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1. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Weapon: Damage type descriptions
- by Guiltless D667 - at 2014.08.02 08:12:00
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2. Buffing rep tools. - in Feedback/Requests [original thread]
As much as id like to be Minmatar logi Jesus casting my hand and granting godmode to allies in on coming fire,I think the OP suggestion is a tad extreme.
- by Guiltless D667 - at 2014.07.23 22:31:00
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3. Since the GalSentinel is losing a low, can we get a buff to repair? - in Feedback/Requests [original thread]
if i were a dev, id give gal heavy repair mod/or reactive plate skill bonues and a higher natural armor regen so gal heavies can play more towards active tanking instead of just bricking.
- by Guiltless D667 - at 2014.07.18 21:56:00
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4. Hotfix Charlie and the Magsec SMG - in Feedback/Requests [original thread]
The weapon works decently if you can hipfire at 1m-15m however it cant take advantage of it's higher range capabilties with how much recoil it gets and the ironsights dont even help at all as they cover over the target with the amount of recoil yo...
- by Guiltless D667 - at 2014.07.18 21:17:00
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5. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
At high ranges it's going to look like you have a shotgun spread over someones head when lining for a headshot.
- by Guiltless D667 - at 2014.07.17 17:23:00
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6. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: OK this is literally going nowhere. Can I ask you to only reply with "I like these changes" and see if there is a harmony in those answers. I seem to see a few happy Min Assaults, what about the GA STD and ADV logis who hav...
- by Guiltless D667 - at 2014.07.17 17:01:00
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7. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
why is the the cal scout the only scout that cant double damp until only at proto lvl compared to the other scouts?
- by Guiltless D667 - at 2014.07.17 07:27:00
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8. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Poor cal scout all that scan range but cant see any scouts
- by Guiltless D667 - at 2014.07.15 17:49:00
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9. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Guiltless D667 wrote: Bojo The Mighty wrote: Idea buff CPU/PG Give steroids to the krill and let's play mad scientist and see how they adapt. [/perfect idea] You can give them all the CPU/PG buffs they want, i...
- by Guiltless D667 - at 2014.06.24 22:59:00
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10. [Discussion] How do we fix the NPE? - in Feedback/Requests [original thread]
Feel the same as I did then link.
- by Guiltless D667 - at 2014.06.24 07:18:00
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11. {Request} Fix the Gallentes - in Feedback/Requests [original thread]
Kurai Ronin wrote: First the militia starter fits have 30 CPU but the militia you buy from the marketplace it has 25 CPU can you fix this? Btw can you give gallente more CPU and more PG so it can double stack armor plates for militia because we...
- by Guiltless D667 - at 2014.06.24 06:33:00
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12. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Idea buff CPU/PG Give steroids to the krill and let's play mad scientist and see how they adapt. [/perfect idea] You can give them all the CPU/PG buffs they want, it still doesn't make them have much appeal or opera...
- by Guiltless D667 - at 2014.06.24 05:10:00
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13. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
Why not another sidearm slot instead? edit:nvm Rattai killed the dream
- by Guiltless D667 - at 2014.06.24 05:02:00
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14. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
I dont like to repeat myself so ill just leave this here. Guiltless D667 wrote: If it's not one thing, it's another. Ambush struggles with what kind of mode it wants to be and the tipping of power during each match puts vehicles in favor of th...
- by Guiltless D667 - at 2014.06.11 00:47:00
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15. better team communication - in Feedback/Requests [original thread]
Team callouts(kinda like selecting squard leader orders) for ammo,reps,pickup,retreat,advance ect. would be nice ,it's so basic for Mutliplayer games to have them im sure they can do it.
- by Guiltless D667 - at 2014.05.01 06:58:00
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16. New starter fits please: Heavy AV - in Feedback/Requests [original thread]
John Demonsbane wrote: I picked Amarr as my race initially because we used to get a FG starter fit in beta if you picked the right combination of specialization (cant for the life of me remember what it was, maybe sentinel). I think CCP took it...
- by Guiltless D667 - at 2014.04.29 21:07:00
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17. New starter fits please: Heavy AV - in Feedback/Requests [original thread]
Jett Pezzin wrote: Guiltless D667 wrote: Iv notice a sevre lack of Heavy AV game to game,so in response to this may i suggest CCP design new starter fits equipped with forgerguns to better localize AV to the less fortunate (the newplayers).I...
- by Guiltless D667 - at 2014.04.29 08:12:00
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18. New starter fits please: Heavy AV - in Feedback/Requests [original thread]
Iv notice a sevre lack of Heavy AV game to game,so in response to this may i suggest CCP design new starter fits equipped with forgerguns to better localize AV to the less fortunate (the newplayers).It will give new role seekers and newplayers a s...
- by Guiltless D667 - at 2014.04.29 04:07:00
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19. Redesigning the MCC? - in Feedback/Requests [original thread]
The idea still holds to my imagination ,the sooner something like this is realized the sooner we'll be able to board titans,moons bases and alike.
- by Guiltless D667 - at 2014.04.25 04:09:00
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20. [Request] Removal of the triage nanohives - in Feedback/Requests [original thread]
i tend to use the triage nano hives while im away from main objective so others defending have something to supply them,unfortunately they get blow of VERY often by grenades locus and flux alike and if it not that is OBs cleaning house on a object...
- by Guiltless D667 - at 2013.12.08 19:36:00
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