Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Henchmen21
Planet Express LLC
74
|
Posted - 2013.08.12 20:20:00 -
[1] - Quote
So with vehicle armor upgrades at 5 my base resistance is 10%. Now I go and add one and only one +15% resistance module and end up getting 23.5% resistance. Considering the note on the resistance module states "Stacking penalties apply to this module: the effectiveness of each additional module (After the first) that alters the same attributes will be reduced." why am I losing 1.5% off my first and only module? |
low genius
the sound of freedom Renegade Alliance
281
|
Posted - 2013.08.12 20:25:00 -
[2] - Quote
Henchmen21 wrote:So with vehicle armor upgrades at 5 my base resistance is 10%. Now I go and add one and only one +15% resistance module and end up getting 23.5% resistance. Considering the note on the resistance module states "Stacking penalties apply to this module: the effectiveness of each additional module (After the first) that alters the same attributes will be reduced." why am I losing 1.5% off my first and only module?
Multi-modules penalty: 1st mod: c(1) = 100,000% effectiveness 2nd mod: c(2) = 86,912% effect 3d mod: c(3) = 57,104% effect 4th mod: c(4) = 28,247% effect 5th mod: c(5) = 10,599% effect 6th mod: c(6) = 2,999% effect
these are the only stacking penalties that should exist. however, any module that affects your armour resistance (and not just of the same type) will create stacking penalties. so if you have a damage control (or the dust equivalent) then you'll catch a penalty. |
ZDub 303
TeamPlayers EoN.
1619
|
Posted - 2013.08.12 20:27:00 -
[3] - Quote
Henchmen21 wrote:So with vehicle armor upgrades at 5 my base resistance is 10%. Now I go and add one and only one +15% resistance module and end up getting 23.5% resistance. Considering the note on the resistance module states "Stacking penalties apply to this module: the effectiveness of each additional module (After the first) that alters the same attributes will be reduced." why am I losing 1.5% off my first and only module?
You can't add reductions like that... common confusion in MMORPGs as well.
You would calculate it as Total Reduction = 1 - (1-0.1)*(1-0.15) = 1 - 0.765 = 0.235 |
Aqil Aegivan
The Southern Legion
161
|
Posted - 2013.08.12 20:28:00 -
[4] - Quote
It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills. It ensures that there is no way to achieve 100% damage resistance. |
Henchmen21
Planet Express LLC
74
|
Posted - 2013.08.12 20:28:00 -
[5] - Quote
low genius wrote:Henchmen21 wrote:So with vehicle armor upgrades at 5 my base resistance is 10%. Now I go and add one and only one +15% resistance module and end up getting 23.5% resistance. Considering the note on the resistance module states "Stacking penalties apply to this module: the effectiveness of each additional module (After the first) that alters the same attributes will be reduced." why am I losing 1.5% off my first and only module? Multi-modules penalty: 1st mod: c(1) = 100,000% effectiveness 2nd mod: c(2) = 86,912% effect 3d mod: c(3) = 57,104% effect 4th mod: c(4) = 28,247% effect 5th mod: c(5) = 10,599% effect 6th mod: c(6) = 2,999% effect these are the only stacking penalties that should exist. however, any module that affects your armour resistance (and not just of the same type) will create stacking penalties. so if you have a damage control (or the dust equivalent) then you'll catch a penalty.
No damage control this is on an empty hull. |
Henchmen21
Planet Express LLC
74
|
Posted - 2013.08.12 20:34:00 -
[6] - Quote
Aqil Aegivan wrote:It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills. It ensures that there is no way to achieve 100% damage resistance.
That makes sense, in a well screw you over for investing in the skill kinda way. |
BL4CKST4R
WarRavens League of Infamy
1041
|
Posted - 2013.08.12 20:41:00 -
[7] - Quote
Even with a stacking penalty the bonus would be like 24.99. |
Aqil Aegivan
The Southern Legion
162
|
Posted - 2013.08.12 20:47:00 -
[8] - Quote
Henchmen21 wrote:Aqil Aegivan wrote:It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills. It ensures that there is no way to achieve 100% damage resistance. That makes sense, in a well screw you over for investing in the skill kinda way.
23.5% is still plenty more than 15% (of course whether it's worth the SP is up to you). I agree that when you see the actual effect that skill might seem misleading but people are already familiar with stacking penalties, why would this skill effectively add 10% effectiveness to your first module?
It's probably not ideal that this effect isn't explicitly mentioned at some point prior to investing the SP but there's only so much they can express. Ideally we'd have some kind of fitting tool, then again ideally I wouldn't get caught trying to walk over small bumps to hack a null cannon. |
gbghg
L.O.T.I.S.
3092
|
Posted - 2013.08.12 20:48:00 -
[9] - Quote
Henchmen21 wrote:Aqil Aegivan wrote:It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills. It ensures that there is no way to achieve 100% damage resistance. That makes sense, in a we'll screw you over for investing in the skill kinda way. Not really, it's just the way the maths works, if it wasn't for stacking penalties you would still get some crazy resists, the two together mean you can't stack resists to infinity or damage mods to ridiculous damage bonus's. |
Henchmen21
Planet Express LLC
74
|
Posted - 2013.08.12 20:52:00 -
[10] - Quote
gbghg wrote:Henchmen21 wrote:Aqil Aegivan wrote:It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills. It ensures that there is no way to achieve 100% damage resistance. That makes sense, in a we'll screw you over for investing in the skill kinda way. Not really, it's just the way the maths works, if it wasn't for stacking penalties you would still get some crazy resists, the two together mean you can't stack resists to infinity or damage mods to ridiculous damage bonus's.
Considering I spent an excessive amount of SP for essentially .5% seeing as I am never going run with out some kind of resistance module. I'd say they screwed me over for investing in the skill. |
|
gbghg
L.O.T.I.S.
3092
|
Posted - 2013.08.12 20:56:00 -
[11] - Quote
Henchmen21 wrote:gbghg wrote:Henchmen21 wrote:Aqil Aegivan wrote:It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills. It ensures that there is no way to achieve 100% damage resistance. That makes sense, in a we'll screw you over for investing in the skill kinda way. Not really, it's just the way the maths works, if it wasn't for stacking penalties you would still get some crazy resists, the two together mean you can't stack resists to infinity or damage mods to ridiculous damage bonus's. Considering I spent an excessive amount of SP for essentially .5% seeing as I am never going run with out some kind of resistance module. I'd say they screwed me over for investing in the skill. It's worth it, if you ever run without a resist you will always have a 10% reduction, and on occasion that .5% can be a lifesaver. Btw I have both armour and shield upgrades to lv5, I don't regret it. |
ZDub 303
TeamPlayers EoN.
1620
|
Posted - 2013.08.12 21:00:00 -
[12] - Quote
Henchmen21 wrote:gbghg wrote:Henchmen21 wrote:Aqil Aegivan wrote:It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills. It ensures that there is no way to achieve 100% damage resistance. That makes sense, in a we'll screw you over for investing in the skill kinda way. Not really, it's just the way the maths works, if it wasn't for stacking penalties you would still get some crazy resists, the two together mean you can't stack resists to infinity or damage mods to ridiculous damage bonus's. Considering I spent an excessive amount of SP for essentially .5% seeing as I am never going run with out some kind of resistance module. I'd say they screwed me over for investing in the skill.
You get 1.7% from each level of HAV Operation if you have a 15% energized plate equipped. You did not receive .5% from operation 5.
Its works like such.
HAV 0 = 15% Reduction HAV 1 = 16.7% Reduction HAV 2 = 18.4% Reduction HAV 3 = 20.1% Reduction HAV 4 = 21.8% Reduction HAV 5 = 23.5% Reduction |
Aqil Aegivan
The Southern Legion
162
|
Posted - 2013.08.12 21:15:00 -
[13] - Quote
Henchmen21 wrote: Considering I spent an excessive amount of SP for essentially .5% seeing as I am never going run with out some kind of resistance module. I'd say they screwed me over for investing in the skill.
The thing is you're the one who did the spending. The problem isn't the bonus, it's the availability of information.
I think we can agree that an accurate understanding of what effects a skill has is part of people determining whether the SP cost is worth it for them. If someone doesn't feel that a 1.7% increase is worth the SP then that's their call. Partly this is the responsibility of the player, but when you combine 10% with 15% and end up with 23.5% it would be useful if an explanation at least existed in game. |
Henchmen21
Planet Express LLC
74
|
Posted - 2013.08.12 21:15:00 -
[14] - Quote
gbghg wrote:Henchmen21 wrote:gbghg wrote:Henchmen21 wrote:Aqil Aegivan wrote:It's not a stacking penalty, but it's like one, sorta. Basically the 15% reduction to damage is taken from the 90% damage potential left after skills. It ensures that there is no way to achieve 100% damage resistance. That makes sense, in a we'll screw you over for investing in the skill kinda way. Not really, it's just the way the maths works, if it wasn't for stacking penalties you would still get some crazy resists, the two together mean you can't stack resists to infinity or damage mods to ridiculous damage bonus's. Considering I spent an excessive amount of SP for essentially .5% seeing as I am never going run with out some kind of resistance module. I'd say they screwed me over for investing in the skill. It's worth it, if you ever run without a resist you will always have a 10% reduction, and on occasion that .5% can be a lifesaver. Btw I have both armour and shield upgrades to lv5, I don't regret it.
Not that I regret it but it should be clearer. As a fan of the Incubus any lil bit will help. |
Henchmen21
Planet Express LLC
74
|
Posted - 2013.08.12 21:29:00 -
[15] - Quote
Aqil Aegivan wrote:Henchmen21 wrote: Considering I spent an excessive amount of SP for essentially .5% seeing as I am never going run with out some kind of resistance module. I'd say they screwed me over for investing in the skill.
The thing is you're the one who did the spending. The problem isn't the bonus, it's the availability of information. I think we can agree that an accurate understanding of what effects a skill has is part of people determining whether the SP cost is worth it for them. If someone doesn't feel that a 1.7% increase is worth the SP then that's their call. Partly this is the responsibility of the player, but when you combine 10% with 15% and end up with 23.5% it would be useful if an explanation at least existed in game.
Particularly that they go out of their way to mention after the first mod but mention nothing about after skills. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |