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461. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
byte modal wrote: ^ lol. I like you. "...investing unreasonable time and effort and real money trying to win. ITryHard." Like I said in my posts, I was soliciting opinions. So thank you for that. My posts are kind of where I'm leaning. I don'...
- by Godin Thekiller - at 2014.05.20 16:29:00
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462. Salvaging/Industry? - in General Discussions [original thread]
Why just rogue drones? **** that! I want to fight against Serpintis, or Caldari soldiers!
- by Godin Thekiller - at 2014.05.20 14:30:00
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463. Salvaging/Industry? - in General Discussions [original thread]
steadyhand amarr wrote: I disagree i feel legion should stay focused on shooter and being a merc, industry and control belongs in EvE space. I have no problem if us shooting people in face helps the industry process. but first and foremost ece...
- by Godin Thekiller - at 2014.05.20 14:28:00
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464. Game Modes that tell a story - in General Discussions [original thread]
Ender Storm wrote: I too wish that Legion moved away from the lobby mechnics and found a way into a more free, roaming mode in the likeness of EVE. Lobby matches seems so detached from the real thing. I actually agree with a Goon for once
- by Godin Thekiller - at 2014.05.20 14:25:00
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465. Legion: Redesign Vehicles - in General Discussions [original thread]
Soraya Xel wrote: Vehicles shouldn't be infantry killers. HAVs should have a very difficult, if not impossible, time killing infantry, at least with the main gun. They should kill other vehicles and they should kill installations. Installations...
- by Godin Thekiller - at 2014.05.20 14:24:00
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466. Legion: Redesign Vehicles - in General Discussions [original thread]
Monkey MAC wrote: Godin: It doesn't really matter what you think about the cruiser (its on paper stats are good but it just wouldn't stack up irl), the point is currently HAVs don't reward teamwork, there is no benefit of any decent magnitude ...
- by Godin Thekiller - at 2014.05.20 14:23:00
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467. Legion: Redesign Vehicles - in General Discussions [original thread]
ZDub 303 wrote: Essential a better HAV? But it requires two players to operate, meaning an equivalent force would be two basic HAVs. I could definitely see it work. Possibly repurpose the Marauder into a separated setup (or give it a new name,...
- by Godin Thekiller - at 2014.05.20 04:34:00
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468. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Maken Tosch wrote: Godin Thekiller wrote: Atlas Kordan wrote: Godin Thekiller wrote: Atlas Kordan wrote: A quick question about game mechanics. Will the MCC's have more interaction in Legion, rather than being a place to spawn curre...
- by Godin Thekiller - at 2014.05.20 03:49:00
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469. Legion: Redesign Vehicles - in General Discussions [original thread]
ZDub 303 wrote: Godin Thekiller wrote: ZDub 303 wrote: Godin Thekiller wrote: ZDub 303 wrote: There is room for vehicles that require teamwork/multiple operators as long as their are alternatives for people who would rather play sol...
- by Godin Thekiller - at 2014.05.20 03:35:00
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470. Drugs and boze - in General Discussions [original thread]
Talos Alomar wrote: +1 I could imagine the drugs being used much like an active vehicle mod. It'd add a cool range of skills people could use. There could be a stim that gives unlimited stamina for a brief period of time, at the cost of not...
- by Godin Thekiller - at 2014.05.20 02:35:00
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471. Legion: Redesign Vehicles - in General Discussions [original thread]
ZDub 303 wrote: Godin Thekiller wrote: ZDub 303 wrote: There is room for vehicles that require teamwork/multiple operators as long as their are alternatives for people who would rather play solo with their vehicle. It would kind of sad i...
- by Godin Thekiller - at 2014.05.20 02:13:00
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472. Legion: Redesign Vehicles - in General Discussions [original thread]
ZDub 303 wrote: There is room for vehicles that require teamwork/multiple operators as long as their are alternatives for people who would rather play solo with their vehicle. It would kind of sad if the only reason for HAVs to exist is for bl...
- by Godin Thekiller - at 2014.05.20 02:02:00
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473. [Proposal] EVE-inspired, New Player Friendly Progression (Mockups) - in General Discussions [original thread]
Vell0cet wrote: Ulysses Knapse wrote: I'm against the idea of Tech I having specializations. Having each dropsuit be suited for a particular role over another is one thing, but full-fledged specializations are something I would rather see fr...
- by Godin Thekiller - at 2014.05.20 01:59:00
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474. Drugs and boze - in General Discussions [original thread]
True Adamance wrote: Must check New Eden property values to see if the family vinyard is worth a fair sum. lol
- by Godin Thekiller - at 2014.05.20 01:16:00
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475. [Feedback] Legion HUD - in General Discussions [original thread]
MC is in 1st place for listening to the players. +1 MC!
- by Godin Thekiller - at 2014.05.20 00:53:00
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476. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Atlas Kordan wrote: Godin Thekiller wrote: Atlas Kordan wrote: A quick question about game mechanics. Will the MCC's have more interaction in Legion, rather than being a place to spawn currently? For instance, will we be able to board and...
- by Godin Thekiller - at 2014.05.20 00:45:00
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477. Legion: Redesign Vehicles - in General Discussions [original thread]
Alpha 443-6732 wrote: Godin Thekiller wrote: Alpha 443-6732 wrote: Clearly godin can't ever be wrong. Im outta here. Well, if you gave me a actual reason why it makes sense (hint: there is none), then I would agree with you. You haven'...
- by Godin Thekiller - at 2014.05.20 00:28:00
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478. Legion: Redesign Vehicles - in General Discussions [original thread]
ZDub 303 wrote: Okay so then it comes back to the main point. Should large turrets be effective against infantry at all? If you nerf the blaster so that its relatively ineffective against infantry (similar to the railgun or the 'rocket' turr...
- by Godin Thekiller - at 2014.05.20 00:25:00
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479. Game Modes that tell a story - in General Discussions [original thread]
S Park Finner wrote: Godin Thekiller wrote: ... I take that as a no? In that case, it's just tiered gamemodes, which is a pretty lame way of doing PC and FW. We need to go away from the lobby shooter. This isn't COD or BF. Thanks for the he...
- by Godin Thekiller - at 2014.05.19 23:30:00
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480. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Atlas Kordan wrote: A quick question about game mechanics. Will the MCC's have more interaction in Legion, rather than being a place to spawn currently? For instance, will we be able to board and fight on them, while people are fighting on the ...
- by Godin Thekiller - at 2014.05.19 23:22:00
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