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101. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
the problem is those turrets are dangerous to tanks you can take the war points but tankers are still going to kill them infantry only see turrets a quick 50wp and way to get their hands on large turret weapon without paying for so they can get c...
- by Glitch116 - at 2014.02.18 17:56:00
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102. Installations - in Feedback/Requests [original thread]
Text Grant wrote: Glitch116 wrote: the major problem is that the damn AI seems to be able to track players though objects there have been many time when i have hit turrets only to pull back move almost half way across the map only to get hi...
- by Glitch116 - at 2014.02.17 19:46:00
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103. Installations - in Feedback/Requests [original thread]
the major problem is that the damn AI seems to be able to track players though objects there have been many time when i have hit turrets only to pull back move almost half way across the map only to get hit with prefect aim the second i break cov...
- by Glitch116 - at 2014.02.17 19:04:00
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104. [Feedback] vehicle lock timers - in Feedback/Requests [original thread]
the thing is CCP could do a lock button we have had vehicles coded without any delay for people getting in this is unlocked vehicle now we have a timer that stops people from getting in vehicles this is locked vehicle we also have a nice little...
- by Glitch116 - at 2014.02.17 19:01:00
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105. [Feedback] vehicle lock timers - in Feedback/Requests [original thread]
or you know we could just give drivers control over who gets in their vehicles instead like i don't know i vehicle lock button and kick button
- by Glitch116 - at 2014.02.17 11:47:00
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106. Neutral installations should not give WP - in Feedback/Requests [original thread]
still doesn't matter if it can be hacked red it will there is nothing you can do to change this tankers will always kill turrets because we need to know with 100% certainty that our escape route is safe nothing will ever change this beside any...
- by Glitch116 - at 2014.02.16 13:47:00
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107. Tank you very much - in Feedback/Requests [original thread]
you do realize that 2 man tanks only makes tanks stronger right? just letting you know what you are really asking for many people thing this will "balance" tanks but all it will do is remove one of the biggest weaknesses tanks have
- by Glitch116 - at 2014.02.16 02:01:00
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108. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Jebus McKing wrote: What armor tankers lack in speed they gain in total HP, so they don't really need damps to compensate for anything. These things work in Eve because it is a totally different game. Fights work totally different in Dust tha...
- by Glitch116 - at 2014.02.14 00:27:00
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109. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Jebus McKing wrote: I need those high slots for my shields and damage mods and I think dampeners on a slow armor tanked suit are a waste. And if you change damage mods to low slots what would an armor tanker use for the high slots instead if h...
- by Glitch116 - at 2014.02.13 22:57:00
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110. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
BL4CKST4R wrote: I would love for CCP to follow the Gallente profile from EVE more closely. Starting with this, although damage mods in the lows would help bring some balance there are some thing wrong with it. For example the HP of shield alon...
- by Glitch116 - at 2014.02.13 20:42:00
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111. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: nope, dampeners in the lows are the only thing balancing out a caldari scout ATM, and if put in the highs, they would only help the 2 best scout classes, caldari and gallente please explain your reasoning as i have no...
- by Glitch116 - at 2014.02.13 19:50:00
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112. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
i really like this it has always bugged me how thing work great in eve and then ccp decide we're going to change everything! this makes perfect since and yes damage mods need to go to the low slots to help the hit and run shield tankers
- by Glitch116 - at 2014.02.13 18:52:00
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113. Neutral installations should not give WP - in Feedback/Requests [original thread]
Cyzad4 wrote: Glitch116 wrote: Cyzad4 wrote: Harpyja wrote: I'm going to play devil's advocate here and say that neutral installations should give WPs because you have eliminated a potential threat to your team. You become rewarded for...
- by Glitch116 - at 2014.02.13 04:52:00
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114. Neutral installations should not give WP - in Feedback/Requests [original thread]
Cyzad4 wrote: Harpyja wrote: I'm going to play devil's advocate here and say that neutral installations should give WPs because you have eliminated a potential threat to your team. You become rewarded for not allowing the enemy any access ...
- by Glitch116 - at 2014.02.12 18:37:00
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115. Neutral installations should not give WP - in Feedback/Requests [original thread]
the problem is turrets are simple too dangerous for ANY vehicle pilot to let them live people my say they try to use them tactically and what not but the reality is a blue turret can be flipped into a red turret in seconds and if you are say figh...
- by Glitch116 - at 2014.02.12 17:59:00
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116. the python is op - in General Discussions [original thread]
only the pilot skill applies in this case if the pilot has Assult Derpship lvl 5 Squid Derpship lvl 5 that is 10% damage 50% rof only the pilot of the craft gives these skills the gunners turret is only affected by the pilot now they use to ...
- by Glitch116 - at 2014.02.12 01:27:00
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117. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
TunRa wrote: No. seconded no
- by Glitch116 - at 2014.02.10 23:40:00
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118. the python is op - in General Discussions [original thread]
BAD FURRY wrote: Tailss Prower wrote: BAD FURRY wrote: commando biffle wrote: the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile tur...
- by Glitch116 - at 2014.02.10 23:29:00
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119. the python is op - in General Discussions [original thread]
lol i think this is the first time i have ever seen drepships be called op man it makes me laugh my guts out i would +1 for the troll thread but i fear you maybe serious a single AI rail installation can take down a derpship before you can even...
- by Glitch116 - at 2014.02.10 23:20:00
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120. To those old vets, I salute you - in General Discussions [original thread]
Been tanking since June 2012 my tank is still rolling baby! i still remeber those early days trying to tame the wild derpships
- by Glitch116 - at 2014.02.10 19:55:00
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