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21. forge nerf - in Feedback/Requests [original thread]
good point, i tend to attack from ground level playing cat and mouse, i must admit it is nice when someone gets out the tank and the splash kills them. i think blast armour would act as a nerf on grenades though. thinking about it, if the forg...
- by Hellhammer Tactical - at 2012.07.23 07:42:00
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22. forge nerf - in Feedback/Requests [original thread]
Buzzwords wrote: personally i'd like to see the forge guns buffed... more damage, put the charge UI back in, and restore the wielders movement speed like in the last build. but i'd also remove the splash damage completely because it's an AT we...
- by Hellhammer Tactical - at 2012.07.23 07:31:00
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23. forge nerf - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I just feet shot scouts they dont have the HP to live though that once just keeping up with them in close range is a bit hard sometimes but its better than playing bullets go though the dancer. Assaults on the other han...
- by Hellhammer Tactical - at 2012.07.23 07:28:00
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24. forge nerf - in Feedback/Requests [original thread]
against infantry the forge gun is hugely satisfying, when you get a killshot that is. killshots always feel like a fluke. my personal best is 2 scouts with one shot, close range, i hit one directly and the splash killed the second. As IRON WOLF ...
- by Hellhammer Tactical - at 2012.07.23 07:21:00
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25. forge nerf - in Feedback/Requests [original thread]
the forge gun is about as accurate as throwing a fat kid!!!! it take 2.5 seconda to charge and wobbles worse than said fat kid, its accuracy is shocking against targets smaller than a house so any sniper shots i have got with it have been a fluke....
- by Hellhammer Tactical - at 2012.07.23 07:11:00
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26. No Fat Chicks Please - in Feedback/Requests [original thread]
carl von oppenheimer wrote: Considering that DUST is run with UT3 engine they would have to make carbon to model your avatar and then mangle it through UT3's renderer and 3D meshing which I think none of us would like. Or characters would look...
- by Hellhammer Tactical - at 2012.07.21 06:10:00
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27. No Fat Chicks Please - in Feedback/Requests [original thread]
i think we have collectivelysolved the issue..... 1. warbarge - full custom avatar, not in dropsuit 2.in battle only light suits show gender characteristcs.
- by Hellhammer Tactical - at 2012.07.19 05:16:00
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28. No Fat Chicks Please - in Feedback/Requests [original thread]
Ethereal3600 wrote: lol awsome i agree its not apb i dont want to see fat naked people that glow in the dark lol ewwwww, glowing naked fat people........ on that note will my shields glow in the dark? i think female form will only suit ligh...
- by Hellhammer Tactical - at 2012.07.18 05:17:00
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29. Beta Testing Third Round Feedback - in Feedback/Requests [original thread]
Heavy dropsuits are more of a support role, with the majority of heavy weapons specialised for anti-vehicle. currently heavys are regarded as weak to overly cumbersom as there is little teamwork happening. learning to utilise each suits strengths ...
- by Hellhammer Tactical - at 2012.07.17 05:37:00
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30. Additional Vehicles - in Feedback/Requests [original thread]
the problem if your a dropsip pilot is also all the weapons are side mounted, so to engage the enemy you have to make your dropship more of a target.
- by Hellhammer Tactical - at 2012.07.16 05:04:00
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31. Additional Vehicles - in Feedback/Requests [original thread]
nice :) more for me to shoot down :)
- by Hellhammer Tactical - at 2012.07.15 19:34:00
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32. Where are all the console gamers? - in Feedback/Requests [original thread]
as for not being for console, sony have made it known through the psn/pshome, they made a special are on PShome just to see the E3 announcement and there was a 3 block advert on the xmb's new releases when the beta first became active, selecting t...
- by Hellhammer Tactical - at 2012.07.15 18:39:00
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33. Ammo Variations and Types. - in Feedback/Requests [original thread]
for all we know its already in development, but i guess unless a Dev was to post and make an anouncement (dont think theyre alowed to though) we wont know until its implemented/not implemented. eitherway im hopefull
- by Hellhammer Tactical - at 2012.07.15 18:33:00
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34. Ammo Variations and Types. - in Feedback/Requests [original thread]
definately, there is also more options for teamwork, if you have ammo strongest against shields and your teammate has AP ammo, that corps tanks are going down.
- by Hellhammer Tactical - at 2012.07.15 16:10:00
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35. moblie fortress - in Feedback/Requests [original thread]
would make an interesting objective for a game
- by Hellhammer Tactical - at 2012.07.15 15:59:00
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36. Additional Vehicles - in Feedback/Requests [original thread]
with the potential for larger maps i for one would love to see a much wider range of vehicles. i know there are going to be three additions to the vehicle weapons at some point soon so im not going to include them. 1. gunships, essentialy a drop...
- by Hellhammer Tactical - at 2012.07.15 15:57:00
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37. Where are all the console gamers? - in Feedback/Requests [original thread]
the NDA is a bit of a hold back whenit comes to promoting the game but i guess its better not to overload the servers with CoD generation kids, im sure one of the future builds of Dust will be more open to invitation. the NDA is there to protect C...
- by Hellhammer Tactical - at 2012.07.15 15:21:00
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38. Ammo Variations and Types. - in Feedback/Requests [original thread]
the added complexity of ammo types would surely be a good thing, giving players even more control over exactly how they play, after all Dust 514 is one of the most complex and ambitious games in recent years, being linked to EVE does translate as ...
- by Hellhammer Tactical - at 2012.07.15 15:14:00
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39. ambush - in Feedback/Requests [original thread]
can we get ambush labeled more clearly as team deathmatch. as the two playstyles are vastly different it gets iritating to find that you are one of 2/3 players on your team actualy playing the objectives.
- by Hellhammer Tactical - at 2012.07.15 14:14:00
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40. No Fat Chicks Please - in Feedback/Requests [original thread]
Wolf you naughty boy. anywho, i dont think a geneticly engineered war woman would actualy be any smaller than her male counterpart, (think of the russian in dodgeball [not ugly though]) i guess the one question no one thought to ask is....... ...
- by Hellhammer Tactical - at 2012.07.15 08:26:00
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