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621. The Cost Of AV - in General Discussions [original thread]
Magnus Amadeuss wrote: Or maybe you meant to say that a tank mounted weapon should never have the accuracy to hit an infantrymen because tank weapons are not balanced for anti-infantry roles. You're right, tank weapons are not balanced for an...
- by Harpyja - at 2014.04.08 03:42:00
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622. Vehicle specific quotas - in General Discussions [original thread]
If there are 6 tanks on the field, it does not take 12 AV players to stop them. Just take 3 AV players and they will pop them one at a time. You only need 12 AV players if you wanted to destroy all 6 tanks at once, which is a stupid waste of resou...
- by Harpyja - at 2014.04.08 03:36:00
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623. The Cost Of AV - in General Discussions [original thread]
Atiim wrote: Unfortunately, I haven't the time to sit through and make a detailed argument atm, but I will say one thing Haryja. Your signature. Have you ever though about using a line space? I'm pretty sure me not wanting to limit tanks is no...
- by Harpyja - at 2014.04.07 21:56:00
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624. The Cost Of AV - in General Discussions [original thread]
Nothing Certain wrote: Harpyja wrote: Also, need I remind you that proxies work very well? I'm surprised that proxies are rarely seen on the field. That means you don't even need to spend all that SP on SLs and stuff. The only SP's you need...
- by Harpyja - at 2014.04.07 21:44:00
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625. Why is Tank TTK so low. - in General Discussions [original thread]
Balancing the Large Turrets Give it a read. It's my view on how the large turrets should be changed to balance tank vs tank, because touching the mods (hardeners specifically) will require rebalancing the infantry AV weapons and I find infantry...
- by Harpyja - at 2014.04.07 21:22:00
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626. The New OP Python Fit - in General Discussions [original thread]
Railguns are still too powerful. I've only flown my Python (and this exact same fit too) a little, and once I got two shotted by a railgun. I didn't even have time to react and kick up the afterburner, the RoF on railguns is too fast.
- by Harpyja - at 2014.04.07 18:06:00
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627. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
SPESHULz wrote: Harpyja wrote: Those who commented on me (you could've been more polite and intelligent by the way), I was saying why vehicles and tanks shouldn't be an exception to passive scan. It's all about earning your information and ...
- by Harpyja - at 2014.04.07 14:38:00
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628. Tanks and cloaked scouts have ruined this game. - in General Discussions [original thread]
Magnus Amadeuss wrote: Lorhak Gannarsein wrote: Tanks are nerfed. They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous. ...
- by Harpyja - at 2014.04.07 05:29:00
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629. The Cost Of AV - in General Discussions [original thread]
Echo 1991 wrote: Are you guys smoking? You are all adamant that it should take more than one person to kill a tank. If your team had 8 tanks then you would say that it takes 2 people to kill each tank. Which would mean all of the infantry (assu...
- by Harpyja - at 2014.04.07 04:19:00
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630. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Operative 1171 Aajli wrote: Harpyja wrote: How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be e...
- by Harpyja - at 2014.04.07 04:11:00
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631. Tanks and cloaked scouts have ruined this game. - in General Discussions [original thread]
Hmm, that's funny, because my infantry alt is loving 1.8. Cloaked scouts are forcing me to stay alert and on my toes. One time, I was running over to counterhack an underground objective, and there was a blueberry that beat me to it by 100m. That...
- by Harpyja - at 2014.04.07 04:08:00
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632. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Dovallis Martan JenusKoll wrote: Gavr1lo Pr1nc1p wrote: and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance...
- by Harpyja - at 2014.04.07 03:59:00
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633. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
KING CHECKMATE wrote: Harpyja wrote: Perhaps there is a problem with passive scan picking up vehicles within the passive scan radius. If it's a bug, I'm all for it to being fixed. Those who commented on me (you could've been more polite and...
- by Harpyja - at 2014.04.07 03:52:00
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634. Shields again suck for vehicles... - in General Discussions [original thread]
Balancing the Large Turrets My views on how to restore tank v tank balance without changing the near perfect AV v tank balance.
- by Harpyja - at 2014.04.07 03:29:00
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635. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Perhaps there is a problem with passive scan picking up vehicles within the passive scan radius. If it's a bug, I'm all for it to being fixed. Those who commented on me (you could've been more polite and intelligent by the way), I was saying why ...
- by Harpyja - at 2014.04.07 03:22:00
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636. Possible Assault Buff - in General Discussions [original thread]
Paladin Sas wrote: Harpyja wrote: I like my CPU/PG reduction and heat buildup reduction of my ScR on my Amarr Assault. As for any possible buffs, I'll either take an armor plate efficacy bonus or swapping a high slot for a low slot. the ...
- by Harpyja - at 2014.04.07 03:13:00
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637. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be earned, not given. Or how about this? *Que tears ...
- by Harpyja - at 2014.04.07 02:59:00
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638. Possible Assault Buff - in General Discussions [original thread]
I like my CPU/PG reduction and heat buildup reduction of my ScR on my Amarr Assault. As for any possible buffs, I'll either take an armor plate efficacy bonus or swapping a high slot for a low slot.
- by Harpyja - at 2014.04.07 02:54:00
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639. The Cost Of AV - in General Discussions [original thread]
Echo 1991 wrote: True Adamance wrote: Echo 1991 wrote: Pvt Numnutz wrote: Echo 1991 wrote: I dont want tanks to die just by looking at them. I just think that if a tank can kill whatever it wants with relative ease, then av should b...
- by Harpyja - at 2014.04.07 01:37:00
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640. is this a good adv python fit... - in General Discussions [original thread]
knight guard fury wrote: EternalRMG wrote: Afterburner Heavy enhances sbield extender Enhanced light shield extenddf Pg upgrade Missiles i prefer survivability and endurance instead of tanking hp to withstand only 2-4 shots Afterburne...
- by Harpyja - at 2014.04.07 01:13:00
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