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881. Done With Ambush - in Feedback/Requests [original thread]
You can't win with either gamemode. Either you get spawn camped on skirmish or you spawn in the middle of red dots on ambush. I like ambush because there is no possible way to get spawn camped, but I like skirmish because I feel more part of a t...
- by I-Shayz-I - at 2012.12.02 03:14:00
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882. {REQUEST} taking off armor and shield bars from hostile players(also mods that a... - in Feedback/Requests [original thread]
We still need to ask the question: What kind of game are we making here? If it's more like Halo, then we shouldn't need to know how much health an enemy has. If it's more like Borderlands, then we should know how much health the enemy has. The b...
- by I-Shayz-I - at 2012.11.27 22:20:00
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883. A new idea for "Armor Love" - in Feedback/Requests [original thread]
Wait, instead of a repair percentage rate, why not an armor percentage rate? Instead of armor plating increasing the amount of armor in hitpoints, it would increase the amount of armor by a percentage. For instance, if you already had mechanics ...
- by I-Shayz-I - at 2012.11.27 22:00:00
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884. Pilot love - in Feedback/Requests [original thread]
Gunner Needed wrote: :Any passengers that get out of your dropship, the pilot gets capture assists or kill assists for a certain amount of time (10 - 15 seconds) :Or just give points for pick up and drop off, but that would probably lead to bo...
- by I-Shayz-I - at 2012.11.24 20:25:00
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885. Flux function - in Feedback/Requests [original thread]
Is there a reason to use flux grenades to destroy things like this? Pretty sure any weapon will do the same XD
- by I-Shayz-I - at 2012.11.24 20:05:00
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886. forge gunners and profit in the same sentence? hawhawhawhaw - in Feedback/Requests [original thread]
To me, I have two or three types of most of my fittings. The first one is a cheap version. For instance, I play with the mass driver, and my cheap version is one that only costs me the price of the basic mass driver since I use mostly militia bpo...
- by I-Shayz-I - at 2012.11.24 20:00:00
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887. [Request] Vehicles without turrets/option to leave turret slot empty - in Feedback/Requests [original thread]
Dropships should also start out like this.
- by I-Shayz-I - at 2012.11.24 19:42:00
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888. [Request] Weapon size in attributes - in Feedback/Requests [original thread]
In the market, there should be a label for sidearm/light/heavy weapons to more easily tell which ones are which.
- by I-Shayz-I - at 2012.11.23 02:56:00
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889. [Feedback] Help screens during loading - in Feedback/Requests [original thread]
I do enjoy these a lot, as there are a few that I didn't have any idea about. ...except that I have a problem with the "lifecycle" screen. The three parts to it are: Players buy items with isk in the marketplace Players make fittings using these...
- by I-Shayz-I - at 2012.11.23 02:45:00
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890. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Problem with having markers to show what a player's carrying is that the game ISN'T class-based You're very right, thanks. I guess I just wanted an easy way to locate the single logistics player on the map :/ Altho...
- by I-Shayz-I - at 2012.11.21 01:32:00
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891. [Request] Don't have MCC take damage if enemy hold NO Null cannon sites - in Feedback/Requests [original thread]
The MCC's are shooting at each other. Without this mechanic, the game would last longer, and might stay at a standstill for long periods of time, or until one team runs out of clones.
- by I-Shayz-I - at 2012.11.21 01:12:00
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892. Repair Tool BPO ISK not AUR - in Feedback/Requests [original thread]
The module that lets you spawn people in your vehicle is a bpo that costs isk.
- by I-Shayz-I - at 2012.11.20 06:08:00
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893. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
I would like to see some more feedback on this before I decide to let it go.
- by I-Shayz-I - at 2012.11.20 02:52:00
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894. Defense and Attacking map types - in Feedback/Requests [original thread]
I'd enjoy a "storm up the beach" kind of map. In other words, there are specific gates or walls that you have to blast your way through in order to progress, and you only have a certain amount of time to break through before a giant laser cannon ...
- by I-Shayz-I - at 2012.11.20 02:36:00
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895. Support Equipment related icons over players (armor/ammo equivalent to nanite-in... - in Feedback/Requests [original thread]
Already made a topic on this here: https://forums.dust514.com/default.aspx?g=posts&t=44907&find=unread
- by I-Shayz-I - at 2012.11.19 02:13:00
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896. [suggestion] Target info on HUD improvement - in Feedback/Requests [original thread]
Being an FPS, part of the game is not knowing everything about your opponent, and not knowing specific details. I suggested in a post that it should be easier to tell your allies apart, knowing which type of dropsuit they are in even from a dista...
- by I-Shayz-I - at 2012.11.19 01:32:00
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897. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
Updated the original post to include some of the other ideas.
- by I-Shayz-I - at 2012.11.19 00:55:00
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898. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
This another great idea that needs to be implemented. I support it 100% The one thing I dislike more than anything is when players camp under the MCC, which isn't even in the redzone.
- by I-Shayz-I - at 2012.11.18 23:53:00
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899. Passive SP depending on play time - in Feedback/Requests [original thread]
I like the idea, but not on the scale of 10x the amount. Say, if you can't get online for a couple days you should start getting twice the amount of passive. See, I'm a casual player, and as much as I would like to get online every day, I can't....
- by I-Shayz-I - at 2012.11.18 23:43:00
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900. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
Another good idea from another post: https://forums.dust514.com/default.aspx?g=posts&t=44939&find=unread Not the post itself, but the replies underneath. Basically, more icons in the HUD similar to how the nanite injectors show locatio...
- by I-Shayz-I - at 2012.11.18 00:47:00
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