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1201. instalations are OP - in General Discussions [original thread]
I think installations should be powerful, otherwise they're just hack/destruction WP generators that can't defend or at best tickle players. I haven't had firsthand experience with the installations yet in 1.7, so I can't say if they are too pow...
- by Harpyja - at 2013.12.15 22:57:00
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1202. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
I've always supported and will continue supporting vehicle capacitors over cooldowns. It will also make vehicles more rewarding and more skillful as managing your capacitor is crucial to surviving. But unfortunately, I doubt we will ever get cap...
- by Harpyja - at 2013.12.15 22:53:00
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1203. how to solve the tank issue ccp - in General Discussions [original thread]
All CCP has to do is nerf the militia vehicles and modules and to increase the SP gap such that it takes SP investment to make a good fit and not this 0 SP Soma/Sica crap that's as effective as a 10 million SP Madrugar/Gunnlogi.
- by Harpyja - at 2013.12.15 22:46:00
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1204. Swarm Launchers Are Not Meant To Be The Answer To Tanks - in General Discussions [original thread]
Soulja Ghostface wrote: CrotchGrab 360 wrote: And how is a new player supposed to take down any tank with only a militia forge gun at his disposal? He will NOT be able to take it down before he gets killed or the tanks run away or the tank ...
- by Harpyja - at 2013.12.15 20:04:00
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1205. Tank Warfare - in General Discussions [original thread]
BF3 has tank drivers operating the main turret in addition to a secondary weapon, be it an auxiliary LMG for anti-personnel purposes or a guided shell for anti-vehicle. Be happy that in Dust tank drivers only get the main turret and not an anti-...
- by Harpyja - at 2013.12.15 20:00:00
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1206. The Real Problem With TANK 514 - in General Discussions [original thread]
Flix Keptick wrote: I wouldn't call militia tank scrubs tankers but yea. Militia tanks need a price raise and/or a nerf. They are just too effective for their price right now... Nerf militia vehicles and modules, and increase the SP gap sligh...
- by Harpyja - at 2013.12.14 17:34:00
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1207. Why does every Gallente Vehicle - in General Discussions [original thread]
Sgt Kirk wrote: Vulpes Dolosus wrote: Why aren't there any more low slot modules besides armor and ammo? Caldari 514 Called it. I'd think that it's more like the opposite. Gallente get a variety of high slot modules to choose from whil...
- by Harpyja - at 2013.12.14 06:09:00
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1208. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
The Attorney General wrote: Harpyja wrote: But the problem is that you get players that aren't interested into specializing into vehicles that get themselves Somas with 0 SP and murder infantry while they are rarely threatened by AV. Yes, ...
- by Harpyja - at 2013.12.13 14:24:00
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1209. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
I still think this is the best solution. Any more thoughts?
- by Harpyja - at 2013.12.13 14:14:00
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1210. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Jason Pearson wrote: Harpyja wrote: Rowdy Railgunner wrote: There is a gap, and a no SP invested soma is not a god. I lost plenty of them. It is called teamwork and attacks of opportunity. I think vehicles are actually balanced quite well...
- by Harpyja - at 2013.12.13 05:31:00
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1211. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Rowdy Railgunner wrote: There is a gap, and a no SP invested soma is not a god. I lost plenty of them. It is called teamwork and attacks of opportunity. I think vehicles are actually balanced quite well now. Just because you are unwilling to ad...
- by Harpyja - at 2013.12.13 05:01:00
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1212. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Jason Pearson wrote: Heathen Bastard wrote: Jason Pearson wrote: I quite enjoy it like this, adds to the enjoyment, a skillful newer player can beat a veteran. Still, am taking them on in their twos and threes. It should be like that, ...
- by Harpyja - at 2013.12.13 04:52:00
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1213. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Rowdy Railgunner wrote: Harpyja wrote: Xocoyol Zaraoul wrote: A lot could be solved by lowering the effectiveness of the base models, and adding actual module/turret/chassy bonuses to the current SP sink skills that do nothing but unlock ...
- by Harpyja - at 2013.12.13 04:43:00
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1214. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Rowdy Railgunner wrote: Harpyja wrote: I'd like to further argue why it's a good idea to have a lot of support skills like these. In EVE, there is the saying that "being able to fly a ship isn't good enough." That's true Also, that is not...
- by Harpyja - at 2013.12.13 04:40:00
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1215. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
Xocoyol Zaraoul wrote: A lot could be solved by lowering the effectiveness of the base models, and adding actual module/turret/chassy bonuses to the current SP sink skills that do nothing but unlock more stuff... It would be very simple. Bas...
- by Harpyja - at 2013.12.13 04:37:00
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1216. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
CCP is pushing to close the gap between experienced and new pilots. With 1.7, they basically did just that, but it created the problem where everyone can get a stock HAV (I haven't seen threads so far about dropships or LAVs) with 0 SP investment ...
- by Harpyja - at 2013.12.13 04:25:00
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1217. How about this AV-TANK fix - in General Discussions [original thread]
Another solution would be to re-introduce the gap between skilled and new pilots... Think about it. Only the dedicated players who aspire to become a pilot would want to spend their time investing SP until they can finally compete. Almost every t...
- by Harpyja - at 2013.12.13 02:36:00
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1218. at least give the losing faction some standing points - in General Discussions [original thread]
I also agree
- by Harpyja - at 2013.12.13 02:33:00
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1219. Tanks new FOTM! - in General Discussions [original thread]
DUST Fiend wrote: Harpyja wrote: Lorhak Gannarsein wrote: Harpyja wrote: DUST Fiend wrote: My Soma costs a total of 59,565 and 0 SP, and requires teamwork or proto AV to kill My fully specced out Gunnlogi will blow it up every ...
- by Harpyja - at 2013.12.12 20:37:00
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1220. 375 HP/s with 3x Large Militia Armor reps - in General Discussions [original thread]
Luk Manag wrote: KatanaPT wrote: holy sheet, nice repair rate! I just maxed out the repair rate skill. Instead of 100 HP/s for my large armor reps, it does 125 HP/s each. The ability to regenerate while under fire makes it seem superior t...
- by Harpyja - at 2013.12.12 20:27:00
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