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1981. TIme to kill needs addressing - in General Discussions [original thread]
Taeryn Frost wrote: I've only played a few matches so far today, but I can't say I've noticed a significantly shorter TTK. Although, my playstyle has evolved into turtle tactics so I only poke my head out every once in a while. That alone...
- by Himiko Kuronaga - at 2013.11.06 07:26:00
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1982. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
You don't need a super fast strafe to make it a functional tracking shooter. Halo by no means has a fast strafe. You simply need responsive aiming, clear hitboxes, natural acceleration and deceleration on actions like directional movement while j...
- by Himiko Kuronaga - at 2013.11.06 05:49:00
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1983. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
Alpha 443-6732 wrote: Cosgar wrote: Vyzion Eyri wrote: Cosgar wrote: That 10% buff was implemented because nobody could hit anyone. Ambushes ended based on time and KB/M aiming was horrible. This change had no focus, there hasn't been...
- by Himiko Kuronaga - at 2013.11.06 05:34:00
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1984. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
Cosgar wrote: Vyzion Eyri wrote: Cosgar wrote: That 10% buff was implemented because nobody could hit anyone. Ambushes ended based on time and KB/M aiming was horrible. This change had no focus, there hasn't been anything in the patch no...
- by Himiko Kuronaga - at 2013.11.06 04:48:00
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1985. Most useless prototype weapon?? I nominate the Viziam laser. - in General Discussions [original thread]
Tech Ohm Eaven wrote: Was just wondering what prototype weapons are either outperformed or have equal performance to a basic weapon?? Hmm so far lets see: Basic laser 17 damage, 84m range Viziam laser 17 damage, 84m range And the Viziam lase...
- by Himiko Kuronaga - at 2013.11.06 03:45:00
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1986. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Beld Errmon wrote: I am afraid CCP has done exactly what they wanted to do with the KB/M in dust, artificially limit a users ability to shoot with it, these fine aim issues are a deliberate result of their emulator, when they first brought this...
- by Himiko Kuronaga - at 2013.11.05 17:23:00
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1987. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
Cosgar wrote: Spaceman-Rob wrote: Go play 5 seconds of cod ghosts and tell me dust doesn't feel like a high HP tracking shooter. Go play 5 seconds of Halo (the first one) and tell me dust doesn't feel like a twitch FPS. Well, if we're t...
- by Himiko Kuronaga - at 2013.11.05 17:18:00
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1988. New update makes it painfully obvious the HMG needs help - in General Discussions [original thread]
steadyhand amarr wrote: Why is hmg. Missing shots because when used it I was not missing. To disrespect but I think a lot of people are using it wrong. Like pretty much every gun that's not an AR It's guaranteed to miss shots because thats ...
- by Himiko Kuronaga - at 2013.11.05 17:13:00
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1989. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
Monty Mole Clone wrote: Himiko Kuronaga wrote: Monty Mole Clone wrote: you can take allot more fire in this game compared to other games, what are you people smoking? give me sum. You live a lot longer in Halo, unless you run into a p...
- by Himiko Kuronaga - at 2013.11.05 16:58:00
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1990. New update makes it painfully obvious the HMG needs help - in General Discussions [original thread]
Try using the HMG now, steady. It couldn't even kill time. Hit detection went through the roof for everybody else, so they are dealing 100% of the DPS they put out. The HMG is still guaranteed to miss shots, because thats the way the weapon is d...
- by Himiko Kuronaga - at 2013.11.05 16:53:00
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1991. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
Monty Mole Clone wrote: you can take allot more fire in this game compared to other games, what are you people smoking? give me sum. You live a lot longer in Halo, unless you run into a power weapon of some sort.
- by Himiko Kuronaga - at 2013.11.05 16:48:00
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1992. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
I said "recent" upgrade to aim assist. And actually yes, they did mess with it some in this build as well. Felt it on my scrambler rifle immediately. It is now tracking further into effective range with some weapons. Used to cut off just outside ...
- by Himiko Kuronaga - at 2013.11.05 16:39:00
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1993. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
steadyhand amarr wrote: Last night my iscr went from good to godly so HP across the board might need boosting back up 1.7 hits it's gonna get a lot more godly. Good thing we're both spec'ing the right way brother lol.
- by Himiko Kuronaga - at 2013.11.05 15:28:00
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1994. 1.7, some discrepancy on scout stats - in General Discussions [original thread]
The reason this happened is most likely that they were experimenting with higher scan values across the board, and after they settled on 16 meters for scouts they forgot to change the values back on the regular frames. CCP does this a lot.
- by Himiko Kuronaga - at 2013.11.05 15:26:00
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1995. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus. But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was ...
- by Himiko Kuronaga - at 2013.11.05 15:20:00
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1996. molden heath police.... no more? - in General Discussions [original thread]
MHPD was always intended to be a temporary thing, but there are still a few folks left at the moment. How long they stay, I don't know.
- by Himiko Kuronaga - at 2013.11.05 13:30:00
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1997. 1.6, Changes and Performance Boost - in General Discussions [original thread]
Well, i can confirm that im about 4 matches in now and my frame rate has indeed seized up and gone to hell. The hit detection is actually being remarkably responsive even after the frame rate drop though. Much more than I would expect. It should...
- by Himiko Kuronaga - at 2013.11.05 12:35:00
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1998. 1.6, Changes and Performance Boost - in General Discussions [original thread]
Oswald Rehnquist wrote: Himiko Kuronaga wrote: I don't see any difference in performance whatsoever. Pretty sure you're just experiencing "first match of the day" frame rate. Play a few more and wait for the memory leak to set in. I mu...
- by Himiko Kuronaga - at 2013.11.05 12:18:00
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1999. 1.6, Changes and Performance Boost - in General Discussions [original thread]
I don't see any difference in performance whatsoever. Pretty sure you're just experiencing "first match of the day" frame rate. Play a few more and wait for the memory leak to set in.
- by Himiko Kuronaga - at 2013.11.05 12:04:00
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2000. We need more satisfying sounds to weaponry - in General Discussions [original thread]
Wish the AR would sound more like blasters do in space. http://www.youtube.com/watch?v=yRhUAYIJ1qE http://www.youtube.com/watch?v=USipZ0qGVr4 Note it sounds distinctively less like a modern rifle or artillery like the current AR does, and h...
- by Himiko Kuronaga - at 2013.11.05 09:33:00
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