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521. Does server tickrate affect hitdetection in Dust? If so... - in The Council's Chamber [original thread]
This is a really good read, luckily the wayback machine has a cached version as the original 404s. John Carmack - Latency Mitigation Strategies Relevant to both Dust/Legion and Valkyrie.
- by Haerr - at 2014.11.29 13:28:00
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522. REMOVE STRAFING FROM THE GAME - in General Discussions [original thread]
KA24DERT wrote: Strafing is fundamentally bad for the game. As it is, someone can start moving unpredictably, thereby confusing their opponent and throwing off their aim. But there's also a chance that the opponent is a tryhard strafe-cheater ...
- by Haerr - at 2014.11.29 11:40:00
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523. A way to make scouts bearable - in Feedback/Requests [original thread]
Breakin Stuff wrote: Haerr wrote: OP sounds like a reasonable request, let's do that. Don't encourage this idiocy. It will only lead to more SMG shenanigans.
- by Haerr - at 2014.11.29 07:10:00
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524. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
OP is right Scouts should have 3 equipment slots.
- by Haerr - at 2014.11.28 16:15:00
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525. Does server tickrate affect hitdetection in Dust? If so... - in The Council's Chamber [original thread]
Edit for post 2: One interesting bit of data to look at is how far the crosshair of Aim Bot would have to skip in between frames in order to stay on target, and subsequently what input that would have required GÇö is it possible to do that input w...
- by Haerr - at 2014.11.28 16:05:00
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526. Does server tickrate affect hitdetection in Dust? If so... - in The Council's Chamber [original thread]
Questions about latency compensation Player A runs into cover while Player B is shooting at him/her. - If both players are playing on their home server and have an ok ping, ~50ms, for how long after Player A has moved into cover on his/her scree...
- by Haerr - at 2014.11.28 14:27:00
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527. Does server tickrate affect hitdetection in Dust? If so... - in The Council's Chamber [original thread]
Would it be possible to setup an automated test scenario that outputs handy data? Something in the lines of... # Scene 1 - Aim vs. Hit Detection Aim Assisted Bot (henceforth Aim Bot) has a, on it's screen, perfect aim - crosshair on target 100%...
- by Haerr - at 2014.11.28 14:22:00
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528. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Spademan wrote: Llast 326 wrote: Spademan wrote: So I'm applying to Erasmus+ It's a study abroad programme for the European Union and I intend to do it the second semester of my next year. It's slightly terrifying,...
- by Haerr - at 2014.11.28 10:20:00
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529. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Jebus McKing wrote: To be honest I like that the cloak is becoming less and less effective during actual combat. From my point of view it should be a device to increase a scouts chance to cross open terrain, not a too...
- by Haerr - at 2014.11.27 16:32:00
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530. [weapon balance] plasma cannon - in Feedback/Requests [original thread]
We also need a Plasma Cannon with a lock-on mode, just like a SWARM launcher!
- by Haerr - at 2014.11.27 12:51:00
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531. A way to make scouts bearable - in Feedback/Requests [original thread]
OP sounds like a reasonable request, let's do that.
- by Haerr - at 2014.11.27 12:50:00
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532. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: The ability to break hit detection with strafing is not an intended feature... WHAT!?
- by Haerr - at 2014.11.27 12:34:00
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533. How About A Mountain Climbing Skill? - in Feedback/Requests [original thread]
OH MY GAWD! We will need a module to go with that skill! Something in the lines of a SAAJTM (Smooth Animations Across Jagged Terrain Module) +1+1+1+1+1
- by Haerr - at 2014.11.27 12:30:00
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534. eWar is the most unbalanced thing in this game - in Feedback/Requests [original thread]
Jebus McKing wrote: Her Chosen wrote: Like usual, CCP made a bunch of patches and updates, giving something a buff beyond anything to balance it in the game, because of their usual lack of forethought, testing, common sense. Scout Frames s...
- by Haerr - at 2014.11.27 11:30:00
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535. Is the Gallente Assault skill worth it? - in General Discussions [original thread]
screw the bonuses to the AR! get it for the fitting bonuses!
- by Haerr - at 2014.11.27 11:20:00
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536. Scout Registry / Killboard - in General Discussions [original thread]
Jebus McKing wrote: To be honest I like that the cloak is becoming less and less effective during actual combat. From my point of view it should be a device to increase a scouts chance to cross open terrain, not a tool to easily overcome the s...
- by Haerr - at 2014.11.27 11:19:00
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537. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Cross Atu wrote: Haerr wrote: Cross Atu wrote: Haerr wrote: You guys missed the: Active Scanner & Repair Tool Both of which should have a Scan Profile of 100 dB while active. Active scanner makes sense, repair tool has no more ...
- by Haerr - at 2014.11.27 11:13:00
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538. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Pseudogenesis wrote: I've been getting the urge to play again, I feel bad missing out on this officer event. I think I'll finally go collect my PS3 from the lazy friend that's been keeping it for a few weeks. How com...
- by Haerr - at 2014.11.27 11:09:00
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539. Federation 'Spartan' Assault Fitting bug. - in Feedback/Requests [original thread]
The first person view of the Federation 'Spartan' Suit doesn't match the skin you see in 3rd person view.
- by Haerr - at 2014.11.26 12:34:00
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540. Federation 'Spartan' Assault Fitting bug. - in Feedback/Requests [original thread]
Federation 'Spartan' Assault refitted with BPOs still work! :)
- by Haerr - at 2014.11.26 11:27:00
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