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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2648
|
Posted - 2013.08.13 21:04:00 -
[1] - Quote
Topic.
I would start off by saying that I myself am an AFK'er, and would like to see it stop, though not by force. The carrot is much better than the stick. At present, there is no promise of a carrot, yet rumors abound about the legion of sticks marching upon us.
On to my view of the current situation then, being the AFK issue. I believe it is the result of a combination of a punishing SP system coupled with stale and meaningless gameplay.
The SP system as it is punishes those who don't cap weekly by resetting every week while offering no opportunity to "make up" for previous weeks. If a player doesn't cap out, they permanently lose out on any SP they could've gained. AFK'ing somewhat resolves this issue by allowing a person to cap out with little time investment. The amount of AFK'ers in the game (I can only rely on my anecdotal evidence and others forum posts, as I don't have access to any hard data) should be an indicator that something is inherently wrong with the system as it is. The players AFK'ing, at the same time, show that people still want to participate in the game. They're holding out for something and have enough interest in the games future to want to accrue SP for when that particular piece of content comes through.
The other point I would like to bring up is the lack of any meaningful content, while with what little content we have access to provides nothing compelling or anything that truly matters. Casual pub players play in instanced matches that have no impact whatsoever on either side of the Eve-Dust coin (save for the suits lost / ISK gained during a match). FW is a glorified pub match, benefitting Eve players a bit, while leaving Dust mercs with, again, nothing aside from a bit of ISK and a few lost fits. PC matches make no difference in Eve, despite being considered "end game" content (based on the amount of proto gear used). There is nothing in this game that can "make a difference" to either Eve or Dust because the content is missing and, as a consequence, makes this game feel and behave like a lobby shooter with no goal in mind.
My personal suggestions for resolving the AFK issue would be to create content that would make players want to play, rather than to exploit the current system. Create content that has meaning, like FW loyalty systems, have districts produce Eve PI products, or allow Eve players to create FW contracts for Dust mercs to take on. Forcing players out of AFK mode through patches aimed directly at AFK'ing only serve to solve the symptom and not the root cause. Antibiotics only work until the infection builds a resistance to it.
By only focusing on AFK'ers, you're not improving the game at all. CCP, of all gaming companies, should know that the players will outsmart the developers and find exploits in the system. Sure, you could remove SP gain in the redzone, but then why don't I find a nice corner to AFK at in the combat area? You could also make SP only scale with WP, but then I'd feel horrible for those fresh Academy recruits being thrown into the meat grinder. Then again, you could make the SP system purely passive, but then why should I bother logging on while waiting for my Pilot suit to come out?
There are enough people AFK'ing to suggest that what we have going right now isn't ideal. These same people also show an interest in the games future by actually taking the time to log in and AFK. Make me feel excited to jump out of the MCC, knowing I'm taking away land and clones from my enemies, while also getting paid by an Eve corp with interests in the planets resources that can only be harvested by me. I want to feel important, and I want that one bullet to topple empires. As of right now, the "One Universe / One War" mantra doesn't apply to Dust since we aren't a part of the Eve universe, and our wars are over a bit of farm land.
I leave the thread open for the plebeians to litter with their word vomit. I only ask that you clean up after yourself before you go romping through the sands of the same few maps we've been playing for no reason whatsoever. |
Bittersteel the Bastard
WarRavens League of Infamy
137
|
Posted - 2013.08.13 21:06:00 -
[2] - Quote
DURR DURR TROLL COMMENT |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3117
|
Posted - 2013.08.13 21:10:00 -
[3] - Quote
This is an excellent example of why the initial design goal of this game doesn't work
As Torfi said, "If all the EVE players were to die from a meteor strike, Dust would still work. If all the Dust players were to die from a meteor strike, EVE would still work."
The only way this works is if the games remain so independent of each other that no feeling of interaction or integration can really be given without going against this goal.
The time has obviously come to stop fearing the consequences and just push integration.
Right now that little EVE over the logo doesn't really mean anything, but it should. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2652
|
Posted - 2013.08.13 21:26:00 -
[4] - Quote
Edited OP for a TL;DR. It doesn't do the wall of text nearly as much justice, but it's there now. |
Soldiersaint
Deepspace Digital
324
|
Posted - 2013.08.13 21:29:00 -
[5] - Quote
But I like afk farming . YOU CANT TAKE THAT FROM ME! |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2652
|
Posted - 2013.08.13 21:30:00 -
[6] - Quote
Soldiersaint wrote:But I like afk farming . YOU CANT TAKE THAT FROM ME! The goal of this thread is to drive home the point that if people like playing the game, they won't want to AFK. |
Buster Friently
Rosen Association
1623
|
Posted - 2013.08.13 21:47:00 -
[7] - Quote
Just get rid of the floor in the MCC. Spawn players in strapped to the ceiling. A press of x starts the fall similar to how it works now. Fail to press x in some amount of time, say 2 min, and the drop happens anyway.
You're contracted to fight. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2655
|
Posted - 2013.08.13 21:50:00 -
[8] - Quote
Buster Friently wrote:Just get rid of the floor in the MCC. Spawn players in strapped to the ceiling. A press of x starts the fall similar to how it works now. Fail to press x in some amount of time, say 2 min, and the drop happens anyway.
You're contracted to fight. This is the stick method that I'm trying to avoid. Any attempt to "force" players to play before giving them reasons to play will only have a negative impact on the game. |
Buster Friently
Rosen Association
1623
|
Posted - 2013.08.13 21:59:00 -
[9] - Quote
TheAmazing FlyingPig wrote:Buster Friently wrote:Just get rid of the floor in the MCC. Spawn players in strapped to the ceiling. A press of x starts the fall similar to how it works now. Fail to press x in some amount of time, say 2 min, and the drop happens anyway.
You're contracted to fight. This is the stick method that I'm trying to avoid. Any attempt to "force" players to play before giving them reasons to play will only have a negative impact on the game.
Well, I don't think so, but I'm not going to argue against making the game more fun. It does need to be more fun.
I, personally prefer the all passive idea as far as sp is concerned, but yeah more fun is sorely needed in Dust.
|
howard sanchez
spliff's channel
659
|
Posted - 2013.08.13 22:01:00 -
[10] - Quote
Pig very good post. M+¦bius, good follow up
CCP is this news to you or do you discuss this very issue in the office?
Shut up, trolls, I would Love to hear a CCP response
Why won't CCP tell us what they are thinking. I don't even want to ask about plans, roadmaps, dates etc
Just post to your community, CCP, about the topics and issues with DUST that you think and talk about
Geeez, I am tired of the brick wall |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1840
|
Posted - 2013.08.13 22:09:00 -
[11] - Quote
I think an SP rollover system alone would be huge (and probably simpler than "new content"). Having to clock in to grind out your hours so you don't miss out on the week's SP is a chore, and that much will be true regardless of how content changes in the future.
If you know you can always play catch-up later with your friends later, then it's less of an issue (i.e., the cap you missed last week is added to next week, and so none of your marathon session this week is "wasted time").
Rolling over the SP lets them continue to meter how much SP can possibly gained in a set period of time, but removes the "MUST" grind aspect that requires you do it on a schedule.
Obviously, that wouldn't stop everyone from grinding/AFK because events like "2x SP" will ignore schedules too, requiring you login. A similar solution there is to rollover the increased cap, but not the bonus. Though I could see CCP only rolling over the regular cap's worth of SP. |
mollerz
Minja Scouts
890
|
Posted - 2013.08.13 22:19:00 -
[12] - Quote
AFK gud. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2662
|
Posted - 2013.08.13 22:22:00 -
[13] - Quote
mollerz wrote:Before they fix AFK, how about fixing this first?If AFK is a priority, and gets fixed over what I just linked first, then F this game. Nothing will ever get fixed, and the game will get somehow worse than it is. We know that aiming is an issue. This topic, however, belongs in a different thread, which you actually linked to. Please keep on topic. |
Vrain Matari
ZionTCD
682
|
Posted - 2013.08.13 22:35:00 -
[14] - Quote
Mobius Wyvern wrote:This is an excellent example of why the initial design goal of this game doesn't work
As Torfi said, "If all the EVE players were to die from a meteor strike, Dust would still work. If all the Dust players were to die from a meteor strike, EVE would still work."
The only way this works is if the games remain so independent of each other that no feeling of interaction or integration can really be given without going against this goal.
The time has obviously come to stop fearing the consequences and just push integration.
Right now that little EVE over the logo doesn't really mean anything, but it should. I disagree to some extent.
What i hope for is dynamic, deep and self-contained gameplay for DUST that can stand on its own - just like EVE has.
The dream ofc is that these two stand-alone experiences can be coupled in an sensible, organic way that enriches gameplay by an order of magnitude or more.
I admit the previous sentence is so completely vague that is indistinguishable from bullshit. But I think there's truth in it, and Torfi wasn't wrong to present the argument the way he did.
The reason we don't have any of this atm and won't for the mid-to-long term is that CCP has repeatedly failed to execute on the basics, and is forced to continuously backpedal to deal with the fallout from that.
You can't create anything meaningful when your foundations are built from kittendung. |
DJINN leukoplast
Hellstorm Inc League of Infamy
991
|
Posted - 2013.08.13 22:37:00 -
[15] - Quote
What would keep me from AFking? Well, I honestly don't care about EVE and any connection it has to this game, I play Dust not EVE.
The biggest issue I have with the current Sp system is that it is too much of a grind, and all the skills are too much of a SP sink. I could spend weeks capping out and all that would do is let me upgrade two level 4 skills (like engineering and electronics), IMO that is completely lame. Spend a month capping and grinding like crazy just so I can get an extra 5% in CPU and PG?
Two things that would get me out of the MCC and playing:
1. Balance! Pub matches are so horrendously unbalanced, especially if I am playing solo (which is what I prefer). Too many times I get put on the team full of randoms while the other team is stacked with well known players/corps in 6 man squads. Something is pretty wrong with the game when I can predict the matches outcome 99% of the time before the match has even started.
Not only does this game need some kind of matchmaking that works, but also we desperately need squad-free modes. I play games to have fun, not to get frustrated beyond belief due to terribly unbalanced matches 9/10 times.
2. Triple XP should be the norm! Since the SP system is such a grind and sink, we need to triple our SP income to make it less of a grind and more of a "well if I play real hard for a few days I can get all this fun stuff". Which not only makes it easier to get excited about trying a new weapon or finally going proto, but we will be less restricted to one suit and can play multiple roles based on the situation.
|
Reefersmokintaz
Seituoda Taskforce Command Caldari State
63
|
Posted - 2013.08.13 22:46:00 -
[16] - Quote
For the people that AFK and "want" to play this game and actually being more useful and not doing very much, try sniping... Yes, yes it is boring but I can guarantee you, IF you're good that is, you will not die, ever.
Just throwing it out there... Heck, just get into the militia gear and do it! At least your being >< much more useful... I love sniping really lol That's how I "AFK" |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2663
|
Posted - 2013.08.13 22:50:00 -
[17] - Quote
DJINN leukoplast wrote:What would keep me from AFking? Well, I honestly don't care about EVE and any connection it has to this game, I play Dust not EVE.
The biggest issue I have with the current Sp system is that it is too much of a grind, and all the skills are too much of a SP sink. I could spend weeks capping out and all that would do is let me upgrade two level 4 skills (like engineering and electronics), IMO that is completely lame. Spend a month capping and grinding like crazy just so I can get an extra 5% in CPU and PG?
Two things that would get me out of the MCC and playing:
1. Balance! Pub matches are so horrendously unbalanced, especially if I am playing solo (which is what I prefer). Too many times I get put on the team full of randoms while the other team is stacked with well known players/corps in 6 man squads. Something is pretty wrong with the game when I can predict the matches outcome 99% of the time before the match has even started.
Not only does this game need some kind of matchmaking that works, but also we desperately need squad-free modes. I play games to have fun, not to get frustrated beyond belief due to terribly unbalanced matches 9/10 times.
2. Triple XP should be the norm! Since the SP system is such a grind and sink, we need to triple our SP income to make it less of a grind and more of a "well if I play real hard for a few days I can get all this fun stuff". Which not only makes it easier to get excited about trying a new weapon or finally going proto, but we will be less restricted to one suit and can play multiple roles based on the situation.
I'm hoping that the new matchmaking system CCP is raving about really lives up to the hype. Our current matchmaking system uses the ELO rating system (used in Chess, or, more commonly played, League of Legends), so it's technically working as intended, however there are far too many variables to take into account for the ELO rating to work (fittings, squads, tiered equipment, etc.). I would agree that this would go a long way in making the game more fun, and would certainly have me hop out of the MCC to, at the very least, try out the system.
As for triple EXP... I do agree that the current grind for small returns doesn't really have the same appeal as Eve's system. 5% PG on here feels like a drop in the bucket (note I say "feels", not "is"), while an Eve player would probably *have unconsentual sex* a fictitious animal to get the same bonus. The current system does not appeal to the casual gamer. I would, however, only increase the amount of SP gained per match when we have more suits and equipment to skill into. I would like to see people specialize faster, but only when we actually have more content to specialize in to. I'd hate to see a pile of people have max everything, which is why I'd wait on more content before more SP per match. |
ZDub 303
TeamPlayers EoN.
1639
|
Posted - 2013.08.13 22:50:00 -
[18] - Quote
They just need to make it profitable enough to play the game vs. sitting in the MCC.
We need three changes:
1. Overhaul of the WP system to better reward people for actions that do not involve killing. This will probably include decoupling PSs from WPs and moving to a timer system.
2. SP Rollover system so people don't feel compelled to cap out every week.
3. Better reward of SP for WPs accumulated. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2663
|
Posted - 2013.08.13 23:01:00 -
[19] - Quote
ZDub 303 wrote:They just need to make it profitable enough to play the game vs. sitting in the MCC.
We need three changes:
1. Overhaul of the WP system to better reward people for actions that do not involve killing. This will probably include decoupling PSs from WPs and moving to a timer system.
2. SP Rollover system so people don't feel compelled to cap out every week.
3. Better reward of SP for WPs accumulated. All good ideas, but I'd like to offer my own twist on #3.
I'd like to see people rewarded better for contribution also, however I would like to have some sort of a soft cap for the reward.
For example (and these numbers really mean nothing, they are meant to be used as an example), let's say the soft cap is at 500 WP's, where you earn 5 SP per WP gained. 2500 SP when you cap out. I'd like to see steadily diminishing returns on it, so that the good players are still rewarded, but the fresh Academy recruit isn't left completely in the dark. Let's say 501 - 1250 earns you 3 SP per WP, and 1251+ gives you 1 SP per WP. I earned 750, so I get (500 * 5) + (250 * 3) = 3250 SP.
Something like that, so the fresh players are still rewarded well for at least trying, while the vet is still gaining more than him for actually doing better. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1846
|
Posted - 2013.08.13 23:52:00 -
[20] - Quote
They need to finish filling out the ways in which you can actually get WP before they do that. Otherwise, no one will want to play supporting roles and get no SP. |
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Henchmen21
Planet Express LLC
76
|
Posted - 2013.08.14 00:23:00 -
[21] - Quote
TheAmazing FlyingPig wrote:Buster Friently wrote:Just get rid of the floor in the MCC. Spawn players in strapped to the ceiling. A press of x starts the fall similar to how it works now. Fail to press x in some amount of time, say 2 min, and the drop happens anyway.
You're contracted to fight. This is the stick method that I'm trying to avoid. Any attempt to "force" players to play before giving them reasons to play will only have a negative impact on the game.
What like causing the people who offer nothing to the game to leave? Boo hoo |
hgghyujh
Expert Intervention Caldari State
76
|
Posted - 2013.08.14 00:23:00 -
[22] - Quote
howard sanchez wrote:Pig very good post. M+¦bius, good follow up
CCP is this news to you or do you discuss this very issue in the office?
Shut up, trolls, I would Love to hear a CCP response
Why won't CCP tell us what they are thinking. I don't even want to ask about plans, roadmaps, dates etc
Just post to your community, CCP, about the topics and issues with DUST that you think and talk about
Geeez, I am tired of the brick wall
To clarify further telling us when there can be no input from us is not helpful, and then trying to make a quick change to make us happy after the fact is just stupid. The time to take our input into account is before every think is locked in place and then stick to your guns after you have done some thing unless you have data to show you were wrong. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2665
|
Posted - 2013.08.14 00:35:00 -
[23] - Quote
Henchmen21 wrote:TheAmazing FlyingPig wrote:Buster Friently wrote:Just get rid of the floor in the MCC. Spawn players in strapped to the ceiling. A press of x starts the fall similar to how it works now. Fail to press x in some amount of time, say 2 min, and the drop happens anyway.
You're contracted to fight. This is the stick method that I'm trying to avoid. Any attempt to "force" players to play before giving them reasons to play will only have a negative impact on the game. What like causing the people who offer nothing to the game to leave? Boo hoo I'm not sure if you quite understand the purpose of this thread. If so, let me clarify:
I am an AFK'er. I would like to see AFK'ing stop, but not through means that force people to play, but reward the choice to play. Make people not want to find the exploit in the system that allows easy farming of SP, but instead want to play the game as it was intended to be played.
Compare: Knife that man over there in the face and I'll give you a piece of chocolate. To this: Knife that man over there in the face or I'll knife you in the face.
Now, the first one rewards you for murdering the man with chocolate. The latter has a consequence for not murdering him. Which one would you be happier to comply with? |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
|
Posted - 2013.08.14 00:47:00 -
[24] - Quote
Going AFK to gain sp or ISK isn't going to solve anything. If you would rather hide behind cover until everything you need is given to you, then you need to realize that kd means nothing if you aren't having fun. I feel that starting sp is way too low, but I don't agree with the AFK mentality. Play or quit. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2668
|
Posted - 2013.08.14 00:56:00 -
[25] - Quote
Lazy Scumbag wrote:Going AFK to gain sp or ISK isn't going to solve anything. If you would rather hide behind cover until everything you need is given to you, then you need to realize that kd means nothing if you aren't having fun. I feel that starting sp is way too low, but I don't agree with the AFK mentality. Play or quit. The "play or quit" mentality is detrimental to the game in its already weakened state. Why drive off more players? Why not use this as an opportunity to add more to the game?
Of course all of the AFK'ers could just up and quit, but the game would be no better than it is today. I see this as a chance to do some good for the game while also fixing the AFK farming issue. |
Henchmen21
Planet Express LLC
77
|
Posted - 2013.08.14 00:57:00 -
[26] - Quote
TheAmazing FlyingPig wrote:Henchmen21 wrote:TheAmazing FlyingPig wrote:Buster Friently wrote:Just get rid of the floor in the MCC. Spawn players in strapped to the ceiling. A press of x starts the fall similar to how it works now. Fail to press x in some amount of time, say 2 min, and the drop happens anyway.
You're contracted to fight. This is the stick method that I'm trying to avoid. Any attempt to "force" players to play before giving them reasons to play will only have a negative impact on the game. What like causing the people who offer nothing to the game to leave? Boo hoo I'm not sure if you quite understand the purpose of this thread. If so, let me clarify: I am an AFK'er. I would like to see AFK'ing stop, but not through means that force people to play, but reward the choice to play. Make people not want to find the exploit in the system that allows easy farming of SP, but instead want to play the game as it was intended to be played. Compare: Knife that man over there in the face and I'll give you a piece of chocolate. To this: Knife that man over there in the face or I'll knife you in the face. Now, the first one rewards you for murdering the man with chocolate. The latter has a consequence for not murdering him. Which one would you be happier to comply with?
You want to see AFKing stop? Easy solution.... stop doing it. AFKers are the minority, everybody else can nut up and get in the game. You don't feel rewarded enough quit. If 75% of the player base never left the MCC you might have a point but the majority of us go out to kill and be killed and have a good time doing it. You don't find the game enjoyable so you pout and stay in the MCC, might as well just take your ball and go home. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2669
|
Posted - 2013.08.14 01:07:00 -
[27] - Quote
Henchmen21 wrote:TheAmazing FlyingPig wrote:Henchmen21 wrote:TheAmazing FlyingPig wrote:Buster Friently wrote:Just get rid of the floor in the MCC. Spawn players in strapped to the ceiling. A press of x starts the fall similar to how it works now. Fail to press x in some amount of time, say 2 min, and the drop happens anyway.
You're contracted to fight. This is the stick method that I'm trying to avoid. Any attempt to "force" players to play before giving them reasons to play will only have a negative impact on the game. What like causing the people who offer nothing to the game to leave? Boo hoo I'm not sure if you quite understand the purpose of this thread. If so, let me clarify: I am an AFK'er. I would like to see AFK'ing stop, but not through means that force people to play, but reward the choice to play. Make people not want to find the exploit in the system that allows easy farming of SP, but instead want to play the game as it was intended to be played. Compare: Knife that man over there in the face and I'll give you a piece of chocolate. To this: Knife that man over there in the face or I'll knife you in the face. Now, the first one rewards you for murdering the man with chocolate. The latter has a consequence for not murdering him. Which one would you be happier to comply with? You want to see AFKing stop? Easy solution.... stop doing it. AFKers are the minority, everybody else can nut up and get in the game. You don't feel rewarded enough quit. If 75% of the player base never left the MCC you might have a point but the majority of us go out to kill and be killed and have a good time doing it. You don't find the game enjoyable so you pout and stay in the MCC, might as well just take your ball and go home. Sorry, that's not how it works.
Why do you think people feel the need to AFK? Why are they AFK'ing instead of playing? Why bother AFK'ing if the game is so boring that you do nothing but AFK?
I'll let you answer these before I continue my post. I truly want to see why you think the AFK'ers AFK. |
Nova Knife
Seituoda Taskforce Command Caldari State
1679
|
Posted - 2013.08.14 01:07:00 -
[28] - Quote
I totally agree about the cause of player apathy being lack of meaningful content.
Something that we on the CPM repeatedly bring up when they discuss fixes and their goal of establishing proper focus, is that while focus is good and absolutely needed, CCP must strive at all costs to avoid getting tunnel vision.
All content with no fixes is bad.
All fixes with no content is equally bad, possibly worse. (The latter is generally what we've been stuck with for the past 11 months)
Either end of the spectrum here generates discontent among the players, and promotes apathy which has led to the loss of desire to play, which has had players feel like they are 'forced' to AFK, because if they miss their cap... they can never get that SP back until CCP gives us the next iteration of the SP system they announced, months and months ago.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
581
|
Posted - 2013.08.14 01:20:00 -
[29] - Quote
DJINN leukoplast wrote: 2. Triple XP should be the norm! Since the SP system is such a grind and sink, we need to triple our SP income to make it less of a grind and more of a "well if I play real hard for a few days I can get all this fun stuff". Which not only makes it easier to get excited about trying a new weapon or finally going proto, but we will be less restricted to one suit and can play multiple roles based on the situation.
Used to be like this back in Beta.
It felt Right.
It was a good way to skill, cause you always felt you were Playing for something.
Now it feels like your playing for the point of playing.
And that wouldn't be so boring provided that it was just fun to play.
Every game I play is consistently a Protostomp, No matter the time, always.
That's my reason for AFK. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2669
|
Posted - 2013.08.14 01:22:00 -
[30] - Quote
Nova Knife wrote:I totally agree about the cause of player apathy being lack of meaningful content.
Something that we on the CPM repeatedly bring up when they discuss fixes and their goal of establishing proper focus, is that while focus is good and absolutely needed, CCP must strive at all costs to avoid getting tunnel vision.
All content with no fixes is bad.
All fixes with no content is equally bad, possibly worse. (The latter is generally what we've been stuck with for the past 11 months)
Either end of the spectrum here generates discontent among the players, and promotes apathy which has led to the loss of desire to play, which has had players feel like they are 'forced' to AFK, because if they miss their cap... they can never get that SP back until CCP gives us the next iteration of the SP system they announced, months and months ago.
Pretty much what I was trying to say with the OP - A combination of the punishing skill system coupled with the lack of content has given us the situation we're in today. |
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