is tough sometimes, especially when facing a group, so I use them for take out all the shields at once (say, around a heavily controlled area) and then fire a bunch of mass driver rounds to deal massive damage to thei...
- by I-Shayz-I - at 2012.12.10 22:03:00
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876. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
If ccp makes this game more like an FPS than a RPG, there needs to be an incentive for players to use other weapons than the AR. The one thing that makes the AR overpowered right now isn't damage, but how accurate it is from long range, making alm...
- by I-Shayz-I - at 2012.12.10 02:00:00
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877. Splitscreen feature - in Feedback/Requests [original thread]
Splitscreen? Who ever uses that when you can have Simulview. I'd rather see a fancy feature like that in the game.
- by I-Shayz-I - at 2012.12.09 06:18:00
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878. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
Dust is a very different game from anything I've played. Below are some ideas for what RPGs, FPSs, and squad games are like, and what balances them. Feel free to skip these sections if you don't want to read a wall of text. When I th...
- by I-Shayz-I - at 2012.12.08 07:47:00
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879. Faster gameplay preaty please - in Feedback/Requests [original thread]
The reason the gameplay feels slow is because it's supposed to be more tactical than spawn and shoot. That's also why the spawn timer is 10 seconds. Instead of dying from 3 bullets to the back, you have time to run away and hide, or turn around a...
- by I-Shayz-I - at 2012.12.08 06:17:00
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880. CCP BLAM - Top tier LAV and Dropships don't follow EVE standards in fitting. - in Feedback/Requests [original thread]
Higher tier dropships should have cloaking instead of turrets once that feature is implemented into the game.
- by I-Shayz-I - at 2012.12.07 19:47:00
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