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Summa Militum
Abstract Requiem
1
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Posted - 2015.12.01 01:58:00 -
[61] - Quote
I would like this idea if more players were willing to charge at the enemy to provide me with assistance when engaging multiple targets.
Scenario: -I charge at 4 redberries to kill them -My team does not charge forward with me -I kill 2 and engage the third -Redberry #4 revives first two redberries killed -Cycle continues until they kill me -I yell out "Cowards, all of you!!!" at my teammates. |
Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.12.01 03:41:00 -
[62] - Quote
@Summa Militum
Maybe you should try your hand at melee. No one recovers from a proper fisting. You are pretty much guaranteed now to be able to smack the life out of someone.
Dust 514 Market Trello. The essential resource for trading in Dust.
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maybe deadcatz
Serris Inc
1
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Posted - 2015.12.01 04:22:00 -
[63] - Quote
Why not have the revival system like in planet side 2?
You go down,if there's a nanite injector near then the person with it will see your downed indicator.
They stab you,and you see a notification that player sk and so wants to revive you,and you get the x butoon changed to press x to get up.
Bam. They can't force revive you,and you can choose to get up.
Also people complaining about dirty needles. I hope you get beaten to death by a dirty needle,because at its a revive.
Ha!You can't kill me! I'm already dead!
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Booby Tuesdays
Bad Mother Thukkers
2
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Posted - 2015.12.01 06:01:00 -
[64] - Quote
I would go a different route, and have the built in needle be only available on Logi suits and Basic suits. With max skills, an advanced needle should still be better than the "hidden" one. This would still encourage dedicated revivers to carry the Pro and State needles, especially if Nanocircuitry gives a 50% bonus at max skills. It would allow the Pro and State needles to essentially put a dropsuit in an "overdrive" state immediately upon revival that could last for say 5 seconds.
This would almost guarantee you could get to cover after a revive, the number one complaint and reason why no one asks for a revive. Well, that and the fact that being revived doesn't eliminate peoples precious KDR. The needle eliminating a death, but not a kill, would go a looooooong way towards making people actually want a revive.
The incentive to carry better needles would still be out there, but the need to sacrifice a different piece of equipment is eliminated.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Aeon Amadi
13
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Posted - 2015.12.01 06:09:00 -
[65] - Quote
At first I was
Then I was all
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.12.01 06:29:00 -
[66] - Quote
The largest buff to nanites would be to rework the scoring system so a kill/death is not granted until a clone is destroyed. The primary reason we have the request system mandatory now is because stupid logis would wreck slayer KDR and it was pissing everybody off.
New players are often the ones most likely to need a nanite pumped into them and they tend to have the situational awareness of a potato, thus do not hit the request button as they should.
Fix the scoring system and remove the request restriction. Then the veteran players can watch over the bad ones easier.
This is a positive and endearing message brought to you by Himi.
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Professor Mehaffey
Amarr Templars Amarr Empire
55
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Posted - 2015.12.01 06:33:00 -
[67] - Quote
Yes please.
FREEEDDDOOOMMM
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.12.01 23:18:00 -
[68] - Quote
deezy dabest wrote:The current revive situation is BLAH.
Putting them in every suit would just make squads even more over powered in my opinion. It would also encourage more pro stomping IMO.
The real problem with revives is if you are not on comms with the person that went down you end up getting killed or them timing out while you try to make sure it is safe, after all someone did just die there.
I think if you wanted to see more revives the way to go about it would be adding a remote revive type tool that is based on the rep tool. Basically higher levels would allow slightly higher distances for revives. This would allow for revives from cover as oppose to being farmed by someone calling for help.
Something like:
Basic 8m Standard 10m Proto 12m
The proto level in that case would probably be getting into the OP area but that's just an example of progression. I like it, however I find myself asking why can't we have both? Direct revive injectors on all suits, and a ranged revive tool that provides a short small arms invulnerability shield buff.
I've updated the OP with this suggestion and your repair tool ranges.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.12.02 01:14:00 -
[69] - Quote
Discussion point.
The abundance of dropsuit injectors revives and ranged revives that make a player almost invulnerable to small arms fire (for five seconds), all meld together to create a scenario where headshots and double tapping downed mercs is extremely important. How do you feel about that?
Personally, I feel better about being able to coexist with snipers in this scenario. If they can take me out with a headshot (or double tap my dying body) with the safety of range, that's fair.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Bishop Harcourt
K-A-O-S theory
27
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Posted - 2015.12.02 03:13:00 -
[70] - Quote
Jadek, to continue our discussion from Twitter.
This only treats a symptom of the larger problem. Putting injectors on everyone will only lead to even less revives. It just brings back the old "dirty needle" fear of old. Why would anyone trust the assault or heavy to have a single skill point spent in nano circuitry. The hard fact remains, Clones Don't Matter. We need to figure out a way to change that.
Now the ranged revive tool has promise and merit on its own. And with a Caldari bonus, it will be awesome.
Oh, and to all you ungrateful a**holes, we are not distracted, lazy, or Bogart'n revives. We see what you don't. That group of reds you stupidly charged at without backup hasn't moved. They are waiting for someone dumb enough to run in with that dirty needle you hate so much.
Logibro,
Director,
KAOS THEORY's Official Minister of Science and Magic.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.12.02 04:01:00 -
[71] - Quote
No, haven't seen the said original idea, but there's no need in removing a nicely working part of gameplay. Well, as long as reviving isn't bugged.
No one wielding the injector? I call bull, what other equipment can compete with dirty needle in terms of PG and CPU???
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.12.02 04:05:00 -
[72] - Quote
Rather than give everyone a needle, which we already can have if we want, maybe we should look at why people aren't reviving in the first place.
Over thinking, over analyzing separates the body from the mind.
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Professor Mehaffey
Amarr Templars Amarr Empire
65
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Posted - 2015.12.02 04:09:00 -
[73] - Quote
Alena Ventrallis wrote:Rather than give everyone a needle, which we already can have if we want, maybe we should look at why people aren't reviving in the first place. Because people qqed on the forums saying that people kept reviving them and kept getting them killed because it was in front of the enemy.
FREEEDDDOOOMMM
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.12.02 06:47:00 -
[74] - Quote
I don't think that revives are bad, as much as I think that the other respawn options are too good.
Why would you ever want a partial respawn when you can come back at full health, full ammo, and near team mates in 3 seconds on an Ammar uplink? Why would you want to be revived in the middle of an intense firefight when you can respawn on another letter and assault the position from a different direction.
We need to work on psychological changes to the playerbase, not the ridiculous power creep that's being suggested now. Given the option to increase accessibility of a needle and increasing the perceived value of a clone, I choose the latter. Maybe, for example, we could add a +5 second respawn penalty if your clone is killed after being downed. In this way, players might want to be picked up instead of waiting 8 seconds (at minimum) to respawn.
I never thought I would say this, but stop catering to the lowest denominator on this one
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2015.12.02 17:04:00 -
[75] - Quote
Started a poll: https://twitter.com/kazeeyrou/status/672081052500824064
I'll post later with a response when I'm available.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Mortedeamor
The Black Masquerade
2
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Posted - 2015.12.02 17:13:00 -
[76] - Quote
Meee One wrote:Jadek Menaheim wrote:Instead, automatically place them in suits (without taking up any player fitting slots).
The idea is giving everyone the ability to revive because as it is now, people (particularly Assaults) don't seem to want to place it on their suits as they can't justify the slot/fitting cost. Assault class players are generally closer to the action of people dying.
Remove all nanite injectors from the market and refund them. In their place, have a base level nanite injector fitted to a hidden eq slot on all dropsuit. The healing power of this basic nanite injector goes up across all suits you fit as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would provide a boost to nanite injectors giving you (if you had max nanocircuitry skills) 100% revive. Another buff for assaults? No Scenario: -2 assaults go in with hives -never need reps because of needles -never need ammo because large hive capacity =too much autonomy Assaults are meant to "kill stuff",not revive. Let revives be rare,that way those that choose to do so will be appreciated more. For equipment considerations logis and commandos come first,assaults come last.
yeah this would be nasty....every assault would be able to cover themselves ...slayer squads would be unstoppable
i mean just think about it lol..everyone could revive everyone lol no just no
ONE UNIVERSE
ONE WAR
ONE MOTHER kitten GOD kitten SYSTEM
PORTDUST514
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.12.02 19:24:00 -
[77] - Quote
Mortedeamor wrote:yeah this would be nasty....every assault would be able to cover themselves ...slayer squads would be unstoppable
i mean just think about it lol..everyone could revive everyone lol no just no That's why you double tap, or aim for the head. #DustZombies
Dust 514 Market Trello. The essential resource for trading in Dust.
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GLOBAL RAGE
Consolidated Dust
188
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Posted - 2015.12.02 19:37:00 -
[78] - Quote
Meee One wrote:Echo 1991 wrote:golpe 4 wrote:Love how this started out as a dude wanting needles on all suits because he probably lost some expensive suit and no one was around with a needle. Sry bro but many people have different ways of playing and many people decided running needles on their suit doesn't fit there playstyle It's got nothing to do with playstyle, people don't want to risk dying to help a team mate and I'm fairly certain Jadek doesn't give a damn if he loses an expensive suit. He's asking for something that will literally benefit everyone, it's making it so everyone has the capacity to pick someone up. You still don't have to actually do it. But healing and revs are the medics job. Not the rogue (scout),not the warrior (assault).
IRL everyone carries a med kit, it should be the fallen's choice to press X, and then any team member to apply healing. After 36,000 respawns you'd qualify as a medic - defacto.
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Thaddeus Reynolds
Facepunch Security
565
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Posted - 2015.12.02 19:38:00 -
[79] - Quote
Jadek Menaheim wrote:Mortedeamor wrote:yeah this would be nasty....every assault would be able to cover themselves ...slayer squads would be unstoppable
i mean just think about it lol..everyone could revive everyone lol no just no That's why you double tap, or aim for the head. #DustZombies
Well...hmm...are Empyreans in New Eden Technically Undead as well as being Infomorphs?
also...with the addition of the Remote Pick Up as an option I'll +1 this after finishing this post
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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SAMEERio
WarRavens Imperium Eden
51
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Posted - 2015.12.02 19:49:00 -
[80] - Quote
Am I the only person who revives?
Trading514
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benandjerrys
Vader's-Fist The Empire of New Eden
1
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Posted - 2015.12.02 20:39:00 -
[81] - Quote
SAMEERio wrote:Am I the only person who revives?
Nah bruh. Current 40m range indication can be the only indication that a low db scout is nearby.
Also when I logi pc... Screw your doctrine 100% needles are always on hand.
ONE VOICE//ONE COMMUNITY
Support Dust/EvE cross content
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Twelve Guage
Random Gunz Rise Of Legion.
1
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Posted - 2015.12.03 01:57:00 -
[82] - Quote
I love where the discussion on needles is going. However I feel that a player having to wait for someone to call for revives is a bit lackluster. The problem is in how a person is revived.
Having to wait for a downed player to x up for revives puts both the player and downed player in a really bad position. It would be better if the player could just stab the down player with the injector then walked away to do other things. At this point the downed player is then given the option to accept the revive or pass on it.
This does two very crucial things. The first and most important being that the person with the injector is not stuck waiting for the downed player to x up. It frees them to other things like shoot at the person coming around the corner. The second thing this does is give the downed player the option to choose if they want to accept the revive (so that they can continue to fight at an objective) or not ( so they can move on to the next objective).
The Mistress of Massdrivers
Buying Council's Modified Repair Tool 4m ea
Check out my thread in player
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Happy Violentime
1
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Posted - 2015.12.03 02:39:00 -
[83] - Quote
Twelve Guage wrote: I love where the discussion on needles is going. However I feel that a player having to wait for someone to call for revives is a bit lackluster. The problem is in how a person is revived.
Having to wait for a downed player to x up for revives puts both the player and downed player in a really bad position. It would be better if the player could just stab the down player with the injector then walked away to do other things. At this point the downed player is then given the option to accept the revive or pass on it.
This does two very crucial things. The first and most important being that the person with the injector is not stuck waiting for the downed player to x up. It frees them to other things like shoot at the person coming around the corner. The second thing this does is give the downed player the option to choose if they want to accept the revive (so that they can continue to fight at an objective) or not ( so they can move on to the next objective).
Edit: While we're at it there really needs to be some kind of indicator that lets people know if the person with the needle is above or below them. Half of the people who call out for revives don't realize that the needle near them is sometimes above or below them.
This. Unless I'm in an officer suit I would never request a revive from a random in this game, too many selfish, stupid players with 0 awareness.
Once I was in a game and ended up with 50+ kills, 30 of which was from 1 guy who kept being picked up by one of his 'helpful' teammates |
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