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241. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
I briefly thought about how the game would play if Sentinels worked with locational damage profiles. Meaning, weaker from behind and tougher up front. Sorta like how tanks have a weakspot in the back. Well, it's a fun idea in theory anyway. Stil...
- by Himiko Kuronaga - at 2015.12.04 22:50:00
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242. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
For the record, I don't personally view power creep as a totally bad thing. Moreso, its an inevitable thing that has negative consequences. But when you look at balance as a whole, the opposite is also true. As long as balance passes are regular a...
- by Himiko Kuronaga - at 2015.12.03 20:50:00
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243. Sweet Sweet TK - in General Discussions [original thread]
Breakin Stuff wrote: Shooting enemy REs when blueberries are standing on them is my guilty pleasure. Ok maybe not guilty. But definitely pleasure. The best part is you don't even have to be in FW.
- by Himiko Kuronaga - at 2015.12.02 23:04:00
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244. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
They just need more HP across the board, honestly. The regen on a caldari sentinel isn't going to help him when the assault player decides it isn't necessary to stop firing at the guy.
- by Himiko Kuronaga - at 2015.12.02 20:11:00
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245. Who really cares? - in General Discussions [original thread]
deezy dabest wrote: K / D is for scrubs. WP / D is the winning stat. For the record both of mine suck a fat one these days. War points do not cause your enemy to stop functioning. Killing them does.
- by Himiko Kuronaga - at 2015.12.02 18:29:00
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246. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Panthrax Oblivion wrote: Himiko Kuronaga wrote: Assault suits get kills based on whether they have more player skill than their opponent. They are versatile, hit hard, and can fit proper to the situation. I have never been in a matchup in an...
- by Himiko Kuronaga - at 2015.12.02 16:48:00
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247. Name the most OP module / equipment you can think of. - in General Discussions [original thread]
Drop Uplink.
- by Himiko Kuronaga - at 2015.12.02 10:48:00
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248. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Also, please remember the title -- Kill interaction. This other secondary mechanical role stuff is good to talk about, but it's not really where I'm coming from with the message I'm trying to get across about viability. I'm specifically talking a...
- by Himiko Kuronaga - at 2015.12.01 20:36:00
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249. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Adipem Nothi wrote: Himiko Kuronaga wrote: Adipem Nothi wrote: Himiko Kuronaga wrote: In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where th...
- by Himiko Kuronaga - at 2015.12.01 20:13:00
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250. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Adipem Nothi wrote: Himiko Kuronaga wrote: In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts a...
- by Himiko Kuronaga - at 2015.12.01 15:52:00
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251. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
CaP XZ wrote: Himiko Kuronaga wrote: CUSE TOWN333 wrote: Heavys still stomp in PC against who ever the opponent is. Do you say that as a heavy? Or as someone who has to rely on them to get a job done? I ask this because I am putting do...
- by Himiko Kuronaga - at 2015.12.01 11:42:00
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252. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal scouts are viable up unti...
- by Himiko Kuronaga - at 2015.12.01 10:47:00
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253. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
When I talk about the Terminator thing, I want to put this scene in your mind. https://www.youtube.com/watch?v=dnGVoiJj3ng Notice its not all about dishing out damage as much as shrugging it off. Heavies have not really done this in recent me...
- by Himiko Kuronaga - at 2015.12.01 10:20:00
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254. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
I believe the heavy suit generally survives around a second longer than an assault, assuming neither are attempting to dodge. Five would be stretching things really far. One second doesn't seem much longer, and it isn't. Not when you can't dodge ...
- by Himiko Kuronaga - at 2015.12.01 10:11:00
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255. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
The unfortunate reality is that one great slayer with two rep logis is not as strong as three great slayers. It's just compromising based on what is available. And who knows, maybe there IS an argument to buff resistance somewhere in there. All...
- by Himiko Kuronaga - at 2015.12.01 09:54:00
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256. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
When we had been taking on Random Gunz our battles had devolved into simply putting a Bons into the hands of every person on the team -- including our logis. Feel free to ask anyone on the other side of how silly that got. That's how outclassed th...
- by Himiko Kuronaga - at 2015.12.01 09:50:00
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257. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Assault suits get kills based on whether they have more player skill than their opponent. They are versatile, hit hard, and can fit proper to the situation. I have never been in a matchup in any of my assault suits and thought "Man, I just got har...
- by Himiko Kuronaga - at 2015.12.01 09:37:00
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258. Remove Nanite Injectors from Market... - in General Discussions [original thread]
The largest buff to nanites would be to rework the scoring system so a kill/death is not granted until a clone is destroyed. The primary reason we have the request system mandatory now is because stupid logis would wreck slayer KDR and it was piss...
- by Himiko Kuronaga - at 2015.12.01 06:29:00
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259. Join the cause! Make PC relevant again! - in General Discussions [original thread]
PC doesn't need fixing. The game itself does.
- by Himiko Kuronaga - at 2015.12.01 06:00:00
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260. Anyone with a twitter account please read - in General Discussions [original thread]
Not sure what I have to add to the discussion other than "bump", though. I suppose I could compose a song about the futility of distancing customer relations.
- by Himiko Kuronaga - at 2015.11.30 13:45:00
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