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761. Translate my Hate Mail please-think its Spanish..... - in General Discussions [original thread]
Someone sent me mail that told me I probably have a fat gf and I should say hi to the whale. T_T?
- by Grimmiers - at 2013.09.11 02:25:00
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762. LR damage - in General Discussions [original thread]
The optimal range for close quarters makes them useless. I think it's a bit harsh to go well below 50% damage as it is the amarrian assault rifle after all.
- by Grimmiers - at 2013.09.11 02:22:00
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763. Mouse hit detection ? - in General Discussions [original thread]
It's the same for the move too. Along with being way to sensitive The actually hit detection while using it seems unresponsive even on things like nanohive. Maybe things that rapidly change x,y value don't update correctly on the game.
- by Grimmiers - at 2013.09.05 18:57:00
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764. We need that killzone shadow fall style multiplayer mode. - in Feedback/Requests [original thread]
The Arena mode that was promised a while back would make this game a lot less frustrating for new and old players that just want to have fun. If anything, make it so we can customize and share battle setups like killzone shadow fall will. Everyone...
- by Grimmiers - at 2013.08.29 02:29:00
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765. CCP how is grenade damage calculated? - in General Discussions [original thread]
A single core grenade did about 980 damage to me. I'm also wearing a gallente suit and it must have been a headshot multiplied explosive which is dumb. I'm strongly in favor of lowering the difference between shield and armor explosive resistance ...
- by Grimmiers - at 2013.08.22 11:07:00
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766. 1.3 patch notes are up - in General Discussions [original thread]
Lavs should only 1 hit kill with an active speed booster on at full speed.
- by Grimmiers - at 2013.07.24 14:59:00
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767. The BUG that will become a nerf - in General Discussions [original thread]
Well apparently 1.4 is going to change up vehicles a bit, so we'll have to wait till then to see how everyone matches up.
- by Grimmiers - at 2013.07.21 15:33:00
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768. Armor: Rethought for a more realistic and dynamic experience. - in Feedback/Requests [original thread]
Won't work with this hit detection, but it would be a cool effect if armor plates on dropsuits broke off..
- by Grimmiers - at 2013.07.20 03:58:00
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769. Does anybody else role play in Dust/EVE? - in General Discussions [original thread]
Everyone is roll playing with all these lavs around.
- by Grimmiers - at 2013.07.20 03:50:00
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770. Announcement:Community Spotlight: RND Jungian - in Announcement and Events [original thread]
I view his channel from time to time. He deserves more viewers. If you get dust 514 on ps4 streaming would be built for Ustream which I'll admit is inferior to twitch for game streams.
- by Grimmiers - at 2013.07.19 18:02:00
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771. Highlight kills - in Feedback/Requests [original thread]
What's a high ranked person? Headshot sound is wierd though.
- by Grimmiers - at 2013.07.19 08:18:00
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772. The Lav removal was the opposite of what we players asked for. So will be the ta... - in General Discussions [original thread]
I hope for the vehicle balance update they remove that horrendous 40% proficiency rating for small turrets against vehicles. Remember that early trailer when a lav slides in and destroys a tank in like 3 seconds? Well I want that to not be a compl...
- by Grimmiers - at 2013.07.19 08:08:00
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773. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
Pokey Dravon wrote: Grimmiers wrote: The thing is, sniper rifles, rail guns, and forges could have a better bonus against armor being that they're kinetic armor piercing rounds and all. Explosions are basically just waves of energy that have...
- by Grimmiers - at 2013.07.17 13:49:00
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774. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
The thing is, sniper rifles, rail guns, and forges could have a better bonus against armor being that they're kinetic armor piercing rounds and all. Explosions are basically just waves of energy that have no form of penetration, so I don't see why...
- by Grimmiers - at 2013.07.17 13:24:00
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775. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
I think one of the problems with armor tanking is the fact that explosives, that already do so much damage, are getting a 20% bonus against armor. With a 20% boost in damage, a core flaylock will be doing about 240 damage per shot, and we already ...
- by Grimmiers - at 2013.07.17 10:51:00
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776. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
I think the negative bonus against armor is a bit too high for explosive weapons. Even a 5% increase in damage would still be effective. The current 20% bonus to armor just makes flaylocks and mass drivers a bit op especially with damage mods adde...
- by Grimmiers - at 2013.07.15 03:10:00
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777. Red line needs to go - in General Discussions [original thread]
The redline should only be around the mcc and the mcc should be somewhat mobile in order to shift spawn locations, but not be able to fly right over the installation. Light null cannons should also be deployable like in the carbon build and requir...
- by Grimmiers - at 2013.07.12 18:40:00
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778. CCP hates the Gallente and Amarr - in General Discussions [original thread]
CCP needs to cook up some armor regulator type stuff for the high slots and add passive armor repair for suits already.
- by Grimmiers - at 2013.07.11 15:05:00
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779. The key to armor tanking is... - in General Discussions [original thread]
I do this, but I like to save pg by using some damage mods. It sucks thought because flux grenades kill armor again even for installations. There is nothing beneficial about using armor now over shields besides having more armor for logi's to ignore.
- by Grimmiers - at 2013.07.08 00:58:00
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780. Holy **** I'm being spammed with likes! - in General Discussions [original thread]
Got one from it too. Please like me T_T
- by Grimmiers - at 2013.07.08 00:52:00
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