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41. Assault dropships - in Feedback/Requests [original thread]
TechMechMeds wrote: gbghg wrote: It just isn't needed, some people might like it. That's cool, they can use it if they want, but the fact remains that to do this, something that only a small portion of the player base (and an even smaller se...
- by Halador Osiris - at 2013.07.30 18:36:00
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42. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is something that we plan to look at. What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea I'd like objectives to show up all the way to the flight ceiling. This ...
- by Halador Osiris - at 2013.07.29 12:29:00
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43. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
My problem with this is that it screws everybody who's put in solid time after the cap (~1K WP/match). So, more realistically, the cap would be every week's SP cap plus all the excess WP you've gained in the past
- by Halador Osiris - at 2013.07.28 19:35:00
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44. Help dropships. - in Feedback/Requests [original thread]
I'm dissatisfied with the fact that a single railgun on the field negates my dropship. In any other role, you have the option of fighting somewhere else and ignoring somebody (with the slight exception of snipers), but a dropship is then forced to...
- by Halador Osiris - at 2013.07.28 17:38:00
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45. Assault dropships - in Feedback/Requests [original thread]
TechMechMeds wrote: Isn't new eden 3000 years into the future? Stabilisers much? Wouldn't our weapons aim themselves?
- by Halador Osiris - at 2013.07.25 18:58:00
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46. Assault dropships - in Feedback/Requests [original thread]
If you could fly well enough you wouldn't be on the forums asking for an auto-hover feature.
- by Halador Osiris - at 2013.07.25 18:30:00
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47. LAVs getting real bumpers? How about RDVs? - in Feedback/Requests [original thread]
RDVs destroy a dropship no matter what part of the vehicles touch, and no matter what speed they touch at. Just tap and your vehicle is on fire. If the code already exists to make an LAV push a merc off to the side, could we modify it and apply ...
- by Halador Osiris - at 2013.07.25 18:19:00
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48. Assault dropships - in Feedback/Requests [original thread]
I think hover mode is noobish and stupid, L2Fly, but I can always agree with more health.
- by Halador Osiris - at 2013.07.25 18:17:00
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49. Request: Mass Driver small turret - in Feedback/Requests [original thread]
Cosgar wrote: Skihids wrote: Small turrets have been crap for a long time now. Hand held weapons are much better than those that require a vehicle mount. Not really crappy, but improperly balanced. Blaster turrets are all around balanced a...
- by Halador Osiris - at 2013.07.25 13:59:00
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50. Shield Transporters - in Feedback/Requests [original thread]
Perhaps an active shield extender module? BTW, an active resistance module increases your effective HP, so it's a faux-booster.
- by Halador Osiris - at 2013.07.25 12:22:00
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51. Request: Make dropship noise more directional - in Feedback/Requests [original thread]
Ren Ratner wrote: I'd like to see just how accurately you could pinpoint an airborne vehicle while blindfolded. The further up the vehicle is, the more difficult it would be to point. I'm sure that your suggestion is valid. I don't play with h...
- by Halador Osiris - at 2013.07.25 12:17:00
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52. Request: Mass Driver small turret - in Feedback/Requests [original thread]
Cosgar wrote: That would be interesting and **** off a lot of infantry that like to rambo with AV grenades... Go for it! Yeah, plus with them only being able to aim so close to the tank, there is a definite weakness to it.
- by Halador Osiris - at 2013.07.25 12:15:00
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53. Request: Mass Driver small turret - in Feedback/Requests [original thread]
Every now and then when I'm in a tank, I think, "I wish I could get that guy behind cover." Well, a mass driver turret mounted on top of the tank would be great for that. Then, make it so it can't aim down very far, which keeps it from shooting ne...
- by Halador Osiris - at 2013.07.24 12:52:00
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54. Request: Make dropship noise more directional - in Feedback/Requests [original thread]
I think other things are needed to balance dropships out against forge guns, but it isn't right that the noise just comes from everywhere. This is the first and only game I've played with this headset, so IDK how good other games are at it, but DU...
- by Halador Osiris - at 2013.07.24 12:27:00
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55. HAV's should be harder to kill BUT... - in Feedback/Requests [original thread]
I'd be OK with them nerfing large blaster tracking speed into the ground.
- by Halador Osiris - at 2013.07.23 20:43:00
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56. [Fix/suggestion] Turret installations - in Feedback/Requests [original thread]
Vehicle operators kill them for security, not points. A supply depot represents a chance for an enemy to switch to a forge gun or swarm fit, and friendly turret that gets hacked while you're paying attention to something else will quickly dispatch...
- by Halador Osiris - at 2013.07.23 20:41:00
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57. [Request] throw dropships a freaking bone! - at leat add call button for allies ... - in Feedback/Requests [original thread]
My personal best of 28 in a Python is laughing at you. Make the maps bigger and give me a little more health. Nuff said.
- by Halador Osiris - at 2013.07.22 19:40:00
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58. Request: Make dropship noise more directional - in Feedback/Requests [original thread]
I fly dropships full time on my main, and recently made an alt with a forge gun to see what shooting them down was like. While I believe AV has far too easy of a time getting at dropships, I was very annoyed by their noise. I have a pair of surrou...
- by Halador Osiris - at 2013.07.22 12:46:00
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59. [Request] Two things for the dropship rework when it comes - in Feedback/Requests [original thread]
I'd like objectives to display all the way up to the flight ceiling.
- by Halador Osiris - at 2013.07.20 21:58:00
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60. Request: Leveled battles - in Feedback/Requests [original thread]
Shameful self bump :(
- by Halador Osiris - at 2013.07.19 17:20:00
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