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HowDidThatTaste
Ancient Exiles
3891
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Posted - 2013.11.05 16:42:00 -
[1] - Quote
Thanks for the upgrade in HP for the heavy suits its a step in the right direction and I honestly had hoped it would be what was needed. However what it shows is how way underpowered the HMG actually is. What is funny is that now I can survive long enough that I need to reload however in a battle against an AR or any other weapon my 6 second reload gets me killed.
The fact that a full clip of my HMG does not effectively kill a hopping AR at mid to close range is stupid. If I wanted to run dual smg's I would have better range and quicker kills
Back to the AR |
steadyhand amarr
TeamPlayers EoN.
1708
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Posted - 2013.11.05 16:49:00 -
[2] - Quote
The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Takron Nistrom
Tinfoil Hatz
107
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Posted - 2013.11.05 16:53:00 -
[3] - Quote
I get killed by HMGs all the time, I dont see the issue tbh
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2143
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Posted - 2013.11.05 16:53:00 -
[4] - Quote
Try using the HMG now, steady. It couldn't even kill time.
Hit detection went through the roof for everybody else, so they are dealing 100% of the DPS they put out. The HMG is still guaranteed to miss shots, because thats the way the weapon is designed. It simply can't hang with everybody else.
Takron Nistrom wrote:I get killed by HMGs all the time, I dont see the issue tbh
Stop running straight at them and learn how to strafe while aiming.
Suddenly you won't be getting killed anymore. |
steadyhand amarr
TeamPlayers EoN.
1708
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Posted - 2013.11.05 16:56:00 -
[5] - Quote
Why is hmg. Missing shots because when used it I was not missing. To disrespect but I think a lot of people are using it wrong. Like pretty much every gun that's not an AR
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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steadyhand amarr
TeamPlayers EoN.
1709
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Posted - 2013.11.05 16:58:00 -
[6] - Quote
Edit was ment no disrespect my phone is trolling me again
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Jake Bloodworth
Molon Labe. RISE of LEGION
212
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Posted - 2013.11.05 16:59:00 -
[7] - Quote
steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying
The "point defense" argument is so old and tired. Heavies are meant for nothing right now. I don't think we are as impotent as the OP says, but we are certainly a class without a role. Point defense requires having the tools to succeed at the role. We have health, but no teeth. The HMG, while better in CQC than the AR, is only mildly better. Our extra health is offset by the fact that we are much easier to hit because of our hulking size. I would gladly be pigeon holed into a point defense role if we were given the ability to do it. |
HowDidThatTaste
Ancient Exiles
3892
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Posted - 2013.11.05 17:07:00 -
[8] - Quote
steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying
As a heavy from the beginning anyone who says the heavys role is solely for point defense has been mislead by the public. Please show me where the heavy role is defined as a point defense playstyle?
I can assure you I have taken as many points as I have guarded.
Back on topic about the HMG is the problem with its limited range and horrible missed shots the weapon is much weaker as hit detection and aim assist have been added.
The true test is s if the HMG was in a good spot we would have at least one nerf the HMG thread a month, like we do for every other weapon in the game , when was the last time you saw thread about that? Chromosome? When the hmg at least had range!
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Cosgar
ParagonX
7322
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Posted - 2013.11.05 17:07:00 -
[9] - Quote
steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying It's a FPS, we all have weapons, we're all slayers to some capacity. When you can go toe-to-toe against a heavy and kill them with a toxin SMG, something is wrong. In earlier builds, the HMG was a forced to be reckoned with against anyone stupid enough to engage one head on. It made people stop playing like lemmings on crack and use tactics like flanking, team work, or simply focusing on a range advantage. Overheat and long reload time was its disadvantage. Now if you use one, it's just a liability.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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The dark cloud
The Rainbow Effect
1827
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Posted - 2013.11.05 17:08:00 -
[10] - Quote
in my opinion the HMG accruacy should be faster aquired as it is now. The thing is the HMG needs time to gain its accuracy while weapons like the AR are 100% accurate. Basically make it so that the HMG reticle becomes smaller quicker.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Rasatsu
Much Crying Old Experts
878
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Posted - 2013.11.05 17:08:00 -
[11] - Quote
I just had a nice empty ambush with a guy who insisted on going HMG against AR+LAV.
He didn't lose several clones because the HMG is bad, he lost because he was alone against someone who could hide behind an LAV and run off when ever needed.
If reloading is an issue then you're using the HMG wrong. Get some support. |
chase rowland
The Enclave Syndicate Dark Taboo
61
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Posted - 2013.11.05 17:09:00 -
[12] - Quote
i dig the thread, keep it going, the HMG needs serious work done to it. for some reason CCP is too ignorant to recognize this issue or they dont play their own game. one or the other, CCP needs serious work too. |
Beren Hurin
Onslaught Inc RISE of LEGION
1761
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Posted - 2013.11.05 17:11:00 -
[13] - Quote
If a heavy is soaking up bullets and attention then other people aren't. |
Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2145
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Posted - 2013.11.05 17:13:00 -
[14] - Quote
steadyhand amarr wrote:Why is hmg. Missing shots because when used it I was not missing. To disrespect but I think a lot of people are using it wrong. Like pretty much every gun that's not an AR
It's guaranteed to miss shots because thats the way it works with the dispersion. Unless you fire it for a full second while standing still or crouching 90% of your DPS is missing. You can get away with that in pubs, because pubs are full of people who are actually just that bad.
If I crouch, Its headshots for the other guy all day long. It doesn't matter how accurate it makes me, he can still strafe and avoid my fire via skill but I'm dead in the water and not allowed to mess anything up.
If I strafe, I'm missing the majority of my shots regardless of how long I fire because thats the way the weapon works, and not gaining really any evasion if my opponent isn't completely stupid. It is not difficult to hit a heavy, moving or still.
For a heavy to be effective he absolutely must track his target perfectly for the entirety of the engagement while remaining relatively motionless. This applies even at the closest ranges, which is beyond stupid. If he fails to track his target for even half a second, the DPS advantage goes to his opponent and his opponent WILL NOT fail to finish off the gigantic heavy suit target.
People who don't use an HMG often say that we are using it wrong, yet for how popular the HMG is there is absolutely no one in PC who is currently "using it right". That should tell you something about the difference in effectiveness between using it on good opponents and using it on bad ones.
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MCEINSTEIN08
ADAMANTIUM CORE
52
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Posted - 2013.11.05 17:14:00 -
[15] - Quote
No matter how much Shield & Armor you up-grade to, if your HMG isn't performing as well as all the other AR, shotguns and others, the Heavy still a bad deal.
First of all the HMG is the last one to be attainable in the Armory, level V (you would think it is the best). The HMG is great a close range when the opponent is facing you and not jumping around like they all do. Long range pretty useless.
My main concern is the actual slow motion of the Heavy Armor, when trying to follow a jumping Scout or Medium Suit. Not only I cannot turn as fast, but usually they have time to empty their clip and reload before I can turn around. |
Sgt Kirk
SyNergy Gaming EoN.
2624
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Posted - 2013.11.05 17:15:00 -
[16] - Quote
steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying The amount of heavies I see charging objectives by myself or not approaching a situation tactically is frightening.
I'm not even trusting people anymore when they say heavies are UP because I see stupid **** like this, when I see Idiots from Molon Labe use heavy suits to the point where I almost **** myself in fear of them (travelling in squads with at least one logi) then I know something is painfully wrong, as well as the HMG ripping me apart when I approach an objective.
When the SP 6x comes into place I'll have enough to get my proto heavy and boundless HMG and I'll be able to see for myself if the heavy is legitimately **** poor or idiots just don't use them right and lone ranger the suit. (the Molon Labe experience supports the later)
The newer the berry the dumber the juice.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4414
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Posted - 2013.11.05 17:20:00 -
[17] - Quote
The HMG is so underpowered there's literally NOBODY CALLING FOR A NERF.
Threads I've seen asking for nerfs:
- Laser Rifles
- Assault Rifles
- Scrambler Rifles
- Mass Drivers
- Grenades
- Uplinks
- Forge Guns
- HAVs
- LAVs
Basically almost everything everyone uses in pubs EXCEPT the bloody HMG. Isn't that funny? I haven't seen a nerf HMG thread since Chromosome.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Porkchop Samitches
Red Star. EoN.
4
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Posted - 2013.11.05 17:20:00 -
[18] - Quote
The only problems with the HMG are the range and the accuracy. Calculated DPS is fine, its the spread and lack of range range that makes it an overall UP weapon. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4414
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Posted - 2013.11.05 17:22:00 -
[19] - Quote
Sgt Kirk wrote:steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying The amount of heavies I see charging objectives by myself or not approaching a situation tactically is frightening. I'm not even trusting people anymore when they say heavies are UP because I see stupid **** like this, when I see Idiots from Molon Labe use heavy suits to the point where I almost **** myself in fear of them (travelling in squads with at least one logi) then I know something is painfully wrong, as well as the HMG ripping me apart when I approach an objective. When the SP 6x comes into place I'll have enough to get my proto heavy and boundless HMG and I'll be able to see for myself if the heavy is legitimately **** poor or idiots just don't use them right and lone ranger the suit. (the Molon Labe experience supports the later)
Join a PC game and share your experience. Trying anything out in pub games is a waste of time.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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steadyhand amarr
TeamPlayers EoN.
1711
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Posted - 2013.11.05 17:28:00 -
[20] - Quote
Taste I understand your point but I'm going to disagree even with an adv suit I could a point vs 6 people and in PC iv seen soda do things to people that would get him locked up by concord. The simple truth is heavys are either a lot of health or a lot of damage.
The only tweak the hmg should get is too its spread.
Heavys are a point defense class assaults are the ones who take the points and scouts find out wtf is going on. Iv seen this happen at all levels of pc as well.
I never got why u use heavy suits as ur playstyle more fits assult tbh.
I Di respect your view I just disagree with it :-). And your breathern are really really bad players :-(
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Jake Bloodworth
Molon Labe. RISE of LEGION
214
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Posted - 2013.11.05 17:40:00 -
[21] - Quote
Lance 2ballzStrong wrote:Sgt Kirk wrote:steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying The amount of heavies I see charging objectives by myself or not approaching a situation tactically is frightening. I'm not even trusting people anymore when they say heavies are UP because I see stupid **** like this, when I see Idiots from Molon Labe use heavy suits to the point where I almost **** myself in fear of them (travelling in squads with at least one logi) then I know something is painfully wrong, as well as the HMG ripping me apart when I approach an objective. When the SP 6x comes into place I'll have enough to get my proto heavy and boundless HMG and I'll be able to see for myself if the heavy is legitimately **** poor or idiots just don't use them right and lone ranger the suit. (the Molon Labe experience supports the later) Join a PC game and share your experience. Trying anything out in pub games is a waste of time.
This is the truth here. I was a Heavy defender for a very long time. I have MANY times put up score of 30+ kills and 1-3 deaths. I though... what's wrong? I just didn't see it. So everyone said go do PC. So away to PC I went. I fought SVER... 15 kills and 5 or 6 deaths. I fought Southern Legion when they actually played. 15 kills and 10 deaths. I was fine with those scores as I'm far from a hardcore gamer these days. I still preached the strengths of the heavy.
Then I fought KNIGHTS OF THE R..... Oh who am I kidding... lol. They didn't fight us, they hired Ancient Exiles. 10 kills and 15 deaths. And, for the first time... I did not see a single other HMG user. Their heavies were roof camping with forges(No, I don't have an issue with that actually). Shortly after I filled in for an alliance corp. We fought AE again. Now, granted... this other corp was the very definition of terrible so I had zero support.... 1 kill... 10+ deaths. A bad game on my part? YES! A strong argument for the utter lack of viability for the HMG heavy. YES.
I rock PUBS with the HMG in a dren suit with advanced HMG. I remain competitive against typical PC corps. I am dead weight in serious PC matches. I can play conservatively and stay alive, but I cannot meaningfully affect the outcome of the match. The heavy is little more than a pubstomper and roof camper. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4416
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Posted - 2013.11.05 17:47:00 -
[22] - Quote
steadyhand amarr wrote:Taste I understand your point but I'm going to disagree even with an adv suit I could a point vs 6 people and in PC iv seen soda do things to people that would get him locked up by concord. The simple truth is heavys are either a lot of health or a lot of damage.
The only tweak the hmg should get is too its spread.
Heavys are a point defense class assaults are the ones who take the points and scouts find out wtf is going on. Iv seen this happen at all levels of pc as well.
I never got why u use heavy suits as ur playstyle more fits assult tbh.
I Di respect your view I just disagree with it :-). And your breathern are really really bad players :-(
Point defense?
A Gallente suit + AR + a logi behind him can do the same exact job, better. So I don't get this argument. I strongly disagree on this "point defense" argument with a weapon that chucks spitballs at people.
Good heavies know the limits of the suit / class, and anyone who's been playing this game for as long as some people here in this thread know the limits, and knowing the limits of any suit means nothing if the weapon they use is poop!
I'm sorry, but I've had some good games against good teams with the HMG also, but that's because I played like a p*ssy. Like literally hiding behind medium suits and crying for reps after an encounter with an SMG! It's pathetic the playstyle of a heavy now in PC games. Hiding and chucking nades, then when some people approach you, you jump and say "BOO!" and literally spray and pray they're bad players so you'll live long enough to repeat the process.
That's pathetic. A class that used to push the lines of assault in Chromosome and before, forced to being a p*ssy camper with a big arse heavy weapon... lol. Funny I have more confidence in an SMG than I do with an HMG.
I strongly disagree with people that say the HMG is fine. The gun is not fine, and that's proven by ANYONE saying the gun is OP.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Rynoceros
Rise Of Old Dudes
1201
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Posted - 2013.11.05 18:18:00 -
[23] - Quote
Let's petition to get Sharpshooter (Dispersion) on HMGs included in 1.7 with a 10% reduction to current dispersion.
The other high dispersion weapons get it, and it makes a healthy improvement to those weapons when applied. Why not ours?
Cheeseburgers.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
270
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Posted - 2013.11.05 18:43:00 -
[24] - Quote
The HMG is fine if your fighting newbs, but it is useless as a competitive weapon. And dont tell me im using it wrong, ive been a machinegunner i RL, and im applying what i learnt in the army to the games i play. And in every shooter games like the first modern warfare: COD, battlefield and even Spacemarine with great succes. But in dust the only ones i can suppress is shotgunners and nova knifers. |
MassiveNine
0uter.Heaven Proficiency V.
405
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Posted - 2013.11.05 18:44:00 -
[25] - Quote
steadyhand amarr wrote:Taste I understand your point but I'm going to disagree even with an adv suit I could a point vs 6 people and in PC iv seen soda do things to people that would get him locked up by concord. The simple truth is heavys are either a lot of health or a lot of damage.
The only tweak the hmg should get is too its spread.
Heavys are a point defense class assaults are the ones who take the points and scouts find out wtf is going on. Iv seen this happen at all levels of pc as well.
I never got why u use heavy suits as ur playstyle more fits assult tbh.
I Di respect your view I just disagree with it :-). And your breathern are really really bad players :-(
Sorry bud, but you have no idea what you're talking about when it comes to a heavy. I don't understand people who try a suit out for a day and then all of a sudden it's like they are experts on the subject. Taste, lance, and myself have all been running a heavy pretty much since the day it was conceived so what makes you think you know it any better than us? Same goes for anyone, not just you.
The real joke here though is that the single weapon in the game most affected by dispersion does not have a skill to reduce it, yet weapons like the SMG and AR do? |
Lucifalic
The Generals EoN.
152
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Posted - 2013.11.05 18:46:00 -
[26] - Quote
I'm a scout... Hmg does tear me up... But the ar does so much faster at all ranges. I don't know of one Real hmg (let alone a minigun) as weak as in dust. Hmg should have more range and hit harder then an ar any day of the week at the price of accuracy. But in close should deliver so much lead (or plasma) on target the accuracy isn't really an issue. I do, however, feel that heavies shouldn't be able to turn on a dime with It and to keep up to a sprinting scout a heavy would have to be leading them to begin with. I think that's fair.
Heavies should also have resistance to all small arms on their base armor (not the added plates) of say 30% or something. To counter that though there should be a weak spot at their back to balance that out.
Add some actual dispursion to ar's (make them do some burst firing rather then spray) and you got a win there. |
NinjaOnMyX
Forty-Nine Fedayeen Minmatar Republic
0
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Posted - 2013.11.05 18:48:00 -
[27] - Quote
I can understand the frustrations of a Solo HMG Heavy....but I also see why they are as they appear to be. With a high HP Ceiling & the Rep Tool Buff it becomes more obvious that the intended Role of the Heavy HMGer is in fact Tanking & Area Denial. The HMG Spread allows for high AoE DPS in a Cone, lending to the Area Denial aspect. AR is Single Target DPS, thus giving it the 1vs1 advantage vs a Solo HMG Heavy.
The Core of the issues stem from Map Design & shoddily counter-intuitive Counterplay. Maps (Save 1 or 2 "Choke Points") are not designed for the HMG to be effective enough. Couple this with the OP replenishing Nade & Mass Driver Spam.....& you have a broken RPS System. Nades need to be significantly reduced in Resupply Rate, or better yet.....no Resupply at all unless @ a Supply Depot. & even then it should require a Suit Switch (To the same Suit if you so please) to replenish. Nades should be Supplementary.....not a Primary or Replacement. Mass Driver Spam would be less prevalent with a RoF Nerf to compensate for their ability to be replenished via Nanohive.
This is how I personally view the situation. |
Lucifalic
The Generals EoN.
152
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Posted - 2013.11.05 19:11:00 -
[28] - Quote
Md is fine. It hardly competes with an ar |
NinjaOnMyX
Forty-Nine Fedayeen Minmatar Republic
1
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Posted - 2013.11.05 19:52:00 -
[29] - Quote
Lucifalic wrote:Md is fine. It hardly competes with an ar
This statement right here is a prime example of why Gamers are collectively getting less intelligent......& why Games have only gotten worse ala Homogenization..... If you were to have it your way we would all hold the same exact Gear on a flat surface......
MD is AoE, thus excessively effective at Multi-Target DPS, Non-LoS, and around Cover. As it currently stands, current RoF, it has the potential to go toe-to-toe with any other Weapon System......minus a Forge & Sniper @ Range. People see the Mass Driver as "Fun" b/c it is now working effectively beyond its original intended purpose. FUN =/= Balanced...... If you can see an AR & they can see you, and both are at the "Pinnacle" of Skill in your respective Weapon Systems.......you SHOULD die. |
Jackof All-Trades
The Southern Legion The Umbra Combine
213
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Posted - 2013.11.05 19:53:00 -
[30] - Quote
The only heavy's you're really worried about are the boundless. Advanced are still to be reckoned with however, so it may arguably still be balanced. I haven't skilled high into heavy's though, so I can't comment. |
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