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Alldin Kan
Imperfects Negative-Feedback
881
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Posted - 2014.01.06 04:41:00 -
[1] - Quote
- Making the Plasma Cannon useful in pubs and PC.
- Giving the Commando an shield regen of at least 17 HP/s, increased bonus for module efficacy, and higher CPU/PG.
- Unfucking the Laser Rifle, at +75% overheat I want to feel like I'm being struck by a long range lightsaber.
- Tweaking the stats for Flaylock so it becomes a viable weapon on all game modes.
- Replacing the Sentinel bonus for something useful.
- Greatly reduce High/Low slot count on Logi suits to remove slayer role, anyone that complains about this is clearly ignoring the fact that multiple equipment slots already make this suit a very important asset in PC and other high risk matches.
- Changing MAX Uplinks carried to just 1.
- Switching the damage values of Remote/Proximity Explosives.
- Hipfire accuracy of Combat Rifle becoming 53.3, it's like were using a Krin's AR but with superior RoF.
- Reducing Hipfire accuracy of Rail Rifle and Scrambler Rifle, the range is enough punishment and DPS for SR has little downside.
- Reload for Large Missile Turret being similar to Shotgun reload, waiting 10s max for 1 missile is silly.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
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CRYPT3C W0LF
Krullefor Organization Minmatar Republic
135
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Posted - 2014.01.06 04:48:00 -
[2] - Quote
Alldin Kan wrote:
- Making the Plasma Cannon useful in pubs and PC.
- Giving the Commando an shield regen of at least 17 HP/s, increased bonus for module efficacy, and higher CPU/PG.
- Unfucking the Laser Rifle, at +75% overheat I want to feel like I'm being struck by a long range lightsaber.
- Tweaking the stats for Flaylock so it becomes a viable weapon on all game modes.
- Replacing the Sentinel bonus for something useful.
- Greatly reduce High/Low slot count on Logi suits to remove slayer role, anyone that complains about this is clearly ignoring the fact that multiple equipment slots already make this suit a very important asset in PC and other high risk matches.
- Changing MAX Uplinks carried to just 1.
- Switching the damage values of Remote/Proximity Explosives.
- Hipfire accuracy of Combat Rifle becoming 53.3, it's like were using a Krin's AR but with superior RoF.
- Reducing Hipfire accuracy of Rail Rifle and Scrambler Rifle, the range is enough punishment and DPS for SR has little downside.
- Reload for Large Missile Turret being similar to Shotgun reload, waiting 10s max for 1 missile is silly.
No Scout improvement or buff?!?!? Im deeply disappointed in you :P
I nom Nom on You :)
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Jax Saurian
GunFall Mobilization Covert Intervention
147
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Posted - 2014.01.06 04:49:00 -
[3] - Quote
Time for criticism
Alldin Kan wrote:
- Making the Plasma Cannon useful in pubs and PC.
- Giving the Commando an shield regen of at least 17 HP/s, increased bonus for module efficacy, and higher CPU/PG.
- Unfucking the Laser Rifle, at +75% overheat I want to feel like I'm being struck by a long range lightsaber.
- Tweaking the stats for Flaylock so it becomes a viable weapon on all game modes.
- Replacing the Sentinel bonus for something useful.
- Greatly reduce High/Low slot count on Logi suits to remove slayer role, anyone that complains about this is clearly ignoring the fact that multiple equipment slots already make this suit a very important asset in PC and other high risk matches.
- Changing MAX Uplinks carried to just 1.
- Switching the damage values of Remote/Proximity Explosives.
- Hipfire accuracy of Combat Rifle becoming 53.3, it's like were using a Krin's AR but with superior RoF.
- Reducing Hipfire accuracy of Rail Rifle and Scrambler Rifle, the range is enough punishment and DPS for SR has little downside.
- Reload for Large Missile Turret being similar to Shotgun reload, waiting 10s max for 1 missile is silly.
1. Are you saying they are useful in FW? 2. A little too specific there 3. eh maybe 4. I... wait... I agree 5. debatable 6. Dangit I agree again 7. WHAT IS THIS HERESY! 8. I'M STILL MAD ABOUT 7 YOU HERETIC! 9. unsure 10. agreed 11. Can't comment haven't used
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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Atiim
Living Like Larry Schwag
3058
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Posted - 2014.01.06 04:51:00 -
[4] - Quote
As for #5, I think that the Amarr Sentinel bonus is there for a weapon that has not arrived yet (Heavy Laser maybe?)
And as for #11, the Large Missile Turret has such a high reload time because it has an extreme Alpha with an almost equally extreme ROF. There has to be a compromise somewhere.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Jax Saurian
GunFall Mobilization Covert Intervention
147
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Posted - 2014.01.06 04:52:00 -
[5] - Quote
CRYPT3C W0LF wrote:No Scout improvement or buff?!?!? Im deeply disappointed in you :P
Because everyone knows CCP WON'T FORGET ABOUT SCOUTS
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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Jacques Cayton II
Providence Guard Templis CALSF
446
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Posted - 2014.01.06 04:54:00 -
[6] - Quote
Honestly +1 to all except rr and cr (not assault variants they can be toned down)
We fight for the future of the State not our
personal goals
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Harpyja
DUST University Ivy League
1025
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Posted - 2014.01.06 04:55:00 -
[7] - Quote
I definitely agree with 11. Why should I reload "all" missile tubes if I just want to reload a single one? Large missiles should definitely reload like a shotgun.
One more thing. Why 12 missiles instead of 14? Take a look at the large missile launcher and you will count 14 missile tubes.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
DUST University Ivy League
1028
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Posted - 2014.01.06 05:03:00 -
[8] - Quote
Atiim wrote:As for #5, I think that the Amarr Sentinel bonus is there for a weapon that has not arrived yet (Heavy Laser maybe?)
And as for #11, the Large Missile Turret has such a high reload time because it has an extreme Alpha with an almost equally extreme ROF. There has to be a compromise somewhere. No, the high reload time is to prevent unloading all 12 missiles into one tank and then quickly unloading another 12 into another tank. High alpha with a good interval in between alpha strikes.
But the same thing also applies to the shotgun. And based on what you said, the shotgun should also have to reload for the max reload time, even if it's just one shot.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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The dark cloud
The Rainbow Effect
2032
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Posted - 2014.01.06 05:10:00 -
[9] - Quote
Alldin Kan wrote:
- Making the Plasma Cannon useful in pubs and PC.
- Giving the Commando an shield regen of at least 17 HP/s, increased bonus for module efficacy, and higher CPU/PG.
- Unfucking the Laser Rifle, at +75% overheat I want to feel like I'm being struck by a long range lightsaber.
- Tweaking the stats for Flaylock so it becomes a viable weapon on all game modes.
- Replacing the Sentinel bonus for something useful.
- Greatly reduce High/Low slot count on Logi suits to remove slayer role, anyone that complains about this is clearly ignoring the fact that multiple equipment slots already make this suit a very important asset in PC and other high risk matches.
- Changing MAX Uplinks carried to just 1.
- Switching the damage values of Remote/Proximity Explosives.
- Hipfire accuracy of Combat Rifle becoming 53.3, it's like were using a Krin's AR but with superior RoF.
- Reducing Hipfire accuracy of Rail Rifle and Scrambler Rifle, the range is enough punishment and DPS for SR has little downside.
- Reload for Large Missile Turret being similar to Shotgun reload, waiting 10s max for 1 missile is silly.
1. yes needs a buff cause its useless at the moment. (like more aplha damage then a forgegun cause its singleshot) 2. sure thing cause the suit itself has allready very limited module slots. 3. you really want that the laser becomes again the #1 pwn weapon in the game which insta melts heavys? 4. its a sidearm and should stay how it is now. Had enough of "i win" sidearms cause their gungame was crap 5. well i would recommend something like bonus to armor plates or less overheat on heavy weapons. 6. Just put the logi module layout on the same lvl as assaults. That should workout. 7. I take it that you can carry only 1 uplink set at a time. Not just literally 1 uplink regardless of the type. 8. agreed 9. well i dont really have a issue with the combat rifle and it should stay how it is at the moment. 10. a really tight hipfire can aswell be a downside in close quarters cause it doesnt really "spray" anymore 11. no. period.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Kasote Denzara
A Vulture
1782
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Posted - 2014.01.06 05:37:00 -
[10] - Quote
I came in because of the Commando.
The current Commando is Amarrian. Giving it a better shield recharge is an awful idea considering what it is. The fact that it has equal shields and armor is silly, since it should have slightly more armor than shields, given that Amarr are light armor tankers. No, I am also against any CPU and PG changes as well. Increase your cores and you'll have everything you need.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
Use the Commando A-I suit and show your worth.
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Severance Pay
Krullefor Organization Minmatar Republic
978
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Posted - 2014.01.06 05:46:00 -
[11] - Quote
Alldin Kan wrote:
- Making the Plasma Cannon useful in pubs and PC.
- Giving the Commando an shield regen of at least 17 HP/s, increased bonus for module efficacy, and higher CPU/PG.
- Unfucking the Laser Rifle, at +75% overheat I want to feel like I'm being struck by a long range lightsaber.
- Tweaking the stats for Flaylock so it becomes a viable weapon on all game modes.
- Replacing the Sentinel bonus for something useful.
- Greatly reduce High/Low slot count on Logi suits to remove slayer role, anyone that complains about this is clearly ignoring the fact that multiple equipment slots already make this suit a very important asset in PC and other high risk matches.
- Changing MAX Uplinks carried to just 1.
- Switching the damage values of Remote/Proximity Explosives.
- Hipfire accuracy of Combat Rifle becoming 53.3, it's like were using a Krin's AR but with superior RoF.
- Reducing Hipfire accuracy of Rail Rifle and Scrambler Rifle, the range is enough punishment and DPS for SR has little downside.
- Reload for Large Missile Turret being similar to Shotgun reload, waiting 10s max for 1 missile is silly.
For number 6, the logi issue, I would suggest creating medium slots and use those for dmg mods, shield extenders, and armor repairers. I think this may simultaneously solve your Sentinel and Commando issues as well.
As for the rest, I think it is all fine. Wait, I agree with prox and remote explosives as well.
We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
Shall be my brother
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Ghosts Chance
Inf4m0us
735
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Posted - 2014.01.06 05:47:00 -
[12] - Quote
add alldin kan to that list |
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
559
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Posted - 2014.01.06 05:48:00 -
[13] - Quote
Alldin Kan wrote:
- Making the Plasma Cannon useful in pubs and PC.
- Giving the Commando an shield regen of at least 17 HP/s, increased bonus for module efficacy, and higher CPU/PG.
- Unfucking the Laser Rifle, at +75% overheat I want to feel like I'm being struck by a long range lightsaber.
- Tweaking the stats for Flaylock so it becomes a viable weapon on all game modes.
- Replacing the Sentinel bonus for something useful.
- Greatly reduce High/Low slot count on Logi suits to remove slayer role, anyone that complains about this is clearly ignoring the fact that multiple equipment slots already make this suit a very important asset in PC and other high risk matches.
- Changing MAX Uplinks carried to just 1.
- Switching the damage values of Remote/Proximity Explosives.
- Hipfire accuracy of Combat Rifle becoming 53.3, it's like were using a Krin's AR but with superior RoF.
- Reducing Hipfire accuracy of Rail Rifle and Scrambler Rifle, the range is enough punishment and DPS for SR has little downside.
- Reload for Large Missile Turret being similar to Shotgun reload, waiting 10s max for 1 missile is silly.
Where the hell is "improve the lag" at?
I would take that over anything listed here in a heartbeat.
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Severance Pay
Krullefor Organization Minmatar Republic
978
|
Posted - 2014.01.06 05:51:00 -
[14] - Quote
Th3rdSun wrote:Alldin Kan wrote:
- Making the Plasma Cannon useful in pubs and PC.
- Giving the Commando an shield regen of at least 17 HP/s, increased bonus for module efficacy, and higher CPU/PG.
- Unfucking the Laser Rifle, at +75% overheat I want to feel like I'm being struck by a long range lightsaber.
- Tweaking the stats for Flaylock so it becomes a viable weapon on all game modes.
- Replacing the Sentinel bonus for something useful.
- Greatly reduce High/Low slot count on Logi suits to remove slayer role, anyone that complains about this is clearly ignoring the fact that multiple equipment slots already make this suit a very important asset in PC and other high risk matches.
- Changing MAX Uplinks carried to just 1.
- Switching the damage values of Remote/Proximity Explosives.
- Hipfire accuracy of Combat Rifle becoming 53.3, it's like were using a Krin's AR but with superior RoF.
- Reducing Hipfire accuracy of Rail Rifle and Scrambler Rifle, the range is enough punishment and DPS for SR has little downside.
- Reload for Large Missile Turret being similar to Shotgun reload, waiting 10s max for 1 missile is silly.
Where the hell is "improve the lag" at? I would take that over anything listed here in a heartbeat. These are things CCP is likely to forget, or ignore. Lag is something they are always trying to fix.
We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
Shall be my brother
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Shruikan Iceeye
0uter.Heaven
138
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Posted - 2014.01.06 06:00:00 -
[15] - Quote
Hopefully you're added to this list t(^-^)t
That Pretty Motherfucker
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The Attorney General
1722
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Posted - 2014.01.06 06:07:00 -
[16] - Quote
Being able to mute people Player trading Racial heavies Heavy weapons Racial vehicles And so much more.
Mr. Hybrid Vayu.
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Killar-12
The Corporate Raiders Top Men.
1957
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Posted - 2014.01.06 06:11:00 -
[17] - Quote
Responses
Alldin Kan wrote:
- Making the Plasma Cannon useful in pubs and PC.
- Giving the Commando an shield regen of at least 17 HP/s, increased bonus for module efficacy, and higher CPU/PG.
- Unfucking the Laser Rifle, at +75% overheat I want to feel like I'm being struck by a long range lightsaber.
- Tweaking the stats for Flaylock so it becomes a viable weapon on all game modes.
- Replacing the Sentinel bonus for something useful.
- Greatly reduce High/Low slot count on Logi suits to remove slayer role, anyone that complains about this is clearly ignoring the fact that multiple equipment slots already make this suit a very important asset in PC and other high risk matches.
- Changing MAX Uplinks carried to just 1.
- Switching the damage values of Remote/Proximity Explosives.
- Hipfire accuracy of Combat Rifle becoming 53.3, it's like were using a Krin's AR but with superior RoF.
- Reducing Hipfire accuracy of Rail Rifle and Scrambler Rifle, the range is enough punishment and DPS for SR has little downside.
- Reload for Large Missile Turret being similar to Shotgun reload, waiting 10s max for 1 missile is silly.
1. They're better than Swarms, give me 75m more lock-on range too, but they're useable as AV, they're better than SLs 2 2 more lows across all levels, more PG/CPU, and regen of 20hps, well and an across the board shield regen buff. 3. Agreed, LR ought to be a long range short time high DPS weapon 4. Agreed 5. I'll agree Armor Resistance IMO would be nice 6. I'd rather the Assault get a bit of a buff and WPs for Kills give 75 per kill 90 for a headshot, let Reg **** face and then you'll see logi QQ disapear 7.Not the best solution, I'm more inclined to use a proximity solution 8. I have to TRIGGER RE's higher skill = higher damage 9 + 10. Add the RR, and ScR are longer range ought to have high hipfire penalties, CR im on the fence about, CR's I'd imagine high RoF low dam higher sustained DPS than ScR or RR lower DPS than AR or Burst DPS or ScR 11. Agreed [/quote]
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Aero Yassavi
Yassavi House
4319
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Posted - 2014.01.06 06:14:00 -
[18] - Quote
Atiim wrote:As for #5, I think that the Amarr Sentinel bonus is there for a weapon that has not arrived yet (Heavy Laser maybe?)
And as for #11, the Large Missile Turret has such a high reload time because it has an extreme Alpha with an almost equally extreme ROF. There has to be a compromise somewhere. Atiim, check again. That is not the Amarr Sentinel bonus, that is the Amarr class bonus. The Amarr Sentinel race specific bonus is the heavy weapon reload speed.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4319
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Posted - 2014.01.06 06:17:00 -
[19] - Quote
Kasote Denzara wrote:I came in because of the Commando.
The current Commando is Amarrian. Giving it a better shield recharge is an awful idea considering what it is. The fact that it has equal shields and armor is silly, since it should have slightly more armor than shields, given that Amarr are light armor tankers. No, I am also against any CPU and PG changes as well. Increase your cores and you'll have everything you need. Amarr in EVE are heavy armor tankers, but that doesn't translate to Dust at all. Also I have Core Upgrades 4, Electronics 5, and Engineering 5 and still have problems fitting anything higher than standard weapons on my advanced fits and anything higher than one advanced weapon on my proto fits.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Killar-12
The Corporate Raiders Top Men.
1957
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Posted - 2014.01.06 06:17:00 -
[20] - Quote
Aero Yassavi wrote:Atiim wrote:As for #5, I think that the Amarr Sentinel bonus is there for a weapon that has not arrived yet (Heavy Laser maybe?)
And as for #11, the Large Missile Turret has such a high reload time because it has an extreme Alpha with an almost equally extreme ROF. There has to be a compromise somewhere. Atiim, check again. That is not the Amarr Sentinel bonus, that is the Amarr class bonus. The Amarr Sentinel race specific bonus is the heavy weapon reload speed. Heavy Weapon Reload Speed is useful...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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KA24DERT
TeamPlayers Negative-Feedback
397
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Posted - 2014.01.06 06:26:00 -
[21] - Quote
Leave the logi suits alone, but remove the sidearm from the Amarr, maybe give them another module slot.
Next, lower the damage of the rifles (for various other reasons) to the point where someone can't kill 3 suits to a mag, thus increasing the risk of needing a sidearm for extended combat.
Finally, provide more useful, non-damage bonuses to the assault suits. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1509
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Posted - 2014.01.06 07:13:00 -
[22] - Quote
KA24DERT wrote:Leave the logi suits alone, but remove the sidearm from the Amarr, maybe give them another module slot.
Next, lower the damage of the rifles (for various other reasons) to the point where someone can't kill 3 suits to a mag, thus increasing the risk of needing a sidearm for extended combat.
Finally, provide more useful, non-damage bonuses to the assault suits.
Lolwut? What exactly would be the point of the Amarr logi then? The suit for people who think the Gallente logi is too good and want to use a gimped version of it for added challenge?
(I do agree on the other points, most of this "imbalance" can be fixed via bonuses and not giving CCP a chance to break the suits again by mucking about with slot counts)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Borne Velvalor
Endless Hatred
2082
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Posted - 2014.01.06 07:25:00 -
[23] - Quote
100. Guns refusing to fire after being reloaded, including tank turrets, leading to inevitable death.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Sinboto Simmons
SVER True Blood Public Disorder.
3700
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Posted - 2014.01.06 09:19:00 -
[24] - Quote
Alldin Kan wrote:
- Making the Plasma Cannon useful in pubs and PC.
- Giving the Commando an shield regen of at least 17 HP/s, increased bonus for module efficacy, and higher CPU/PG.
- Unfucking the Laser Rifle, at +75% overheat I want to feel like I'm being struck by a long range lightsaber.
- Tweaking the stats for Flaylock so it becomes a viable weapon on all game modes.
- Replacing the Sentinel bonus for something useful.
- Greatly reduce High/Low slot count on Logi suits to remove slayer role, anyone that complains about this is clearly ignoring the fact that multiple equipment slots already make this suit a very important asset in PC and other high risk matches.
- Changing MAX Uplinks carried to just 1.
- Switching the damage values of Remote/Proximity Explosives.
- Hipfire accuracy of Combat Rifle becoming 53.3, it's like were using a Krin's AR but with superior RoF.
- Reducing Hipfire accuracy of Rail Rifle and Scrambler Rifle, the range is enough punishment and DPS for SR has little downside.
- Reload for Large Missile Turret being similar to Shotgun reload, waiting 10s max for 1 missile is silly.
I don't agree with you often but them are some damn good points.
Also: Scouts.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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LuckyLuke Wargan
HavoK Core RISE of LEGION
259
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Posted - 2014.01.06 09:52:00 -
[25] - Quote
My commando is still crying... though the armor buff is very much apreciated, the ridiculous amount of time it takes to regenerate shilds make it the buff irrelevent. I almost never see anyone besides myself use commando anymore.
"Cry HavoK!, and let slip the dogs of war!"
-Medical/Intel Logibro and Swarm Commando-
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