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1421. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
If they did I doubt there would be all the redline rage about tanks.
- by Henchmen21 - at 2013.08.17 14:40:00
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1422. What being in a tank feels like when proto AV shows up - in General Discussions [original thread]
sammus420 wrote: Verdelle DeMosays wrote: The hardest thing in pubs is finding infantry that understands that, and actively protects you. There is your problem right there. You're looking for competent support in pub matches, which is rea...
- by Henchmen21 - at 2013.08.17 13:05:00
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1423. ETA on respec? - in General Discussions [original thread]
I could get behind a respec at 5 million SP but only if it expired at say 9 million SP.
- by Henchmen21 - at 2013.08.17 02:03:00
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1424. Fail tank collision damage - in General Discussions [original thread]
I like when that happens after you put your front gunner in postilion to shoot him but he's too busy shooting the MCC to notice.
- by Henchmen21 - at 2013.08.17 01:46:00
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1425. My plans if a respec happens. - in General Discussions [original thread]
I certainly didn't regret maxing electronics and engineering.
- by Henchmen21 - at 2013.08.17 01:41:00
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1426. A question for all you assault rifle users out there. - in General Discussions [original thread]
becasue I dont consider the PC and MD guns. But I use them fairly often, sniper as well. your base assumption that the majority of AR users use only the AR is just wrong.
- by Henchmen21 - at 2013.08.17 00:24:00
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1427. What do we want swarm launchers to be like? - in General Discussions [original thread]
Exmaple Core wrote: Henchmen21 wrote: Exmaple Core wrote: Henchmen21 wrote: Make em anti air only. why? then there would be no counter to armor tanks I don't use swarms, be it AV nade or tank I never have a problem with armor t...
- by Henchmen21 - at 2013.08.16 03:22:00
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1428. What do we want swarm launchers to be like? - in General Discussions [original thread]
Exmaple Core wrote: Henchmen21 wrote: Make em anti air only. why? then there would be no counter to armor tanks I don't use swarms, be it AV nade or tank I never have a problem with armor tanks. But than again that takes risking suit...
- by Henchmen21 - at 2013.08.16 01:59:00
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1429. What do we want swarm launchers to be like? - in General Discussions [original thread]
Make em anti air only.
- by Henchmen21 - at 2013.08.16 00:55:00
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1430. Fix AFK farming the right way. - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Henchmen21 wrote: TheAmazing FlyingPig wrote: Buster Friently wrote: Just get rid of the floor in the MCC. Spawn players in strapped to the ceiling. A press of x starts the fall similar to how it works now. ...
- by Henchmen21 - at 2013.08.14 00:57:00
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1431. AV GRENADES!! - in General Discussions [original thread]
after 15 million SP on foot with AV nades and now 3 million into tanks they are fine, but i know to run away from the guy who just dropped a nono hive. Swarms I agree on, with as easy as they are to use they should not be that powerful or at least...
- by Henchmen21 - at 2013.08.14 00:42:00
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1432. Fix AFK farming the right way. - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Buster Friently wrote: Just get rid of the floor in the MCC. Spawn players in strapped to the ceiling. A press of x starts the fall similar to how it works now. Fail to press x in some amount of time, say 2 min, a...
- by Henchmen21 - at 2013.08.14 00:23:00
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1433. So who probably won't cap out? - in General Discussions [original thread]
I got some SP on both my main and Alt but neither is close to capping. Was really a stupid way of doing things.
- by Henchmen21 - at 2013.08.14 00:11:00
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1434. *Headlines* Negative-Feedback Alliance disbanded. *Headlines* - in General Discussions [original thread]
KPDATNIKKA wrote: ALM1GHTY STATIUS wrote: Kane Spero, or rather as negative-feedback refers to him "Dictator Kane" Has thrown a temper tantrum after being challenged for ISK/Leadership. Ever since Kane Spero has joined CPM he has gone into a...
- by Henchmen21 - at 2013.08.13 23:51:00
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1435. Seriously fix the active module wheel selector - in General Discussions [original thread]
Seconded
- by Henchmen21 - at 2013.08.13 22:38:00
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1436. Armor resistance stacking penalty. - in General Discussions [original thread]
Aqil Aegivan wrote: Henchmen21 wrote: Considering I spent an excessive amount of SP for essentially .5% seeing as I am never going run with out some kind of resistance module. I'd say they screwed me over for investing in the skill. The...
- by Henchmen21 - at 2013.08.12 21:29:00
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1437. Armor resistance stacking penalty. - in General Discussions [original thread]
gbghg wrote: Henchmen21 wrote: gbghg wrote: Henchmen21 wrote: Aqil Aegivan wrote: It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills....
- by Henchmen21 - at 2013.08.12 21:15:00
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1438. Armor resistance stacking penalty. - in General Discussions [original thread]
gbghg wrote: Henchmen21 wrote: Aqil Aegivan wrote: It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills. It ensures that there is no way to a...
- by Henchmen21 - at 2013.08.12 20:52:00
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1439. Number one most annoying thing in DUST goes to..... - in General Discussions [original thread]
Mamertine Son wrote: Henchmen21 wrote: GET ATMESON wrote: The reason might be because your in a proto and same blueberrys dont like proto in pub matchs I will never understand how proto effects how well you play and why people QQ abo...
- by Henchmen21 - at 2013.08.12 20:39:00
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1440. Armor resistance stacking penalty. - in General Discussions [original thread]
Aqil Aegivan wrote: It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills. It ensures that there is no way to achieve 100% damage resistance. T...
- by Henchmen21 - at 2013.08.12 20:34:00
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