Pages: 1 2 3 [4] |
61. Moving MCCs - in Feedback/Requests [original thread]
ARF 1049 wrote: Hansei Kaizen wrote: Aikuchi Tomaru wrote: Why not just say you want Skirmish 1.0 back? Whats that? Basically what you described but 1 MCC is moving one team escorts it the other is trying to shoot it down. Well t...
- by Hansei Kaizen - at 2014.03.17 17:02:00
|
62. Moving MCCs - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Why not just say you want Skirmish 1.0 back? Whats that?
- by Hansei Kaizen - at 2014.03.17 15:19:00
|
63. Moving MCCs - in Feedback/Requests [original thread]
I think it would be cool, if the MCCs would be somehow maneuvering around on the battlefield. I imagine that the attackers MCC would slowly drift toward the defending MCC, so the battle gets more intense the more time goes by. The original ground ...
- by Hansei Kaizen - at 2014.03.17 14:55:00
|
64. Balancing Tanks Step One. - in Feedback/Requests [original thread]
Introduce 3rd Person View for Infantry! I want to see my beautiful back in action :D
- by Hansei Kaizen - at 2014.03.17 13:01:00
|
65. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
This is still going? Good lord.
- by Hansei Kaizen - at 2014.03.15 14:13:00
|
66. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Why should there be a full respec? I think a respec to all dropsuit related skills would be absolutely sufficient. Like with the vehicles 1.7 Everyone seems to ignore that and just bloats out their FULL or NONE arguments with a little OR IL...
- by Hansei Kaizen - at 2014.03.11 16:41:00
|
67. [Request] Bring out the real game, the one we wanted when we watched the trailers - in Feedback/Requests [original thread]
I think that, though there are visible problems, a strategy can be based on sustainability over a long period for a relatively small community (which ccp has proven to focus on with eve) versus a short term / big community strategy. Which one is...
- by Hansei Kaizen - at 2014.03.11 16:17:00
|
68. I guess I will try it here - in Feedback/Requests [original thread]
Tebu Gan wrote: Hmm, I like the idea. No physical restrictions, you can run whatever you want, yet running a high sec in proto isn't cost efficient. Well, if you don't die it is. BUT, what's to stop a player from running standard gear in hig...
- by Hansei Kaizen - at 2014.03.11 10:38:00
|
69. after we have drone PVE - in Feedback/Requests [original thread]
That would be very cool. I imagine that it shouldnt be too hard to implement either, if you adjust the (then established) drone AI slightly and put different Models/Animations on it. I wonder what the gamemode would be like... A few quick ideas: ...
- by Hansei Kaizen - at 2014.03.11 08:56:00
|
70. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I saved up a whopping 300k SP ! Don't need no respec to get my basic Heavy and Sidearms :D Though Vehicles respec set a precedent on the case ... If the whole Dropsuit Command skill tree layout is getting changed (like the vehicles) it might...
- by Hansei Kaizen - at 2014.03.07 18:11:00
|
71. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
How about you can buy with ISK the special right to be individually dropped to a position you like (Overview Map), but only in Scout Suits or some other restriction (In addition to the tactical deficits of the drop itself, for avoiding OP-Ambushes...
- by Hansei Kaizen - at 2014.03.07 18:04:00
|
72. map desgin refocus so not every map has to accomidate v/c & I/c - in Feedback/Requests [original thread]
X7 lion wrote: KalOfTheRathi wrote: X7 lion wrote: KalOfTheRathi wrote: Yeah, not gonna happen. Ya see, they are a small, small team. What you want is to double or triple the work necessary for a map. Considering how much effort it ta...
- by Hansei Kaizen - at 2014.03.07 17:56:00
|
73. I guess I will try it here - in Feedback/Requests [original thread]
Hey guys. Great development on the topic here. Love to read the thread (subscription tease). Just had a complementive idea, a different way of adressing the same problem, if you will. What about if the public contracts display their overall ISK p...
- by Hansei Kaizen - at 2014.03.07 17:46:00
|
74. I guess I will try it here - in Feedback/Requests [original thread]
The Robot Devil wrote: I know this isn't EVE. In EVE I can fly through five systems in low or null and not see a sole, it is part of the experience of being in space. Maybe we should have to go looking for a fight. If it is ever going to be a ...
- by Hansei Kaizen - at 2014.03.06 13:15:00
|
75. I guess I will try it here - in Feedback/Requests [original thread]
I think the lore stuff is the least problem. With a little time and brains, in a sci-fi universe (or future-fantasy), you can come up with plausible reasons for almost anything. The most common critique seems to be "small playerbase, dont fragmen...
- by Hansei Kaizen - at 2014.03.06 12:51:00
|
76. I guess I will try it here - in Feedback/Requests [original thread]
I think the Idea is great. It would finally put the security status to some use (like I hear it has in EVE) and solve some of the extreme imbalance in the game. Maybe it would create new problems, but these can be adressed as they come up. Its ver...
- by Hansei Kaizen - at 2014.03.06 11:27:00
|
77. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
I would definitely pay for dropsuit color customization bpos and merc quarters lifestyle upgrades (a room with a view, minibar etc.). Long live the fluff.
- by Hansei Kaizen - at 2014.03.06 11:05:00
|
78. map desgin refocus so not every map has to accomidate v/c & I/c - in Feedback/Requests [original thread]
I dont think that Role-Specific Maps are a great solution, but I think I the problem you try to solve with this is leading us to an important point. I do think, that the design of the Maps can go a long way to solving a lot of issues with balanci...
- by Hansei Kaizen - at 2014.03.06 09:55:00
|
Pages: 1 2 3 [4] |
First page | Previous page | Next page | Last page |