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661. [Request] Deduce Turret Prices - in Feedback/Requests [original thread]
Aizen Intiki wrote: reduce*. Anyways, Yea, sure. Why not. Would help their prices. Thanks
- by Harpyja - at 2013.08.11 18:08:00
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662. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
Mobius Kaethis wrote: You have created the cause of this duel, so, as you can see, I have demanded satisfaction with a CCP dev as my second. If you are not man enough to meet me at the nearest equidistant sewage treatment plant, blunderbuss in ...
- by Harpyja - at 2013.08.11 17:41:00
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663. [Request] Nerf Assault FG Damage - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Aizen Intiki wrote: I hit moving targets easy. IT"S CALLED LEADING. are OP, being able to hold down a entire area of the map solo, and you know it. Be quiet. Peace, Aizen And leading takes skill, why can't you jus...
- by Harpyja - at 2013.08.11 17:21:00
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664. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Harpyja wrote: Mobius Kaethis wrote: For once I have to agree with Steve, that is riotously funny. I think i just wet myself. Who's the heavy who killed you he needs a cash prize. Yeah, go suck his **** now. Per...
- by Harpyja - at 2013.08.11 17:17:00
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665. [Request] Push Vehicle Balance for 1.4 Release - in Feedback/Requests [original thread]
Vehicle balance in 1.4. Now. Do whatever it takes. Even if it takes overtime. You will be rewarded with a very happy vehicle community. We have been eating your **** for over a year.
- by Harpyja - at 2013.08.11 17:15:00
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666. [Request] Deduce Turret Prices - in Feedback/Requests [original thread]
Make them cost 1/4 of what they currently are. My only reason is: s h i t balance
- by Harpyja - at 2013.08.11 17:10:00
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667. [Request] Nerf Assault FG Damage - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Once again I agree with Steve, but only because this is you second anti-FG QQ thread in a row. Hey, wait a minute your probably one of Flaylock Steve's alts arent you. You're just going to keep saying truely stupid stuff ...
- by Harpyja - at 2013.08.11 17:08:00
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668. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Harpyja wrote: FLAYLOCK Steve wrote: Harpyja wrote: One of my top EHP Gunnl. is two-shotted by a proto breach FG before I could even get into cover. With massive damage should come at a massive cost. And 6s base ...
- by Harpyja - at 2013.08.11 17:06:00
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669. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
Mobius Kaethis wrote: For once I have to agree with Steve, that is riotously funny. I think i just wet myself. Who's the heavy who killed you he needs a cash prize. Yeah, go suck his **** now.
- by Harpyja - at 2013.08.11 17:03:00
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670. [Request] Nerf Assault FG Damage - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Aizen Intiki wrote: FLAYLOCK Steve wrote: Harpyja wrote: For something with such a high RoF and high damage, is too high. A proto assault FG can solo one of my top EHP Gunnlogis. If you want RoF, then you have to...
- by Harpyja - at 2013.08.11 17:02:00
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671. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Harpyja wrote: One of my top EHP Gunnlogis two-shotted by a proto breach FG before I could even get into cover. With massive damage should come at a massive cost. And 6s base charge time is not enough. Double it to 12s...
- by Harpyja - at 2013.08.11 16:56:00
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672. [Request] Nerf Assault FG Damage - in Feedback/Requests [original thread]
For something with such a high RoF and high damage, it's damage is too high. A proto assault FG can solo one of my top EHP Gunnlogis. If you want high RoF, then you have to pay in a lot of reduced damage. Nerf their damage.
- by Harpyja - at 2013.08.11 16:44:00
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673. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
One of my top EHP Gunnlogis was two-shotted by a proto breach FG before I could even get into cover. With massive damage should come at a massive cost. And 6s base charge time is not enough. Double it to 12s.
- by Harpyja - at 2013.08.11 16:39:00
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674. Pilotable RDVs - in Feedback/Requests [original thread]
Prangstar RND wrote: oh please god no. you clearly haven't thought this idea through. Just imagine how many spiteful people would destroy your vehicle. Also teamkilling would be enabled because of it, as you can drop the vehicle on a blue dots ...
- by Harpyja - at 2013.08.11 02:42:00
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675. [Request] Railgun to be Bonused against Armor - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: Actually forge guns have a bonous toward shield so snipers are the odd ones not railguns Hmm.. I could've sworn the dev blog with the weapon characteristics included FGs as railgun weaponry that deals more damage to ...
- by Harpyja - at 2013.08.11 02:36:00
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676. CCP - Different saved FITTINGs just like Overview presets in Eve! - in Feedback/Requests [original thread]
How had I not thought of this before? I don't like scrolling through my fittings if I want something different than my "favorite" fit. Tabs would make it much nicer and easier if someone has a lot of fittings.
- by Harpyja - at 2013.08.11 02:26:00
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677. Pilotable RDVs - in Feedback/Requests [original thread]
Yesterday I was testing something interesting with a corpmate. We wanted to see if you could get a HAV onto a dropship and then fly it to someplace. When we first started, he simply tried to see if he could rock me while I was hanging off an edge....
- by Harpyja - at 2013.08.11 02:22:00
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678. Map - Zephyr Gorge - in Feedback/Requests [original thread]
I like this map idea. I can imagine teams fighting for air superiority when more aircraft are brought into the game. Fighters can provide quick bursts of damage on the bridges which can prevent the enemy from crossing the bridge. Or perhaps a guns...
- by Harpyja - at 2013.08.11 02:06:00
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679. [Request] Railgun to be Bonused against Armor - in Feedback/Requests [original thread]
Forge guns and sniper rifles are classified as railgun weaponry, and as a result deal 10% more damage to armor and 10% less damage to shield from base damage values. But railgun turrets are still bonused against shield and penalized against armor...
- by Harpyja - at 2013.08.11 01:59:00
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680. [REQUEST] Auto-pilot - in Feedback/Requests [original thread]
This is the future. Turrets should aim and fire by themselves, and you simply tell them what to shoot.
- by Harpyja - at 2013.08.10 18:29:00
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