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121. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
Sebrone Jamleux wrote: Well, I am currently flying them as often as I can afford one but if you skilled directly into dropships and have no other fitting at least on advanced its hard to get the money for it. I-Šve spend 3-4 millions solely on ...
- by Halador Osiris - at 2013.05.24 18:34:00
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122. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
I guess honestly I don't care what you change about controls as long as you leave me an option to keep them like they are now. The newberries can have whatever control scheme they want, but please don't make any changes mandatory.
- by Halador Osiris - at 2013.05.24 18:32:00
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123. Give small railguns less "bump" - in Feedback/Requests [original thread]
I fly a Python. The other day, I was being fired on by a small railgun turret mounted on a logi LAV. The guy was parked in the red line, so there wasn't anything I could do about it, and honestly the damage was laughable. However, the shots had th...
- by Halador Osiris - at 2013.05.24 18:15:00
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124. Laser Rifle Varients - in Feedback/Requests [original thread]
Banjo Robertson wrote: I think some laser rifle variants could be possible and feasible to add to the game, and possibly simple to implement as well. Tactical laser - change the focal point of the laser so its optimal range is further, increa...
- by Halador Osiris - at 2013.05.24 13:53:00
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125. [Request] Bringing game progression in line with EVE - in Feedback/Requests [original thread]
I've brought this up before but I'm too lazy to find the post. Level battles like how EVE missions are level 1-5. Now drive up the cost of advanced and proto suits, and add standings (perhaps just a "renowned" stat that affects all factions equall...
- by Halador Osiris - at 2013.05.24 13:23:00
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126. Vehicle Command - in Feedback/Requests [original thread]
Eris Ernaga wrote: Thanks for listening Eris Commas. The difference between Eris thanking himself for listening to himself and Eris thanking us for listening to him.
- by Halador Osiris - at 2013.05.24 13:10:00
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127. Decrease the range on the railgun installations!!! - in Feedback/Requests [original thread]
Ronan Elsword wrote: Find a safer place to deploy, dropships are fragile. Ronan, as the only dropship pilot in your corp, allow me to say that the OP is right. I got one blown up in our red zone at the very start of the match as well, and I'm ...
- by Halador Osiris - at 2013.05.23 20:47:00
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128. [Request] Add Dropship Variants - in Feedback/Requests [original thread]
I want an assault dropship painted up like a reaver ship. Blood, skeletons hanging off the front, and all.
- by Halador Osiris - at 2013.05.23 16:40:00
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129. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
Mr m4gic wrote: ok so i havnt read all of the posts but if u changed the controls in the dropship the camera option can be a simple click in the analog stick for camera movement release for normal control just a suggestion i hope the changes ar...
- by Halador Osiris - at 2013.05.23 16:38:00
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130. More Heavy Weapons - in Feedback/Requests [original thread]
I'd like a weapon that emits a forward wave of damage (like a cone AoE). It'd overheat in 1 shot and take quite a while to cool down (say 10 sec), but it'd do pretty devastating damage. This instant overheat feature would play in to the weapon fee...
- by Halador Osiris - at 2013.05.23 14:26:00
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131. Dropships: An economic perspective - in Feedback/Requests [original thread]
They actually nerfed the Myron this build (if my memory serves me right). In chromosome they had 1700 shield, now they have 1075. This means the myron has the same shield as the Python. The Eryx still has 1700 though, so the Eryx is more tanky and...
- by Halador Osiris - at 2013.05.23 14:12:00
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132. MISSILES - in Feedback/Requests [original thread]
Your mention of a very long range scanner gives me a sweet idea. Super long range active scanner siege module. All the signals your tank is sending out makes it light up like a christmas tree when seen on a scan, and it's immobile for the duration...
- by Halador Osiris - at 2013.05.23 14:01:00
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133. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
Sebrone Jamleux wrote: Hellsatano wrote: bla bla bla la la la. Quote: MOMMY ITS VERY HARD TO PLAY THIS GAME SAY THEM SHOY SHOULD DO SOFCORE!!!!!!!!!!!!!! learn to play, man. your words like "9 level on tetris is very hard. it should be n...
- by Halador Osiris - at 2013.05.23 13:37:00
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134. WHY OUR OWN TEAMMATES DESTROYING UNCONTESTED (YELLOW) TURRETS?!? - in Feedback/Requests [original thread]
I fly a dropship. If I let a blueberry hack a neutral turret and the reds come and take it, I might lose 1.3M ISK on my next pass through that area. On the other hand, I'm generally aware of all vehicles on the map and am capable of taking them ou...
- by Halador Osiris - at 2013.05.21 13:26:00
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135. [Feedback] Swarm Launcher pathfinding still illogical and frustrating. - in Feedback/Requests [original thread]
I'd hope they'd behave like a lock-on missile in any other game, always heading straight for the vehicle and making course corrections along the way. Now give them a set agility (read: maneuverability) so that vehicles are capable of dodging them....
- by Halador Osiris - at 2013.05.21 13:19:00
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136. [Request] Remove the Caldari dropships' fins. - in Feedback/Requests [original thread]
My gunners are constantly shooting the fin that sticks out just forward of the passenger compartment on Caldari dropships. This gets in the way of their ability to shoot enemies in front of and below the ship, which is the main firing zone. Appare...
- by Halador Osiris - at 2013.05.17 19:24:00
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137. EMP OBs (FW/PC) - in Feedback/Requests [original thread]
Uhh... Did you mean the EM OB? There are 4 types of damage in EVE: Electromagnetic (EM) - electric damage generally dealt with lasers or flux grenades, does high damage to shields and low damage to armor
Thermal (Therm) - incendiary damage de...
- by Halador Osiris - at 2013.05.17 18:40:00
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138. Passive Repairer for Vehicles (and EVE Ships), Active Repairer for Dropsuits - in Feedback/Requests [original thread]
stormyuk wrote: God no, I tried using push to talk in a game and it was a complete nightmare. Having to activate a repair in CQC would be a joke. So... Use a different module?
- by Halador Osiris - at 2013.05.16 14:59:00
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139. Dropship feed back Assault(white) and Logistic (yes they are yellow also) - in Feedback/Requests [original thread]
Daalzebul Del'Armgo wrote: also if you plan on releasing CRU's with different stat's like quicker spawn in times at the cost of more CPU & PG how would we fit this into the DS? Please give the this DS a mobile CRU slot in the fitting screen...
- by Halador Osiris - at 2013.05.10 14:37:00
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140. New WP rewards you want to see - in Feedback/Requests [original thread]
Tiluvo wrote: Give DS pilots a cut of all WPs gained by passengers after they leave for a period, this rewards pilots for dropping squads near useful areas. I have wanted this for SO long. dustyvanilla wrote: We should get WP for hacking a...
- by Halador Osiris - at 2013.05.10 14:26:00
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