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61. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Beren Hurin wrote: A selling point on logi equipment balance at PRO. If passive scans are removed, then it will be the logi's job to scan. Getting that extra scanner at PRO for the amarr and caldari will be helpful. That still doesn't make l...
- by Hawkings Greenback - at 2014.07.10 11:49:00
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62. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Changes made to OP, logi speed not reduced plus some clarificications. Thank You. Is the intent of removing the Amarr logi sidearm to bring all logis in line as merely water carriers for equipment & a support role...
- by Hawkings Greenback - at 2014.07.10 11:40:00
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63. Hotfix Charlie - Update - in Feedback/Requests [original thread]
RKKR wrote: CCP Rattati wrote: The speed changes are to differentiate better between Assault and Logis. You are not differentiating anything, you are making the logi even more crap at it's intended role than it already is just to make one...
- by Hawkings Greenback - at 2014.07.10 11:19:00
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64. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Cat Merc wrote: A small idea I had. How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction? Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less...
- by Hawkings Greenback - at 2014.07.10 09:19:00
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65. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati, sorry I missed where you said the speed change probably won't happen : ( And no I do not like the change of the side arm slot to an EQ, high or low slot. I would be happy to keep the side arm. My bonus is for uplinks which only works...
- by Hawkings Greenback - at 2014.07.10 09:12:00
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66. Hotfix Charlie - Update - in Feedback/Requests [original thread]
NanoCleric wrote: Cat Merc wrote: NanoCleric wrote: CCP Rattati wrote: The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like ...
- by Hawkings Greenback - at 2014.07.10 09:06:00
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67. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the b...
- by Hawkings Greenback - at 2014.07.10 09:03:00
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68. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Hawkings Greenback wrote: Iron Wolf Saber wrote: ratamaq doc wrote: Iron Wolf Saber wrote: Look at it this way. If I give all assaults +1 equipment slot; where does that put the amarr logi??? With 1 extra ...
- by Hawkings Greenback - at 2014.07.10 08:15:00
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69. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: ratamaq doc wrote: Iron Wolf Saber wrote: Look at it this way. If I give all assaults +1 equipment slot; where does that put the amarr logi??? With 1 extra equipment slots and still with a sidearm? Look Tron, gi...
- by Hawkings Greenback - at 2014.07.10 07:07:00
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70. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: All, . . . stuff As a logi I would like to add my opinion to this conversation. Before I continue I apologise because it seems like I have more questions than feedback Not sure why the need for a speed reduction when e...
- by Hawkings Greenback - at 2014.07.10 00:00:00
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71. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
Crimson Smoke wrote: They have became too overpowered so should be nerfed. Fantastic argument, how could anyone disagree with the logic displayed. At OP ( sorry for sarcasm ) while I understand your frustration let CCP get cloaks to where t...
- by Hawkings Greenback - at 2014.04.24 14:07:00
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72. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Sole Fenychs wrote: According to the new dev blog, basic suits are now identical to their iconic variant (Assault for medium, scout for light, sentinel for heavy), except for requiring less skills and having no bonuses whatsoever. I guess they ...
- by Hawkings Greenback - at 2014.03.17 11:07:00
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73. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Thanks for the info CCP, really need the actual stats for logi suits now please so I can see how this actually affects my current fits ( instead of guestamating )
- by Hawkings Greenback - at 2014.01.22 11:38:00
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74. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Aeon Amadi wrote: - Caldari Sentinels' Depleted Shield Delay looks like a typo. 1 is lower than it's recharge delay, so it's technically better to lose all your shields than a portion. Could be a typo or a built in bonus to counter flux gr...
- by Hawkings Greenback - at 2014.01.17 10:22:00
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75. [FEEDBACK] Covered Habitacle Cabin for LAV's - in Feedback/Requests [original thread]
THE TRAINSPOTTER wrote: I play LLAV only and im getting tired of being shot or killed by proximity mines out of my LLAV only to see it stolen or destroyed. It costs me 300k ISK 1 fitting and i can afford only 1 per match . Why shouldn'...
- by Hawkings Greenback - at 2013.08.01 18:04:00
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76. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
I remember when proxies could flip an lav. that was cool, can they still do that? Do proxies suffer with hit detection issues like the mass driver did due to the speed of lavs ? speed tanking lavs ftw May have to dig out my re fit tonight an play...
- by Hawkings Greenback - at 2013.07.16 06:29:00
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77. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
First off I am an AR user. I am by no means a slayer with the AR, I just like it over the other weapons at the moment. Since the Uprising build for myself there has been numerous hit detection, aiming 'feel' & CQC issues with using the AR. I ...
- by Hawkings Greenback - at 2013.05.13 09:03:00
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78. Random weapon not reloading during some firefights - in Feedback/Requests [original thread]
I had a similar thing the other day, It wouldn't reload or fire. I selected an item from the equipment slot & then re selected my weapon. It let me reload then.
- by Hawkings Greenback - at 2013.03.26 18:42:00
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79. HMG is not Broken. Mods are. - in Feedback/Requests [original thread]
SoTa PoP wrote: If we couldn't put down two damage complex mods and beef up damage so damn much to a gun with such good RoF you wouldn't be seeing so many newberries QQing at lower levels. When's CCP going to hotfix the Damage mods to get a pro...
- by Hawkings Greenback - at 2013.01.28 11:23:00
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80. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
I try & use the knife when i am 'dancing with guns' & try to get in close. For me the problems are, i don't know if ive hit with my knife there just doesnt appear to be any feedback. It may be a delay as character swaps between primary wea...
- by Hawkings Greenback - at 2012.06.29 15:44:00
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