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221. All players need to be heard CCP - in General Discussions [original thread]
Good to hear that the NPE is getting some much needed attention.
- by Ghural - at 2014.03.04 05:48:00
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222. I will say this at Fan Fest 2014.CCP - in General Discussions [original thread]
Beeeees wrote: Ludvig Enraga has all the points. There is no trust from dev to community. There is no trust from community to dev. There is no trust from community to CPM. Let it sink in, we are at a point where the community does not tr...
- by Ghural - at 2014.02.27 09:13:00
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223. I will say this at Fan Fest 2014.CCP - in General Discussions [original thread]
Whilst I would love to hear from the devs more ofter. But what I don't want is more promises that they can't fullfill. Been down that road with CCP a few times (looks at door). All I really want is some assurance that we are on the path to somet...
- by Ghural - at 2014.02.27 08:00:00
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224. New JudgeRhadamanthus Video - Redline Rails - in General Discussions [original thread]
My suggestion to help improve the situation is to allow airships to enter the redzone. Ther're not so overpowered to be able to decimate everything. But that can harass tanks. I'm able to take out tanks in my dropship. The only thing that saves t...
- by Ghural - at 2014.02.07 08:34:00
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225. [Feature] Player generated missions - in Feedback/Requests [original thread]
You could even allow corps to create their own LP store. The corp donates the items and sets the prices. The players do the missions and earns the LP.
- by Ghural - at 2014.02.06 06:38:00
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226. [Feature] Player generated missions - in Feedback/Requests [original thread]
Personally I'm a fan of the players being the ones setting the missions from the onset. It would also be something that would be unique to Dust.
- by Ghural - at 2014.02.05 13:04:00
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227. [Feature] Player generated missions - in Feedback/Requests [original thread]
So there have been a couple discussions in my corp about how to provide fun incentives to keep people to keep playing Dust that are in keeping with the sandbox nature of the game. One thought I had was to give corps the ability to create "mission...
- by Ghural - at 2014.02.05 02:14:00
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228. Dust section of CSM minutes - in The Council's Chamber [original thread]
In the minutes themselves it said that that section would be released shortly after the new year. I don't see the harm in asking CCP to follow through.
- by Ghural - at 2014.02.01 09:46:00
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229. Dust section of CSM minutes - in The Council's Chamber [original thread]
The section I'm referring too was Session 15: Team True Grit and the DUST 514 Link
- by Ghural - at 2014.02.01 05:20:00
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230. Dust section of CSM minutes - in The Council's Chamber [original thread]
Apparently there was a section on Dust in the summer CSM summit. The minutes from that section hasn't been released although apparently they were meant to be released Soon(TM) Anyone from the CPM willing to prod CCP to get this released?
- by Ghural - at 2014.02.01 05:03:00
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231. Is... is that a heavy? - in General Discussions [original thread]
The existence of high rez versions of dropsuits makes me hopeful for an eventual PS4 release. At least they are thinking ahead.
- by Ghural - at 2014.02.01 04:58:00
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232. Announcement:Dev Blog: - in Announcement and Events [original thread]
The main issues for me regarding FW are - Not having racial variants of suits/vehicles means you either buy something you don't want, or stockpile LPs until they appear at some magical far off date in the future.. - Difficult for EVE pilots to k...
- by Ghural - at 2013.12.04 05:45:00
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233. Special contracts - an opportunity to test new modes? - in The Council's Chamber [original thread]
I notice that in the battle finder that there is a section for 'special' contracts. The thought occurred that this could be the ideal place to 'road test' new game modes or variations to the rulesets of existing ones. For example - Modes that di...
- by Ghural - at 2013.11.10 06:59:00
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234. Dropship camera: Suggestion for improvement - in Feedback/Requests [original thread]
So it's nice that CCP have reverted the assault Dropship camera back to the useful version. One remaining problem is that dog fighting is difficult as the Dropship itself often obscures your view of the enemy. A simple possible fix would be for ...
- by Ghural - at 2013.11.07 04:18:00
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235. Signing Off: All The Best, Dusters - in General Discussions [original thread]
I'm pretty close to taking a break myself. You will be missed.
- by Ghural - at 2013.11.04 23:28:00
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236. Announcement:Dev Blog: Uprising 1.6 and Beyond - in Announcement and Events [original thread]
Is the dropship camera ever going to get fixed?
- by Ghural - at 2013.10.29 10:08:00
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237. What is Dusts current roadmap - in The Council's Chamber [original thread]
At the moment I'm a little confused about what to expect in Dust over the next 12+ months. One thing that I believe helps to keep people playing is something to look forward to. At the moment all we have are a collection of statements, all of wh...
- by Ghural - at 2013.10.27 09:57:00
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238. Announcement:Weapon stats! - in General Discussions [original thread]
Whilst you're at it. Can you fix the invisible swarm bug?
- by Ghural - at 2013.10.25 09:02:00
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239. What could make this game less boring? - in The Council's Chamber [original thread]
I like the rush game mode from battlefield 3. Particularly the one with 4 players on each side.
- by Ghural - at 2013.10.23 08:39:00
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240. Announcement:Statement on BPO Removal - in General Discussions [original thread]
1. Change BPOs so that they require actual materials to create the items. 2. Add weapon fragments to salvage table 3. Add ability to reprocess weapon fragments and weapons we don't want 4. Materials are used to create new items.
- by Ghural - at 2013.10.22 07:32:00
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