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61. Request: Leveled battles - in Feedback/Requests [original thread]
Intro When I first started this game, I flew a Viper and could generate the ISK for about one Viper per match. Knowing how EVE works, I figured my income would increase. Turns out, there is no real way of scaling income. The system I'm pro...
- by Halador Osiris - at 2013.07.19 16:17:00
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62. Balancing Vehicles: Fatigue - in Feedback/Requests [original thread]
Aero Yassavi wrote: Soldiersaint wrote: one universe one war...dust and eve are the same game dude...so yes the rules apply to each other.. Not necessarily. As a prime example, active skill points aren't in EVE. Well, in EVE you need to ...
- by Halador Osiris - at 2013.07.18 14:47:00
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63. [MAPS] mountain and desert warfare - in Feedback/Requests [original thread]
steadyhand amarr wrote: Gaming fourms full of people who know the words but not what they mean :-). Must be frustrating for a dev to read. Almost like watching a person try and work out a portal puzzle you have allready solved and u can't say a...
- by Halador Osiris - at 2013.07.18 12:19:00
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64. [Request] Devs Tag - in Feedback/Requests [original thread]
Seen.
- by Halador Osiris - at 2013.07.17 19:48:00
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65. [Request] Reduce knockback from explosive weapons on dropships - in Feedback/Requests [original thread]
I tried flying a Gorgon on one of my alts and had a hard time. The Python immediately snaps to whichever direction you send it, but the armor ships have a bunch of inertia that was annoying to handle. I want my dropships to handle like an attack c...
- by Halador Osiris - at 2013.07.17 16:07:00
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66. REQUEST!!! Corp Battles - in Feedback/Requests [original thread]
+1
- by Halador Osiris - at 2013.07.17 15:28:00
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67. Objectives on map when in dropship - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I don't fly so I didn't know this was an issue o.o This seems like something you shouldn't even HAVE to ask for, ya know? Well, from a programming sense they don't want things that are too far away to show up on your mi...
- by Halador Osiris - at 2013.07.17 13:13:00
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68. Objectives on map when in dropship - in Feedback/Requests [original thread]
TODDSTER024 wrote: Can the map be tweaked so the objectives are always shown on the map? When your in the dropship at almost any altitude, the objectives are no longer on radar and it's hard to hover over the right spot. Absolutely support thi...
- by Halador Osiris - at 2013.07.17 12:44:00
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69. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
I love this idea! Let's make it kill everyone in a 25m radius and shoot fireworks that blow up in the shape of unicorns too!
- by Halador Osiris - at 2013.07.16 20:13:00
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70. Redline fix proposition. Also could solve AFK issue. - in Feedback/Requests [original thread]
The problem is that in a PC battle the only thing that matters is winning. If you can peg enemy vehicles from your redline, it doesn't matter if they cut your WP or KDR, as long as your team wins. The only thing that could potentially affect this ...
- by Halador Osiris - at 2013.07.16 16:52:00
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71. Converter Modules - in Feedback/Requests [original thread]
I like it, but I don't like the levels changing what equipment goes in them. Perhaps, instead, there is a penalty on fitting requirements of an equipment item in the slot (say 25% extra PG and CPU cost), and the penalty is reduced by 20% per level...
- by Halador Osiris - at 2013.07.16 16:48:00
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72. Left hand models - in Feedback/Requests [original thread]
Harkon Vysarii wrote: Halador Osiris wrote: This game is out of beta. No crazy talk from you Hal that couldn't possibly be true........ Nice flying earlier, Harkon. What are you still doing up?
- by Halador Osiris - at 2013.07.16 12:59:00
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73. Left hand models - in Feedback/Requests [original thread]
This game is out of beta.
- by Halador Osiris - at 2013.07.16 12:54:00
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74. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
ixaT redruM wrote: Ry'nar Blackfeather wrote: Here's my vote: Pilot hits the eject button, all passengers get a 5 second countdown. After the count, passengers get shot out with inertia dampeners on. The clock gives the troopers aboard a ch...
- by Halador Osiris - at 2013.07.16 12:34:00
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75. Thoughts on dropship countermeasures - in Feedback/Requests [original thread]
I'm assuming an indicator is coming for when swarms are locked on, so I'd like an indicator for when a forge gunner or railgun is looking within a few degrees of you. This could get louder/higher pitched as the gun is charged / spooling.
- by Halador Osiris - at 2013.07.15 20:27:00
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76. Play with us! - in Feedback/Requests [original thread]
I guess I just meant random pub matches. Sure, it's cool when a dev goes out for an event, but if I hopped on this weekend and randomly saw one of the devs I'd be starstruck and unable to aim straight.
- by Halador Osiris - at 2013.07.15 18:20:00
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77. Play with us! - in Feedback/Requests [original thread]
I was reading the thread on CCP Mintchip and videos, and saw it noted that you guys can't play on your dev characters. I think it would increase player morale a bit if you jumped into a battle every now and then and saw a dev repping you, had the ...
- by Halador Osiris - at 2013.07.15 14:47:00
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78. Request: Minmatar Laser. - in Feedback/Requests [original thread]
This is... I'm not going to glorify this with a coherent thought..
- by Halador Osiris - at 2013.07.12 13:04:00
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79. Dropship Flaylock Knockback - in Feedback/Requests [original thread]
I've also noticed that knockback from small railgun turrets seems very excessive (they push the same as a large railgun turret). You don't see it as much, because nobody uses them, but I had a LAV roll up on me one time with a small rail and it an...
- by Halador Osiris - at 2013.07.11 14:17:00
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80. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
I still fail to comprehend why they gave kick to a laser weapon. IT SHOOTS LIGHT.
- by Halador Osiris - at 2013.07.11 13:06:00
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