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8281. Yay, I just thought of another disadvantage of armor - in General Discussions [original thread]
Delta 749 wrote: First Prophet wrote: Fully charged Scrambler rifle also instakills me. That's anti shield. But I'm scout so few things don't insta kill me. :\ Pretty sure I could hit a scout with a pillow and he would instantly vaporize...
- by Ghost Kaisar - at 2013.07.21 00:14:00
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8282. Will there be a respec due to the Massive changes in 1.3? - in General Discussions [original thread]
Okay, flash back to 3x SP just awhile ago. "Ghost, I'm gonna use this chance to spec into Caldari Logi, they are sooo OP" "Dude, thats so dumb. You know that is going to be nerfed right?" "Nah, they will give us the option to respec man!" "Why wo...
- by Ghost Kaisar - at 2013.07.20 05:01:00
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8283. FIX THE GERNADE INDICATOR - in General Discussions [original thread]
BuTtHuRtPEepZ wrote: i prefer to keep it as is. Only a player who doesnt pay attention would die so easily . The grenade toss animation is obvious, and pay attention to the direction of their toss. Finally, pay attention to the timer, sometim...
- by Ghost Kaisar - at 2013.07.20 04:51:00
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8284. I had a dream - in General Discussions [original thread]
Severance Pay wrote: I dreamt that DUST was finished - We had bases for our Corps - All weapons were released and all suits - Full cosmetics for suits and vehicles - open market with EVE - pub match pvp was setup by players who set t...
- by Ghost Kaisar - at 2013.07.20 04:37:00
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8285. Skill tree modifications and default policies. - in The Council's Chamber [original thread]
KalOfTheRathi wrote: I hesitate to point out the post on the Feedback/Request forums as I originated it. So let me restate the essence of it to share with all of you. When the Skill Tree is modified those effected should, by default, get thei...
- by Ghost Kaisar - at 2013.07.20 04:34:00
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8286. Where does CCP standing on a true "Class Balance" - in The Council's Chamber [original thread]
Cody Sietz wrote: All threads about about balance should have a redirect to this one. Thanks. I tried to be as impartial as possible.
- by Ghost Kaisar - at 2013.07.19 19:20:00
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8287. Logistics shouldn't be allowed to be slayers? - in General Discussions [original thread]
Panther Alpha wrote: Noc Tempre wrote: Panther Alpha wrote: I think the keyword is "LOGISTICS" .... they are not really medics. Repairing suits and reviving clones is just SOME of their skills. What else do they do? Are they able to en...
- by Ghost Kaisar - at 2013.07.19 14:27:00
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8288. Where does CCP standing on a true "Class Balance" - in The Council's Chamber [original thread]
IMO, a Class Balance gives all of the Classes a role. It gives them strengths and weaknesses and rewards them for doing their job. Right now, it seems like Logi's and Assaults are the only ones getting love, and while that fixes 75% of the game, t...
- by Ghost Kaisar - at 2013.07.19 14:15:00
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8289. I hate to say it, but most people here don't care about balance... - in General Discussions [original thread]
Lightning Bolt2 wrote: Ghost Kaisar wrote: Iron Wolf Saber wrote: That's the main point of balancing though isn't it? To make things interesting to use on other people, and to make things interested to get used on by. The point is t...
- by Ghost Kaisar - at 2013.07.19 14:08:00
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8290. I hate to say it, but most people here don't care about balance... - in General Discussions [original thread]
Iron Wolf Saber wrote: That's the main point of balancing though isn't it? To make things interesting to use on other people, and to make things interested to get used on by. The point is to give each role a purpose. I.e: Scouts that sco...
- by Ghost Kaisar - at 2013.07.19 06:24:00
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8291. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
TERMINALANCE wrote: Complex shield extenders should increase your DB detection rate by 10% or more and increase the range you can be detected at. As you are running a more energy emitting suit you should be far easier to pick up from enemy suit...
- by Ghost Kaisar - at 2013.07.19 06:05:00
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8292. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Cosgar wrote: Shotgun scouts are a huge hard counter to logis. Only if you aren't paying attention and are standing still firing at someone. Nice counter right? ANYBODY can kill someone who is off in la la land, and is standing still. We j...
- by Ghost Kaisar - at 2013.07.18 18:31:00
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8293. Scout Registry / Killboard - in General Discussions [original thread]
pseudosnipre wrote: Sinboto Simmons wrote: Can't suck if you're a scout requires to much skill just to stay alive in large engagements lol Noticing the plummeting kdr of scouts involved in pc... Ugh, Pulling positive is damn near impos...
- by Ghost Kaisar - at 2013.07.18 17:58:00
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8294. The League of Infamy Concedes defeat! Congratulations EON! - in The War Room [original thread]
Grezkev wrote: Face it, we're in the position the United States was at the end of the Cold War: We're the only ones holding chips. If anything you should be waiting with earnest to see what we will do with our star cluster. I'll thump my ches...
- by Ghost Kaisar - at 2013.07.18 17:55:00
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8295. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Ghost Kaisar wrote: So. Apparently my corp is trying to get me into training with Annie Oakley. This should be fun. Thought Annie had retired. This is good news for Dust, and great news for you, Kaisar . I saw hi...
- by Ghost Kaisar - at 2013.07.18 16:19:00
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8296. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
If my Minmatar Scout had 2 equipment slots. I would be so happy. RE and and Scanner would really help out my team.
- by Ghost Kaisar - at 2013.07.18 13:10:00
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8297. CLOSING TIME - in General Discussions [original thread]
I will say this though. CCP Blam gives Waldo a run for his money
- by Ghost Kaisar - at 2013.07.18 01:58:00
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8298. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Nova Knife wrote: The basic problem behind scouts as a whole is the same problem as any other suit. The stats were basically arbitrarily assigned, and most of them make like no logical sense. Before suits can be given roles, the policy of sla...
- by Ghost Kaisar - at 2013.07.18 01:56:00
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8299. Scouting Advancements So Far... - in General Discussions [original thread]
Maken Tosch wrote: There are ninjas like me who can infiltrate and cause all sorts of harassment within the city structures while the rest of the team is holding them back. Since the city structures cause problems for snipers due to visual obst...
- by Ghost Kaisar - at 2013.07.18 00:39:00
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8300. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
We haven't really had a ballpark for when we should expect our love. Can we assume it will be in 1.3?
- by Ghost Kaisar - at 2013.07.18 00:22:00
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