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221. Reasons to teabag a clone - in General Discussions [original thread]
If im a logibro and i kill you when you are: a scout shotty agasint my AR A scout MD against my AR A redline sniper and i flank and gank your entire squad on the hill A heavy using a shotty or MD, or when they try to revenge nade you when you ...
- by Gunner Visari - at 2012.12.31 17:36:00
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222. Community Vote - in General Discussions [original thread]
Berserker007 wrote: G-SLicK wrote: Should CCP tell us their goals and visions on dust? Are they doing things their own way? Or are they listening to the newer players too much? I personally want to know more details about what they want dust...
- by Gunner Visari - at 2012.12.31 17:16:00
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223. Deaths Should Aquire Negative WP - in General Discussions [original thread]
Well given this player in a later post mentions he primarily plays ambush i can understand the penalty there as a kills and deaths is the point of that mode, not in skirmish of course. For skirmish as a logibro i may go 5/11 really bad game for m...
- by Gunner Visari - at 2012.12.31 16:54:00
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224. Should there be stacking penalties on more modules? - in General Discussions [original thread]
Th3rdSun wrote: So I was looking at some of the modules,and it seems that the shield extenders,shield regulators,damage mods,and all of the biotics are the only mods that have stacking penalties(quite a bit actually).Would it actually help the ...
- by Gunner Visari - at 2012.12.30 19:31:00
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225. SP cap for long-term consideration - in Feedback/Requests [original thread]
Everyone who says it works in EVE it is because the people who play EVE are primarily MMO players and are used to and expect to deal with a skill gap, they expect to grind and they expect to specialize if they want to compete. People who play dus...
- by Gunner Visari - at 2012.12.30 17:05:00
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226. Active ping radar and pinged when firing a weapon - in Feedback/Requests [original thread]
Im so darn tired and frustrated of constantly getting flanked by players who are fighting their way up to my position, i want active radar so i can know when they are coming so i dont have to rely on other nubsauce to help me out. If they fire a w...
- by Gunner Visari - at 2012.12.30 15:50:00
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227. An Update On Proxy Chat - in Feedback/Requests [original thread]
If proxy chat includes friendly only, yes, if it includes enemies only if i can make it PTT or somehow secure my comm channel to keep enemy scouts from overhearing our battle plans. Yes it would add an element of subterfuge which would be nice, bu...
- by Gunner Visari - at 2012.12.30 15:29:00
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228. Match-making is effed up in this game - in General Discussions [original thread]
The player count in this game is extremely low, you know since its a closed beta and not everyone is going out there actively pursuing beta keys. So that right there is the primary reason all your points are the way they are. Of course matchmaki...
- by Gunner Visari - at 2012.12.30 15:20:00
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229. congratulations ccp - in General Discussions [original thread]
Mavado V Noriega wrote: playercount still low vehicle combat got nerfed old skirmish was alot better, hoping it comes back soon, i like the new skirmish but would like the choice to play between the 2. worst of all the general playerbas skill...
- by Gunner Visari - at 2012.12.30 15:02:00
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230. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
Victor 'LifeLine' Ramous wrote: Omnipotens Zitro wrote: [quote=Victor 'LifeLine' Ramous][quote=Victor 'LifeLine' Ramous] The Imperfects have already have shown that lasers are OP. I can kill anybody with the damn toxin. We have went on the H...
- by Gunner Visari - at 2012.12.30 05:30:00
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231. Is there REALLY anything overpowered right now? - in General Discussions [original thread]
Lazer pointers are point and win, cause they are pointers. Get it.
- by Gunner Visari - at 2012.12.30 02:02:00
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232. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
Okay play against them on the ambush map for the asia game show and tell me that they dont have ridiculous properties. For everyone who say they arent effective in CQC, they are indeed effective unless you are literally within spitting distance ...
- by Gunner Visari - at 2012.12.30 01:19:00
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233. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
I think if you find yourself doing fine in proto gear in 1v1 situations but losing to zergs than that is balanced properly because noone should be able to survive the onslaught of an entire army regardless the gear. That said i think they should...
- by Gunner Visari - at 2012.12.29 23:58:00
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234. Quit your jibber jabber with heavy's - in General Discussions [original thread]
SoTa PoP wrote: Big Popa Smurff wrote: Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sight...
- by Gunner Visari - at 2012.12.29 23:31:00
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235. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
Well putting the defend order on yourself does kinda do this, but the putting the defend order on yourself is a PITA since it can only be done through tac map and not quick naved when putting the defend order on another squad/teammate. But yes a...
- by Gunner Visari - at 2012.12.29 20:18:00
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236. With Cap in place Active boosters are worthless - in General Discussions [original thread]
Enji Elric wrote: Elijah Sol' Dzusaki wrote: Micro transactions should always be a little on the useless side for it to be a successful free to play game. Only for those who are weird enough to pay to get a slight advantage, or cosmetic stuf...
- by Gunner Visari - at 2012.12.29 20:07:00
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237. Heavies are still down right Over Powered. - in General Discussions [original thread]
SoTa PoP wrote: Gunner Visari wrote: Lastly if you have trouble with a heavy chances are its because you use locus nades. Carry flux nades and then tell me heavies are OP. They are so laughably easy to wipe out solo when you flux and then ...
- by Gunner Visari - at 2012.12.29 19:51:00
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238. Heavies are still down right Over Powered. - in General Discussions [original thread]
The only and this is a big IF only thing that makes a heavy OP is its ability to carry so many different types of weapons. But even there each one has a drawback. Heavy sniper, slow and usually easy pickings for a counter snipe. Heavy LR: Agai...
- by Gunner Visari - at 2012.12.29 19:40:00
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239. CCP: Laser Rifles need a buff - here is why - in General Discussions [original thread]
LR needs a nerf in either 1. range(not really good consider a LAZER is a nearly limitless wavelength), 2. An increase in time to increase to max effectiveness, an increase in how quickly it overheats or conversely how quickly it coolsdown(to c...
- by Gunner Visari - at 2012.12.29 16:38:00
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240. Total weekly SP cap is 300k - in General Discussions [original thread]
RECON BY FIRE wrote: HECATONCHIRES GYGES wrote: RECON BY FIRE wrote: I dont know how many times I have to say it before you people will realize it, and no matter how much you ignore it wont change the fact that the current SP cap is a wee...
- by Gunner Visari - at 2012.12.29 16:21:00
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