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121. Suit Names - in General Discussions [original thread]
That's not how things get named in New Eden. There's already a standard for it.
- by Godin Thekiller - at 2014.06.09 18:35:00
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122. End Game Role Progression: Bringing back suit variations - in General Discussions [original thread]
T II ships in EVE usually has two types, so this could work. How about something along the lines of this: Scout- one is based on the races EWAR (ex. Caldari would get bonuses for say a jammer), and one would be for recon (what we have now Pilot-...
- by Godin Thekiller - at 2014.06.09 04:53:00
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123. New name for the players - in General Discussions [original thread]
Yes we are.
- by Godin Thekiller - at 2014.06.09 00:08:00
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124. Dead Space Salvaging - in General Discussions [original thread]
Hawk-eye Occultus wrote: Godin Thekiller wrote: Hawk-eye Occultus wrote: Godin Thekiller wrote: True Adamance wrote: snip 2 questions: 1: how do we get our gear there 2: Are you talking about one of those tiny outposts in missi...
- by Godin Thekiller - at 2014.06.09 00:07:00
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125. [IDEA] Getting Personal with the TacNet Chick - in General Discussions [original thread]
1: her name is aura 2: sounds good for immersion 3: about that water thing
- by Godin Thekiller - at 2014.06.08 22:04:00
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126. [Idea] T2 Orca - in General Discussions [original thread]
Maken Tosch wrote: Godin Thekiller wrote: Maken Tosch wrote: I can see it being used in high sec but I'm not sure if it's necessary to have so many high slots. Maybe 3 at the most. Also, the orca is not a capital ship. It's in the industr...
- by Godin Thekiller - at 2014.06.08 21:57:00
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127. [Idea] T2 Orca - in General Discussions [original thread]
Maken Tosch wrote: I can see it being used in high sec but I'm not sure if it's necessary to have so many high slots. Maybe 3 at the most. Also, the orca is not a capital ship. It's in the industrial command class but I can see it being repurpo...
- by Godin Thekiller - at 2014.06.08 18:30:00
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128. [Request] Balanced Cloak in Legion - in General Discussions [original thread]
Reiki Jubo wrote: Lorhak Gannarsein wrote: Godin Thekiller wrote: You sir are a idiot, or didn't read my post. I think it's both. See, you like to whinge about how no-one reads your threads. This kind of crap is why. What do you nee...
- by Godin Thekiller - at 2014.06.08 17:14:00
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129. [Request] Balanced Cloak in Legion - in General Discussions [original thread]
Lorhak Gannarsein wrote: Godin Thekiller wrote: You sir are a idiot, or didn't read my post. I think it's both. See, you like to whinge about how no-one reads your threads. This kind of crap is why. What do you need eighty seconds of c...
- by Godin Thekiller - at 2014.06.08 17:12:00
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130. [Proposal] Asset Deployment - in General Discussions [original thread]
Maken Tosch wrote: Godin Thekiller wrote: Fox Gaden wrote: I like Regis BlackbirdGÇÖs idea. Imagine purchasing a personal CRU and stocking it for a salvaging expedition. The bigger the CRU the more clones and gear can be stored, but the ...
- by Godin Thekiller - at 2014.06.07 22:25:00
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131. Dead Space Salvaging - in General Discussions [original thread]
Hawk-eye Occultus wrote: Godin Thekiller wrote: True Adamance wrote: snip 2 questions: 1: how do we get our gear there 2: Are you talking about one of those tiny outposts in missions, or a full sized station? IF the latter, There wou...
- by Godin Thekiller - at 2014.06.07 18:00:00
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132. [Proposal] Asset Deployment - in General Discussions [original thread]
Fox Gaden wrote: I like Regis BlackbirdGÇÖs idea. Imagine purchasing a personal CRU and stocking it for a salvaging expedition. The bigger the CRU the more clones and gear can be stored, but the more it costs. Maybe the small one only holds 10...
- by Godin Thekiller - at 2014.06.07 17:53:00
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133. Accessability of vehicles in Legion - in General Discussions [original thread]
Sounds nice, but the problem is, battles can't last under 5 seconds like they do now. Otherwise, everyone is a pilot if you slap 3 damage amps on a rail or missile. They need to go back how it was in 1.6 (DS's and Cal HAV's needs love though). It ...
- by Godin Thekiller - at 2014.06.07 07:48:00
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134. Dead Space Salvaging - in General Discussions [original thread]
True Adamance wrote: snip 2 questions: 1: how do we get our gear there 2: Are you talking about one of those tiny outposts in missions, or a full sized station? IF the latter, There would be a lot more than just a few dead workers. And sal...
- by Godin Thekiller - at 2014.06.07 07:42:00
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135. Dead Space Salvaging - in General Discussions [original thread]
Fox Gaden wrote: Godin Thekiller wrote: Anyways, now I see what you are asking for. But that still brings up my point: the rouge drones would jsut eat the salvage of anyone that comes near and doesn't escape, so nothing would get left behin...
- by Godin Thekiller - at 2014.06.07 07:34:00
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136. Balanced, cool, stupid, or OP??????? - in General Discussions [original thread]
xXcythe wrote: 1) Tell CCPactive camo is not a cloak thats y its called active camo not cloak. Active camo changes with your background cloak is SUPPOSED to make u invisible, its not the same thing. Solid snake in that link wasnt invisible he w...
- by Godin Thekiller - at 2014.06.07 07:23:00
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137. [Proposal] Asset Deployment - in General Discussions [original thread]
I'd add this to it, as flying a ship that big just to do one of these is unnecessary really (and in a lot of cases, flying out a 600 mil+ ship that's huge is a really bad idea), and as I stated in the post, some players can't afford an, as I sai...
- by Godin Thekiller - at 2014.06.07 04:53:00
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138. Balanced, cool, stupid, or OP??????? - in General Discussions [original thread]
1: active camo= cloak, so no. 2: built in stuff is a no no. a module that only X thing can use is fine, but built in? No. 3: There's no such thing as a sepc ops suit. 4: Current timers are **** now, and STD adv. and PROTO is going away (althoug...
- by Godin Thekiller - at 2014.06.07 04:44:00
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139. Old assets reborn in Legion? - in General Discussions [original thread]
Kincate wrote: Yeah some of the earlier concept art was pretty cool, sometimes I think the get alittle eager and try to over due it. It would be awesome to have the single shot grenade launchers on rifles though. Weapon rigging will probabl...
- by Godin Thekiller - at 2014.06.06 23:59:00
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140. [Suggestion] Moving away from the lobby shooter - in General Discussions [original thread]
my eyes...........
- by Godin Thekiller - at 2014.06.06 23:41:00
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