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121. If you dont fit 3 turrets on your tank then you are a scrub. - in General Discussions [original thread]
can't tell if troll thread or not..... small turrets suck too much Pg/Cpu to make up for their added damage i can increase my damage with damage amps also good luck having your gunners hit **** it is hard to hit targets from the small guns while ...
- by Glitch116 - at 2014.02.10 19:52:00
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122. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
it is very hard for me to decide on which view i liked more 1.4 was great for fast flying and the and having my crosshair at the nose of the ship was great however the 1.5 was much better for flying in tights spaces i have to say that 1.5 is best...
- by Glitch116 - at 2014.02.10 19:04:00
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123. let's talk dust: full auto shotgun? - in General Discussions [original thread]
The dark cloud wrote: Yeah right. Thats what we need now a fully auto shotgun that can clear a room faster then a HMG. Sounds legit. how about make it a HV weapon and balance it that way
- by Glitch116 - at 2014.02.09 21:08:00
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124. let's talk dust: full auto shotgun? - in General Discussions [original thread]
i always thought the idea of a full auto shotgun could make for an interesting hv weapon you run into a gal hv on a point and he just fills the room with a wall of death
- by Glitch116 - at 2014.02.09 18:12:00
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125. Blaster cannons are over powered - in Feedback/Requests [original thread]
Tailss Prower wrote: Glitch116 wrote: LOL now show me on the clone where my blaster maddies touched you Blasters are meant for AV ALL LARGE Turrets are that is the point of tanks i will not debate that vs infantry the blaster is OP that b...
- by Glitch116 - at 2014.02.09 15:37:00
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126. Blaster cannons are over powered - in Feedback/Requests [original thread]
LOL now show me on the clone where my blaster maddies touched you Blasters are meant for AV ALL LARGE Turrets are that is the point of tanks i will not debate that vs infantry the blaster is OP that balance is messed up honestly lets be realist...
- by Glitch116 - at 2014.02.09 05:09:00
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127. The Remote Explosive problem... - in Feedback/Requests [original thread]
My thoughts are that REs are in a pretty good place when ever i die to one its normally my own damn fault so RE deployment and damage is great the damage lets them kill tanks too. the only problems i see are 1. detonation after death this is rea...
- by Glitch116 - at 2014.02.09 01:11:00
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128. Give us New Dropsuit Pics! (pictures inside) - in General Discussions [original thread]
God damn that minnie HV looks like badass
- by Glitch116 - at 2014.02.09 00:36:00
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129. Hardeners blind gunners - in Feedback/Requests [original thread]
Could also adjust the fact that the hardener effect actually extends a few inches out from the vehicle this makes a haze around the vehicle instead of the effect being a change to the hull texture
- by Glitch116 - at 2014.02.05 11:22:00
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130. [Request] Sitting in empty turret slots - in Feedback/Requests [original thread]
shaman oga wrote: Proto version is a leather seat pimp chairs are reserved for the pilots
- by Glitch116 - at 2014.02.05 11:17:00
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131. [Request] Sitting in empty turret slots - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: As a Dropship Pilot I want this, but I also want the 'Eject' button added so that moronic blueberries can't just sit in my ADS all game, gaining points and doing nothing. Sometimes I really hate blues... http://imgu...
- by Glitch116 - at 2014.02.05 08:49:00
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132. [Request] Sitting in empty turret slots - in Feedback/Requests [original thread]
it would be very helpful to Derpship pilots if you could allow people to sit in the empty turrets slots this way Derpships can really help fill their transport role by moving a whole squad in one go squads come in 6 man groups but as of now a dr...
- by Glitch116 - at 2014.02.05 05:56:00
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133. Hardeners blind gunners - in Feedback/Requests [original thread]
While hardener effects are need for to let people know when a vehicle has its tank up me and my long time door gunner noticed that these same effects almost blind the gunner. the effect is so bright that it hurts just looking at it also covers up...
- by Glitch116 - at 2014.02.05 04:42:00
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134. Why do I always see Minmatar Logistics armor tanking? - in General Discussions [original thread]
Spkr4theDead wrote: But everything melts through armor faster than shield. Even the scrambler rifle, which is supposed to have an advantage against shield. No sense losing so much mobility for a "buffer" that's easier to take out than shield. ...
- by Glitch116 - at 2014.02.03 06:38:00
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135. Why do I always see Minmatar Logistics armor tanking? - in General Discussions [original thread]
also if you are a logi chances are you have rep hives so armor tanking lets you get the most out of your own hives
- by Glitch116 - at 2014.02.03 05:39:00
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136. Why do I always see Minmatar Logistics armor tanking? - in General Discussions [original thread]
the reason they do that is 90 base shields scouts have more then that even with max skills on a proto with 4 extenders is only going to get you about 400 shields that takes a lot of skills to do that where as you can get the same amount on an adv ...
- by Glitch116 - at 2014.02.03 05:10:00
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137. To all the real tankers out there... - in General Discussions [original thread]
it all depends on what you want to do with your tank and your play style for rails a good set up is gunny 1 particule cannon 1 damage amp 2 hardeners 1 armor hardener 1 rep Pros good alpha damage good range high resistances good trac...
- by Glitch116 - at 2014.02.02 22:03:00
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138. tanking tips - in General Discussions [original thread]
Atiim wrote: Well to begin, I'll start with the obvious: 80GJ Blasters These turrets are the go-to choice when fighting infantry. With an automatic fire mechanic, you can easily wipe crowds of infantry away if they are unprepared. Best fitt...
- by Glitch116 - at 2014.02.02 20:39:00
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139. switch logi and cammando on skill trees and tweak their stats - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Glitch116 wrote: no logis need to be more about movement and avoiding direct confrontation not being big fat bricks and how does that help the mini logi. besides who says they can't do that in the heavy tree. the comman...
- by Glitch116 - at 2014.02.02 07:33:00
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140. Damage mods on vehicles - in Feedback/Requests [original thread]
bring back heat sinks and i will worship the ground you walk on
- by Glitch116 - at 2014.02.02 07:21:00
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