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41. Ammo Variations and Types. - in Feedback/Requests [original thread]
the nano hive and supply depot use nano technology to fabricate the munitions required at no actual cost to the player, for standard ammo this is not an issue. but what i mean is speciallity ammo types that you buy from the market, a nano hive or ...
- by Hellhammer Tactical - at 2012.07.15 08:07:00
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42. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
i disagree, though the tanks are good there are always gonna be players who prefer not to use them, and guys like me that like to blow them up.
- by Hellhammer Tactical - at 2012.07.14 17:54:00
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43. Ammo Variations and Types. - in Feedback/Requests [original thread]
personaly i would run something like uranium AP in my forge gun for maxamum anti armour capability,
- by Hellhammer Tactical - at 2012.07.14 17:52:00
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44. Custom keybindings - in Feedback/Requests [original thread]
+1 to that i would move the change weapon to triangle and crouch to the stick, and stab to the trigger.
- by Hellhammer Tactical - at 2012.07.14 17:48:00
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45. APC module for the HAVs - in Feedback/Requests [original thread]
i think APC and other vehicles will become avaliable later on, i would love to see something like an MLRS or other artillery vehicle. maybe an APC varient of the LAV, sacrifce the main gun for anditional seating
- by Hellhammer Tactical - at 2012.07.14 17:45:00
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46. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
a torn up ship in the middle of a jungle, either a recent crash still burining or an old crash with the jungle starting to recaim the wreckage. the surface of a moon, low grav with structures. an orbital construction facilty compleat with unfin...
- by Hellhammer Tactical - at 2012.07.14 17:31:00
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47. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
im sure that will be the case with the final release, being a beta there are a lot of ballence issues at the moment.
- by Hellhammer Tactical - at 2012.07.14 15:56:00
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48. [Request] Map suggestion: Crash Site - in Feedback/Requests [original thread]
i think a smaller ship would work a bit better, capital ships are more than big enough to be a map, there is a thread on map sugestions in the general forums
- by Hellhammer Tactical - at 2012.07.14 10:44:00
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49. To you Gimmick players - in Feedback/Requests [original thread]
i see dropships as vague helecopters, designed to get soldiers into the fight and provide cover, not big mean squishing machines (thats an Lav's job) squasihing should do damage to the dropship, although i guess anything too close to the exhausts ...
- by Hellhammer Tactical - at 2012.07.14 10:36:00
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50. [Request] Introduce some EVE Frigates for vehicle PVP and ground massacres - in Feedback/Requests [original thread]
i dunno, theres already gonna be orbital bombardment that varies dependant on the size of ship and the weapons it carries so i dont think its really necessary to add EVE ships to dust, although larger ships like Capital/Titan ships would make for ...
- by Hellhammer Tactical - at 2012.07.14 10:27:00
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51. No Fat Chicks Please - in Feedback/Requests [original thread]
guys while your checking out her chest she is filling you with lead. personaly i think its like arguing that a Male dropsuit should have a larger codpiece... compleatly unnecessary!!! maybe change the avatar system to something like EVE, you h...
- by Hellhammer Tactical - at 2012.07.14 10:22:00
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52. [IDEA] Dedicated AV Suit? Lower Armor, Raise Vehicle Damage Resistance? - in Feedback/Requests [original thread]
i wouldnt mind a dedicated AV set up, something that has a chance to chase a retreating tank, would definately like a forge gun that is all direct damage and no splash. recently im having to use my SMG way too much as my team will readily abandon ...
- by Hellhammer Tactical - at 2012.07.14 09:01:00
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53. ping coloum when choosing battle for those of us who suffer lag - in Feedback/Requests [original thread]
+1, my connection is dodgy at best so hell yea
- by Hellhammer Tactical - at 2012.07.14 08:53:00
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54. No Fat Chicks Please - in Feedback/Requests [original thread]
i once met a female marine, damn she was hot... anyway little while later i was sat with a dislocated shoulder wondering what hit me... anyway less about my fails and back to the OP. i agree that only the light dropsuits should show any differen...
- by Hellhammer Tactical - at 2012.07.14 08:52:00
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55. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
the base cost of marauders is going to be 1.5m ISK so its only right for them to be tough, look at real tanks, the US Abram and the British Challenger 2 are some of the toughest tanks known to man, look at the combat records for Challenger 2, 70+ ...
- by Hellhammer Tactical - at 2012.07.14 07:32:00
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56. [Request] Show what gun each player used the most on the scoreboard - in Feedback/Requests [original thread]
atleast show each players points, K/D ratios distract players from objectives
- by Hellhammer Tactical - at 2012.07.14 07:28:00
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57. [Balance] Vehicle Weapon Splash Damage vs Troopers - in Feedback/Requests [original thread]
i think the rail gun should work in reverse, you should fire the shot and then have it cool down. as to splash damage i think several weapons should be looked at in that regard, why does my forge gun so splash damage when its essentialy a high d...
- by Hellhammer Tactical - at 2012.07.14 05:06:00
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58. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
as a tank hunter i have been on the wrong end of a sagaris more than a few times and i think its not an issue. the bigger issue that it does highlight is TEAMWORK. it should take several players working together to take out a tank, at the moment...
- by Hellhammer Tactical - at 2012.07.12 18:12:00
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59. (Request) Nerf the Sagaris shield tank or Buff up the Surya armor HP - in Feedback/Requests [original thread]
as a tank hunter, both are a pig to kill, the sagaris is a harder kill due to the extra shield power though. shields recover alot faster than armour. and both reload faster than my forge gun charges. but yea, dont nerf, the Marauder class tanks ...
- by Hellhammer Tactical - at 2012.07.12 11:39:00
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60. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
a forge gun is supposed to be strong, and has penaltys to stop it being OP, the basic assault forge gun is capable of killing a sagaris in 4 shots provided there are no armour or shield modifyers in use so for all the complaints against it i perso...
- by Hellhammer Tactical - at 2012.07.12 11:29:00
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