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41. Great job! (No sarcasm) - in Feedback/Requests [original thread]
I think so too. But I will never stop complaining till PvE hits GIF MEE PVEE! GIF MEE PVEE!
- by Hansei Kaizen - at 2014.04.01 08:03:00
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42. [Feature idea] PVP a la MOBA - in Feedback/Requests [original thread]
Thank you for your feedback on the topic guys. I added your suggestions to the topic. I wonder how this would play out, if you could fill up an partially empty squad with NPCs too. I wouldnt let the squad leader get warpoints by NPCs kill assists...
- by Hansei Kaizen - at 2014.03.31 17:24:00
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43. [Feature idea] PVP a la MOBA - in Feedback/Requests [original thread]
I never played Titanfall, but I saw footage of the game, deploying NPCs along with the players. Something like this could lift the heavy burden put on newberries and give them an active role to fulfill, besides support and sniping. Though the feat...
- by Hansei Kaizen - at 2014.03.31 11:42:00
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44. Matchmaking Made Easy====> AWP - in Feedback/Requests [original thread]
I read a lot about matchmaking, and I think it is desperately needed. A cool thread was this. There where some alternative ideas for matchmaking without comparing the most obvious and general numbers. Had fun reading and writing about it: https:...
- by Hansei Kaizen - at 2014.03.28 20:12:00
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45. NPE Feedback - in Feedback/Requests [original thread]
I think this thread is a very good idea. But what about the actual game experience? You just adressed the introduction segment, which I consider less important, if the FPS / MMO gameplay is great by itself. Is any new player around to share his...
- by Hansei Kaizen - at 2014.03.28 20:01:00
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46. 1000+ EHP CCP WTF? - in Feedback/Requests [original thread]
Soraya Xel wrote: Lunatic Kota wrote: I have 22 mil skill points and someone with less then 5mil destroys me. Fix it and fix it now or lose another player to this complete madness you call a video game. Sounds like CCP is finally listeni...
- by Hansei Kaizen - at 2014.03.28 19:46:00
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47. maps - in Feedback/Requests [original thread]
Id take new maps only if they come with PVE
- by Hansei Kaizen - at 2014.03.27 09:47:00
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48. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
Zan Azikuchi wrote: #4 PvE, its an obvious answer thats a double edged sword to our problems in this game, no more going against cheaters and automatically in itself helps new player experience. (By cheaters I mean lag switchers modded control...
- by Hansei Kaizen - at 2014.03.26 10:18:00
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49. Tiericide - in Feedback/Requests [original thread]
DiablosMajora wrote: I'm not sure why this game was originally built with tiers, but this is getting out of hand. Without at least some way to properly segment and separate the people who are using different tiers of fits, being pitched up aga...
- by Hansei Kaizen - at 2014.03.26 10:08:00
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50. Request: Black Proto Suits - in Feedback/Requests [original thread]
Some are there already. Like Gal and Min Sentinel. And the Cal and Amarr Scouts I guess (or was it the basic light frames?). There are some missing, especially Gal Commando (of all, why that one? Narrrrr)
- by Hansei Kaizen - at 2014.03.26 10:05:00
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51. Armored Personnel Carrier - in Feedback/Requests [original thread]
Maken Tosch wrote: MAV are already in the 5-year road map just so you know. Man I hope they dont transfer to PS4 soon ... cant afford one, atm. PC would be better.
- by Hansei Kaizen - at 2014.03.25 08:31:00
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52. Simple improvements that would make a big impact. - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: 4)This would give ambush a purpose. Most FPS players are used to slandered "Team Deathmatch" type games and vehicles are really interfering with that. If the level design would force a different playstyle, then maybe...
- by Hansei Kaizen - at 2014.03.25 08:27:00
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53. Future visions of horrible things... - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: I would be okay with sentinel suits being limited to Heavy weapons and the sidearm. Since there is the commando suit, it really should be okay. But the main argument being, "not enough heavy weapons", there need to b...
- by Hansei Kaizen - at 2014.03.24 17:19:00
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54. Making Dust a better place to play - in Feedback/Requests [original thread]
Tons of cool ideas, adressing a real problem of the game imo. Thanks for posting. What I not get yet is the engagement process. Is it a series of battles that have a clear end, or is the transition smoother? Like if an objective is accomplished, ...
- by Hansei Kaizen - at 2014.03.20 21:41:00
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55. Letting new guys catch up. - in Feedback/Requests [original thread]
Like it. Clear and simple. My guess is the veteran bias in dust is gonna get worse and worse. This could be somewhat of a solution. Though I would prefer a more "feelable" solution for the noobs. Something that motivates them directly through inst...
- by Hansei Kaizen - at 2014.03.20 17:54:00
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56. More varied/relevant starter fits. - in Feedback/Requests [original thread]
Good idea. Doesnt even need to be as sophisticated as Commando. My suggestion: 1) Racial Rifle and Pistol Medium 2) Racial Heavy HMG 3) Racial "AV" Medium (Light "AV" is all ridiculous. Just put MD and PC in there with the SL, doesnt matter, jus...
- by Hansei Kaizen - at 2014.03.20 11:07:00
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57. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
How common do you think these kind of contracts would be? Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So i...
- by Hansei Kaizen - at 2014.03.20 09:49:00
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58. Pre-skill Investment Info - in Feedback/Requests [original thread]
A quick question regarding skill and module bonuses to dropsuit stats: Which is applied first? Or more precisely: Does the percentile bonus by module count the dropsuit basic values, or the dropsuit values after adjustment by skill bonuses? Say...
- by Hansei Kaizen - at 2014.03.20 09:27:00
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59. Letting new guys catch up. - in Feedback/Requests [original thread]
Besides the SP boost, there is the knowledge of the maps, fittings and the metagame, that really determines how well a player is performing. My guess is 30% gear and core skills, 50% teamwork and experience (knowledge which skills are worthwhile t...
- by Hansei Kaizen - at 2014.03.18 11:44:00
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60. MTAC's to combat tanks?? - in Feedback/Requests [original thread]
I think what could make them unique as a vehicle would be the ability to jump on obstacles / small buildings and traverse rough terrain without slowing down as much. My guess is that Jet Bikes are gonna come to the game sooner than MTACs just bec...
- by Hansei Kaizen - at 2014.03.17 17:32:00
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