Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
661. Pilot Suits: I Give In - in Feedback/Requests [original thread]
Derpty Derp wrote: I've changed my mind about pilot suits, they'd be great for dropships and tanks, but it would really screw over my scrubby LAV blaster turret abuse. And well, there's nothing better for taking out swarmers than an LAV blaste...
- by Godin Thekiller - at 2015.02.23 03:05:00
|
662. [Petition] Assault DropShips - in Feedback/Requests [original thread]
lel, Atiim is at it again. Anyways, I would say that high end AV is very potent against ADS's, maybe a little too much (was able to 3 shot one with a ADV AFG like 2 days ago), so it could be adjusted.
- by Godin Thekiller - at 2015.02.23 03:02:00
|
663. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
I'd much rather have a Shotty Blaster, as it's much better to aim and shoot with something that although is high in a volume of "shots", can still do damage even if a part of it misses. Probably why blasters were made like this in the first place....
- by Godin Thekiller - at 2015.02.23 02:57:00
|
664. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Moving will pretty much negate Railsand to a large extant Rockets, and due to the ROF buff, blasters will be worse. 1: That's irrelevant. a ADS can do other things a HAV can't, even with these changes. You claimed they cannot. Even within this sy...
- by Godin Thekiller - at 2015.02.23 02:46:00
|
665. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
MRBH1997 wrote: I personally, as a tanker from open beta, have no issues with ADS's. They still kill me from time o time when they are good, but since the ROF nerf they have been well balanced I feel. I do agree they are a little week in terms ...
- by Godin Thekiller - at 2015.02.22 16:18:00
|
666. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Breakin Stuff wrote: To all the redline rails: JLAV FOR YOU... JLAV FOR YOU... JLAV FOR YOU... and for you dear child... JLAV FOR YOU! I jihad with extreme prejudice for redrails. Especially if the enemy team ...
- by Godin Thekiller - at 2015.02.22 16:16:00
|
667. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Stile451 wrote: I'm not sure where you're trying to go with ADS ability to easily kill infantry unless you want to nerf tanks ability to damage vehicles or infantry. It's far easier and safer to get infantry kills in a tank than in an ADS un...
- by Godin Thekiller - at 2015.02.22 16:14:00
|
668. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Soul Cairn wrote: Stop replying to the thread as the discussion is going nowhere. Unreasonable people usually refuses to have any discussion.
- by Godin Thekiller - at 2015.02.22 01:38:00
|
669. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Juno Tristan wrote: Godin Thekiller wrote: And you still could say the same thing about Gunships. But they're super effective against tanks! As is a Railgun or Rocket launcher on a HAV, or AV from infantry.
- by Godin Thekiller - at 2015.02.22 01:36:00
|
670. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Juno Tristan wrote: Godin Thekiller wrote: Juno Tristan wrote: Godin, there is no need for your ADS in this game as it is, this is why it is a gunship and why CCP kept it in the game Ambush - not needed Domination - not needed (except ge...
- by Godin Thekiller - at 2015.02.21 22:02:00
|
671. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Juno Tristan wrote: Godin, there is no need for your ADS in this game as it is, this is why it is a gunship and why CCP kept it in the game Ambush - not needed Domination - not needed (except getting to the point in the first place) Skirmish -...
- by Godin Thekiller - at 2015.02.21 21:36:00
|
672. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Stile451 wrote: 1. That's not what I wrote, read it again. 2. With super versatile large turrets ADS' will not be able to move around the map or even engage, let alone disengage and reengage considering they will be destroyed by any tank in th...
- by Godin Thekiller - at 2015.02.21 20:10:00
|
673. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Stile451 wrote: What matters is that you're asking for a vehicle that can do everything well with only one operator with no real drawbacks. You have yet to make a realistic suggestion of how to do this without breaking game balance. Players ...
- by Godin Thekiller - at 2015.02.21 17:04:00
|
674. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Stile451 wrote: The only reason an ADS attacks a tank is because the first thing a tank does when it sees a dropship of any type is to try to shoot it down. The only time I ever attack a tank in an ADS is because it tried to kill me(at which po...
- by Godin Thekiller - at 2015.02.21 00:18:00
|
675. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: THUNDERGROOVE wrote: Balistyc Farshot wrote: Four - Installations need to be buffed so that tanks fear them. Sorry tankers, but the installations can't move, are usually poorly placed and can't be replaced by calling...
- by Godin Thekiller - at 2015.02.20 23:07:00
|
676. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Finally, I can log in! :D Anyways, two things I want to say: 1: The Blaster prof. skill is still broken. Fix it please? 2: The hardener change puts Gal HAV's into a place where they're more of a Amarrian HAV as far as tanking goes. What I mean b...
- by Godin Thekiller - at 2015.02.20 22:01:00
|
677. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Juno Tristan wrote: Then since no one would use your new ADS can we just call the current set up a Gunship and skip all the extra work Wrong. Being able to transport people is a very valuable tool, and if it wasn't, Scout helis wouldn't e...
- by Godin Thekiller - at 2015.02.15 03:18:00
|
678. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Juno Tristan wrote: Godin Thekiller wrote: Juno Tristan wrote: Godin Thekiller wrote: ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault dropship Seriously though, if ...
- by Godin Thekiller - at 2015.02.15 02:28:00
|
679. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Juno Tristan wrote: Godin Thekiller wrote: ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault dropship Seriously though, if you want to turn the ADS into a transport role, t...
- by Godin Thekiller - at 2015.02.15 01:58:00
|
680. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Foundation Seldon wrote: Godin Thekiller wrote: Foundation Seldon wrote: Godin Thekiller wrote: Foundation Seldon wrote: You're getting hooked on like purely arbitrary things. Who cares if its in the Dropship tree? Would you be sati...
- by Godin Thekiller - at 2015.02.14 21:46:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |