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2701. LIST OF MOST IMPORTANT THREADS (Work in Progress) - in General Discussions [original thread]
Third update!
- by I-Shayz-I - at 2013.10.03 04:04:00
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2702. Death of the Merc Pack [:(] - in General Discussions [original thread]
You do realize they're only doing this because they're going to introduce other packs here soon that will most likely be similar to the merc packs... imagine something like a heavy pack, or a logi pack.
- by I-Shayz-I - at 2013.10.02 23:56:00
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2703. After some thought, 3 LOWs isn't SO bad on a Maddy. - in General Discussions [original thread]
One slot for a plate or hardener (depends on playstyle) One slot for a repper (have to use one of these if you armor tank) One slot for whatever else you want (maybe another plate, armor resist maybe? fuel injector?) I don't see the issue, especi...
- by I-Shayz-I - at 2013.10.02 23:42:00
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2704. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I'm not a vehicle user but... I do think you should just limit the ammo thing for vehicles to just one module that increases the amount of ammo by a percent. Having multiple ammo "boxes" for each type of weapon sounds like a bad idea to me. It's...
- by I-Shayz-I - at 2013.10.02 19:59:00
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2705. Petition to list explosive circumference instead of radius. - in General Discussions [original thread]
How do people not know the word they're looking for is diameter...?
- by I-Shayz-I - at 2013.10.02 06:47:00
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2706. Wait...why do Minmatar mediums and Assaults get a natural armour repair? - in General Discussions [original thread]
Isn't the repair tool minmatar origin? That's the only reason I can come up with, but even that doesn't make sense. Although the minmatar have the lowest amount of low slots of any assault (only 2), so it's just a nice addition I guess so that yo...
- by I-Shayz-I - at 2013.10.01 18:33:00
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2707. Theory on Shield Extenders vs. Damage Modifiers - in General Discussions [original thread]
Choosing between more shields and more damage is always a tough one for me. 3 extenders will boost me to 326 to cover my 500 armor...but not being able to put the hurt on the enemy ends up bringing me lower into my armor than I'd like to be after...
- by I-Shayz-I - at 2013.10.01 12:11:00
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2708. Death of the Merc Pack = Increased Cost of Boosters - in General Discussions [original thread]
I'm more excited to see what kinds of packs they'll be releasing in their place. Imagine a heavy suit/heavy weapons theme pack, or a logistics theme pack. I'd totally buy one of these, and they would more than likely have some amount of boosters.
- by I-Shayz-I - at 2013.10.01 08:01:00
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2709. Gunnlogi vs Madrugar. - in General Discussions [original thread]
I've seen some devastating shield tankers with 8000+ shields alongside another shield repping tank. So in other words... Armor tanks are for running solo, shield tanks are for running in a group.
- by I-Shayz-I - at 2013.10.01 07:57:00
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2710. Best BPOs still on the Market - in General Discussions [original thread]
Maybe the other smg (syndicate), red and black is cooler than green (toxin). The sever is definitely a good choice. I'm at 22 million sp and I still use it from time to time. 3 equipment slots, two highs, two lows. Any aspiring logi will want thi...
- by I-Shayz-I - at 2013.10.01 07:52:00
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2711. Skirmish and Domination virtually unplayable at the moment - in General Discussions [original thread]
I usually go something like... 19/7, 2500 wp Depending on the match, I can make up to 4000 wp, or as little as 1500. But you know what? I help the team as much as possible. I place uplinks in between objectives for players to spawn on to help ad...
- by I-Shayz-I - at 2013.09.30 22:53:00
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2712. What would make omega boosters worth purchasing... - in General Discussions [original thread]
90 day omega boosters (yes they actually exist IN GAME, just not for sale yet...or something)
- by I-Shayz-I - at 2013.09.30 19:15:00
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2713. Removal of BPOs - First Step for merging the markets? - in General Discussions [original thread]
The militia BPO's might not be worth it, but standard suits, weapons, and others are absolutely worth it. I have a few toxins/dragonfly suits to sell, as well as a few exiles...
- by I-Shayz-I - at 2013.09.30 17:51:00
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2714. Really CCP? Omega Boosters at 65k AUR? - in General Discussions [original thread]
The active omega boosters are only useful for events. I can understand 48k, 36k on sale made sense for how much extra you're getting compared to a regular booster. but 65k? where did that number come from?
- by I-Shayz-I - at 2013.09.30 17:28:00
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2715. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
CCP LOGIBRO Where is our fix for logistics scanning? You know how hard it makes being a logi when you can't see allies health...so what's going on? Shouldn't this be one of the main fixes for 1.5? Obviously wasn't pushed hard enough -_-
- by I-Shayz-I - at 2013.09.30 10:32:00
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2716. Are Minmatar and Gallente really winning 99% of all FW battles? - in General Discussions [original thread]
Wait, I thought that other guy from your corp (I forget his name) was saying not too long ago that he wants more players to step up to the challenge of winning more minmatar battles as he keeps dominating the minmatar...? I'm confused.
- by I-Shayz-I - at 2013.09.30 10:18:00
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2717. To anyone who knows Geometry/Trigonometry - in General Discussions [original thread]
Why are you trying to calculate this anyways? The proto flux has a long cooldown so it's balanced compared to the shorter range of the other scans. Being able to scan the whole field is nice, but not if you can't do it all the time, or have it la...
- by I-Shayz-I - at 2013.09.30 10:03:00
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2718. Omega boosters and you! - in General Discussions [original thread]
Still waiting for the 90 day ones :P Apparently they exist in game...but have never been sold. I want some confirmation from CCP already if they're coming or not!
- by I-Shayz-I - at 2013.09.30 09:44:00
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2719. Active Dropsuit Modules? - in General Discussions [original thread]
I'd love to see either active modules based on suit type OR active modules based on racial. For instance, a damage resist for heavies that keeps them from sprinting, but resists 30, 50, 70% damage at each tier. Lasts for 30 seconds, 2 minute cool...
- by I-Shayz-I - at 2013.09.30 01:21:00
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2720. Who uses complex dampeners? - in General Discussions [original thread]
Thanks for the people that actually had feedback on this. I'm most likely going into dampeners now. The main reason being that while they might not be needed in every situation, if I'm going up against a squad using a scanner, it would be nice to...
- by I-Shayz-I - at 2013.09.29 20:04:00
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