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441. vehicles vs. infantry - in General Discussions [original thread]
Monkey MAC wrote: Mathmatically it is, 1 man in a tank is no different to a man in a suit, you have health, a weapon. You even have the same stats! Again, put the spreadsheets down and think about it.
- by Godin Thekiller - at 2014.05.20 22:31:00
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442. @CCP Saberwing, per our conversation: Best Tool For Legion - in General Discussions [original thread]
Hell yes. I've done LAV racing before, and I got to say, if that **** was in Legion as a player made gamemode (as in we go to a planet, make a route, the challengers show up, line up, and go at some start marker, then whoever makes it to the finis...
- by Godin Thekiller - at 2014.05.20 22:30:00
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443. vehicles vs. infantry - in General Discussions [original thread]
Monkey MAC wrote: Godin Thekiller wrote: ZDub 303 wrote: To anyone in this thread: If I changed this quote Godin Thekiller wrote: As far as a 1v1 infantry vs. vehicle, that's only possible if the vehicle messes up constantly, just ov...
- by Godin Thekiller - at 2014.05.20 22:26:00
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444. vehicles vs. infantry - in General Discussions [original thread]
Monkey MAC wrote: Godin Thekiller wrote: Monkey MAC wrote: In computer science when consodering the complexity of certain tasks, we use the Big O notation, it allows us to effectively ignore small constants and such things, it allows us t...
- by Godin Thekiller - at 2014.05.20 22:25:00
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445. vehicles vs. infantry - in General Discussions [original thread]
ZDub 303 wrote: To anyone in this thread: If I changed this quote Godin Thekiller wrote: As far as a 1v1 infantry vs. vehicle, that's only possible if the vehicle messes up constantly, just overall sucks, or the infantry gets lucky. Otherw...
- by Godin Thekiller - at 2014.05.20 22:22:00
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446. vehicles vs. infantry - in General Discussions [original thread]
501st Headstrong wrote: Godin Thekiller wrote: Monkey MAC wrote: In computer science when consodering the complexity of certain tasks, we use the Big O notation, it allows us to effectively ignore small constants and such things, it allow...
- by Godin Thekiller - at 2014.05.20 22:18:00
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447. vehicles vs. infantry - in General Discussions [original thread]
Monkey MAC wrote: In computer science when consodering the complexity of certain tasks, we use the Big O notation, it allows us to effectively ignore small constants and such things, it allows us to break things down to its base components. Th...
- by Godin Thekiller - at 2014.05.20 22:07:00
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448. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
byte modal wrote: Godin Thekiller wrote: Well, that's the point we're trying to point out I guess, that it doesn't need dumbing down, just improvement and a actual explanation. 100% ...wait. I thought there was a thumbs-up icon thingy...
- by Godin Thekiller - at 2014.05.20 21:41:00
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449. vehicles vs. infantry - in General Discussions [original thread]
ZDub 303 wrote: If it takes two infantry to kill a tank it should take two tanks to kill a single infantry. Balance. .............................................. You know what, I'm not even going to......
- by Godin Thekiller - at 2014.05.20 21:39:00
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450. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
byte modal wrote: Godin Thekiller wrote: Restricting us is not slightly, but I get your point lol weeeeeelllll....... in context of what I was replying to, hoping that IF it must be dumbed down, then fingers crossed it's open to evol...
- by Godin Thekiller - at 2014.05.20 20:40:00
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451. vehicles vs. infantry - in General Discussions [original thread]
501st Headstrong wrote: I agree and disagree. A tank should not die to a single infantry player, that would mean as a tank, you'd be a glass cannon. Any of 16 players, including other tanks could kill you, thus making it ineffective to run a ...
- by Godin Thekiller - at 2014.05.20 20:16:00
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452. Salvaging/Industry? - in General Discussions [original thread]
Maken Tosch wrote: Pokey Dravon wrote: steadyhand amarr wrote: You raise valid points i cant counter :-P i simple ask for a clear difined purpose then Items in Legion has to be produced somewhere, not just poofed into existence by an ...
- by Godin Thekiller - at 2014.05.20 20:02:00
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453. Salvaging/Industry? - in General Discussions [original thread]
Beren Hurin wrote: I would hope that there is skilled gameplay behind salvaging. Maybe something like not overkilling drones would result in them dropping better stuff. Or dropping them by getting a final-shot against a weak spot would help the...
- by Godin Thekiller - at 2014.05.20 19:55:00
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454. vehicles vs. infantry - in General Discussions [original thread]
People keep on talking as if it's a binary, " It should take X number of X to kill X", and it should be no other way. I think that's wrong. It should go on a more fluid model: On equal grounds (skill, SP, equipment, positioning, numbers), a infan...
- by Godin Thekiller - at 2014.05.20 19:28:00
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455. Smoke And Mirrors: Is Proprietary Tech Viable In Legion? - in General Discussions [original thread]
As long as I can see pretty much the same level of graphics on my 2 290X's, I don't care...........
- by Godin Thekiller - at 2014.05.20 18:43:00
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456. [request] low altitude fleet battles. - in General Discussions [original thread]
Himiko Kuronaga wrote: That's unrefined tritanium. This says that it doesn't matter
- by Godin Thekiller - at 2014.05.20 18:29:00
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457. [request] low altitude fleet battles. - in General Discussions [original thread]
Pvt Numnutz wrote: Arkena Wyrnspire wrote: 137H4RGIC wrote: Godin Thekiller wrote: Ships don't get close to low orbit........... Why shouldn't they How fast does an interceptor go in EVE? How fast is escape velocity for 1g? Most ...
- by Godin Thekiller - at 2014.05.20 18:25:00
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458. Salvaging/Industry? - in General Discussions [original thread]
steadyhand amarr wrote: But if u want that why not play EvE and when u want to shoot somthinh play legion. Scope creep kills a lot of games. EvE is awsome at being EvE as a result legion should be awsome at being legion they should not try and ...
- by Godin Thekiller - at 2014.05.20 17:11:00
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459. don't forget to cap frame rate - in General Discussions [original thread]
nm
- by Godin Thekiller - at 2014.05.20 16:54:00
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460. Salvaging/Industry? - in General Discussions [original thread]
Maken Tosch wrote: steadyhand amarr wrote: Godin Thekiller wrote: steadyhand amarr wrote: I disagree i feel legion should stay focused on shooter and being a merc, industry and control belongs in EvE space. I have no problem if us sho...
- by Godin Thekiller - at 2014.05.20 16:46:00
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